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Strider

By: SneakyStumpy on May 30th, 2013  |  syntax: None  |  size: 7.71 KB  |  hits: 31  |  expires: Never
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  1. (400 BP)
  2. Elf: 30 BP
  3.  
  4. Attributes 200BP
  5. BOD-----04/06
  6. AGI-----04/07
  7. REA-----05/06
  8. STR-----03/06
  9. CHA-----03/08
  10. INT-----01/06
  11. LOG-----01/06
  12. WIL-----05/06
  13. INI-----03/12
  14. Essence-3.5/06
  15. Edge----05/06
  16.  
  17. Skills
  18. Active 126BP
  19.   Athletics---(40BP)-(Group rating 4)(STR)
  20. Climbing-------------(I.Rating 0)(Spec(N))
  21. Gymnastics-----------(I.Rating 0)(Spec(N))
  22. Running--------------(I.Rating 0)(Spec(N))
  23. Swimming-------------(I.Rating 0)(Spec(N))
  24.  
  25.   Biotech-----(00BP)-(Group rating 0)(LOG)
  26. Cybertechnology------(I.Rating 0)(Spec(N))
  27. First Aid------------(I.Rating 0)(Spec(N))
  28. Medicine-------------(I.Rating 0)(Spec(N))
  29.  
  30.   Close Combat(26BP)-(Group rating 0)(AGI)
  31. Blades---------------(I.Rating 6)(Spec(Y))
  32. Clubs----------------(I.Rating 0)(Spec(N))
  33. Unarmed Combat-------(I.Rating 0)(Spec(N))
  34.  
  35.   Cracking----(00BP)-(Group rating 0)(LOG)
  36. Cybercombat----------(I.Rating 0)(Spec(N))
  37. Electronic Warfare---(I.Rating 0)(Spec(N))
  38. Hacking--------------(I.Rating 0)(Spec(N))
  39.  
  40.   Electronics-(00BP)-(Group rating 0)(LOG)
  41. Computer-------------(I.Rating 0)(Spec(N))
  42. Data Search----------(I.Rating 0)(Spec(N))
  43. Hardware-------------(I.Rating 0)(Spec(N))
  44. Software-------------(I.Rating 0)(Spec(N))
  45.  
  46.   Firearms----(40BP)-(Group rating 4)(AGI)
  47. Automatics-----------(I.Rating 0)(Spec(N))
  48. Longarms-------------(I.Rating 0)(Spec(N))
  49. Pistols--------------(I.Rating 0)(Spec(N))
  50.  
  51.   Influence---(00BP)-(Group rating 0)(CHA)
  52. Con------------------(I.Rating 0)(Spec(N))
  53. Etiquette------------(I.Rating 0)(Spec(N))
  54. Leadership-----------(I.Rating 0)(Spec(N))
  55. Negotiation----------(I.Rating 0)(Spec(N))
  56.  
  57.   Mechanic----(00BP)-(Group rating 0)(LOG)
  58. Aeronautics Mechanic-(I.Rating 0)(Spec(N))
  59. Automotive Mechanic--(I.Rating 0)(Spec(N))
  60. Industrial Mechanic--(I.Rating 0)(Spec(N))
  61. Nautical Mechanic----(I.Rating 0)(Spec(N))
  62.  
  63.   Outdoors----(00BP)-(Group rating 0)(INT)
  64. Navigation-----------(I.Rating 0)(Spec(N))
  65. Survival-------------(I.Rating 0)(Spec(N))
  66. Tracking-------------(I.Rating 0)(Spec(N))
  67.  
  68.   Stealth-----(20BP)-(Group rating 2)(INT)
  69. Disguise-------------(I.Rating 0)(Spec(N))
  70. Infiltration---------(I.Rating 0)(Spec(N))
  71. Palming--------------(I.Rating 0)(Spec(N))
  72. Shadowing------------(I.Rating 0)(Spec(N))
  73.  
  74.  
  75. Knowledge
  76. Ares Security Teams (Specialized, rating 1)
  77. Eastern weapon treatment (Rating 2)
  78. Semiautomatic Pistol jam repair (Specialized, rating 1)
  79.  
  80. Language
  81.  
  82.  
  83.  
  84.  
