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Three Point

By: SneakyStumpy on Aug 6th, 2013  |  syntax: None  |  size: 4.00 KB  |  hits: 33  |  expires: Never
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  1. Three Point Sindersting
  2. Crystal Unicorn Female
  3. Class: Thaumaturge
  4. Cutie Mark: (+2 telekinesis)  
  5. Alignment: Neutral Good
  6. Deity: Dat Sun
  7.  
  8. Skills:
  9. Telekinesis
  10. Animation
  11. Mastercaster
  12. Improved Spellcasting
  13. Heal
  14. Mend
  15. Gravity Elementalist
  16. Crystal Emotions
  17.  
  18. Master Caster:
  19. (passive; +1 to all spellcasting)
  20.  
  21. Improved Spellcasting:
  22. (passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill point.)
  23.  
  24. Crystal Emotions:
  25. (passive; when you roll a critical success, your rolls next turn receive a +1 bonus. When you roll a critical failure, your rolls next turn receive a -1 penalty.)
  26.  
  27. Telekinesis:
  28. (Spell, Manipulate objects through sheer force of will.)
  29. Animation:
  30. (spell; Recharge 2; your willpower and concentration can animate entire rooms outside of combat. During combat you may animate and control 1 object (2 objects with Pet Mastery). This object acts independently of you but will obey your commands as if it were a pet or minion. Rolling a critfail when commanding an animated object causes it to fly out of control and attack anything nearby be it friend or foe.)
  31.  
  32. Heal:
  33. (spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores all wounds, crit fail deals a wound of damage to the target.)
  34. Mend:
  35. (spell; a target regenerates grievous injuries such as lost extremities, damaged vital organs and internal bleeding. Cannot be used in combat, nor restore hits or wounds.)
  36.  
  37. Elementalist:
  38. (passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.)
  39. (Gravity: a target hit by gravity empowered spells grant an increased crit range for the next turn (10 becomes 9+, etc); this effect does not stack. Gravity spells can be used to slow falls or the environment.)
  40.  
  41. Equipment:
  42. Surgeons filter
  43. (Salvaged oldworld tech, medical mask designed to filter the air entering the wearers mouth. Similiar to a gas mask only far more effective at keeping out forien bodies, virus', bacteria, hazardous chemicals, pathogens, ect.)
  44.  
  45. White doctors outfit
  46. (Consist of a white sleeveless shirt, brown trousers with packs attached to the belt. Also has a band that covers most of the upper left most of the left foreleg. The band itself is covered in small pockets that hold medical instruments.)
  47.  
  48. Medical/Surgical kit
  49. (Organized chaos within a bag containing surgical instruments aswell as general medical items. Gauze, bandages, cleanzing alcohol, stimpaks, radaway, ect.)
  50.  
  51. 1x Bag of bottle caps (20 caps)
  52.  
  53. 5x 'VegiCram foodstuffs' can
  54. 2x Dandycolt chewstick pack
  55. 3x Hay Kabab
  56. 4x Passable water bottle
  57. 1x 'Smile tree' Surplus Bloodpack
  58. 2x 'One in all' Antivenom
  59. 2x Med-x Syringe
  60. 1x Rad-x
  61.  
  62. 2x Scalpel
  63. 1x Wornout 10mm Pistol
  64. 24x 10mm munition 2 loaded clips
  65.  
  66.  
  67. Description:
  68. Three point is a stunningly beautiful young porcelain mare with a long black mane, and tail. She keeps her hair in a high pony tail.
  69.  
  70. Unique Character Traits/Info:
  71. Three point is a decendent of the Sinderstings, an oldworld family which has been lost to current memory. Having no knowledge of her Heroic ancestry or most any family Tri has lived alone most of her life. Taken in by a kind doctor at a young age Tri learned her way around medical practice, using her natural affinity for magic to her advantage she quickly became a popular doctor for more than one reason. Have done the doctoring gig for many years Tri became bored of her life feeling her bloodline call to her she now seeks adventure ala helping people. Her ideal form of heroism is not saving people as they come to her but to seek those in need and help them there when the situation is most dire.