  85. Equipment (28BP 137,750¥)
  86. Name        
  87. 2,750¥
  88. Katana               Reach(1) Damage((STR/2 + 3)P) Armor Penetration(–1) Cost(1,000¥)
  89. Colt Manhunter(Internal Smart Link) 5P –1 SA — 16(c)     600¥
  90. Regular Ammo                                             20¥
  91. Resperator Rating 6                                      150¥
  92. Armor Jacket                        8/6                  900¥
  93. Helmet                              +1/+2                100¥
  94. Goggles(Smartlink, Vision magnification)                 900¥
  95. Commlink(Fairlight Caliban response 4 signal 5)(Novatech Navi firewall 3 system 4) 9,500¥
  96.  
  97.  
  98. Augmentation
  99. Electroshock orthoskin---(STR(-)AGI(-)BOD(-))                                        (.25)(25,000¥)
  100. Full Synthetic Right arm-(STR(4)AGI(4)BOD(3))Enhancments(B/I 1/1)(STR(2)AGI(2)BOD(2))(.50)(24,900¥)
  101. Full Synthetic Left arm--(STR(4)AGI(4)BOD(3))Enhancments(B/I 1/1)(STR(2)AGI(2)BOD(2))(.50)(24,900¥)
  102. Full Synthetic Right leg-(STR(4)AGI(4)BOD(3))Enhancments(B/I 1/1)(STR(2)AGI(2)BOD(2))(.50)(24,900¥)
  103. Full Synthetic Left leg--(STR(4)AGI(4)BOD(3))Enhancments(B/I 1/1)(STR(2)AGI(2)BOD(2))(.50)(24,900¥)
  104.  
  105.  
  106. Positive, qualities (35 BP)
  107. Ambidextrous
  108. Cost: 5 BP
  109. The character can use and handle objects equally well with both
  110. hands. The character does not suffer any modifiers for using an offhand
  111. weapon (see p. 150). When using two weapons at once, however,
  112. the character must still split his dice pool.
  113.  
  114. Type O System
  115. Cost: 30 BP
  116. Though exceptionally rare, a few lucky people in the world
  117. have completely non-allergenic “type O” cells, meaning that they
  118. can give organ transplants to just about anyone with little chance of
  119. rejection. While the character cannot accept second-hand bioware
  120. at all, their essential cell line is already cultivated as the generic
  121. standard throughout the world. Off the rack, basic bioware is considered
  122. delta grade for purposes of interacting with a type O body
  123. (i.e., reduce Essence Costs by half, though nuyen prices remain the
  124. same). Their bodies are also filled with universally transplantable
  125. organs, so maybe they shouldn’t brag too much about this talent.
  126.  
  127. Negative, qualities (35 BP)
  128. Amnesia
  129. Bonus: 10 or 25 BP
  130. A character with Amnesia has lost some or all of her memory.
  131. (Such memory loss can be caused by neurological damage, magic,
  132. drugs or brainwashing). The severity of the character’s Amnesia is
  133. determined by the selected BP bonus offered by the quality.
  134. For 10 BP, the amnesiac cannot recall who she is or anything
  135. about her past, but retains the use of her skills and abilities.
  136.  
  137. Albinism
  138. Bonus: 10 BP
  139. Albinism is a genetic disorder, characterized by partial or
  140. complete lack of pigmentation in the eyes, skin, or hair, resulting
  141. in white hair or skin as well as pink and blue irises with bright red
  142. pupils. Due to the lack of melanin pigmentation and subsequent
  143. ultraviolet light protection, albino characters are photosensitive
  144. and prone to sunburn. All ethnicities, metatypes, and metavariants
  145. can manifest albinism.
  146. Treat albinism as a Light Allergy against sunlight (p. 80,
  147. SR4). In addition, albinos that don’t possess cybereyes are more
  148. vulnerable to flashing or glare effects—increase any appropriate
  149. dice pool modifier by one-half of the normal modifier.
  150. If using flare compensation, subtract the –2 modifier before calculating
  151. (i.e. an albino character would face a –6 modifier from a flash-pak
  152. and a –3 modifier when using flare compensation goggles).
  153.  
  154. Day Job
  155. Bonus: 5 to 15 BP
  156. A Day Job burdens a character with responsibilities and
  157. time constraints. While there are some advantages, such as stable
  158. income, a Day Job is a hindrance with the shadowrunning profession.
  159. The table below offers guidelines for salary and hours. The
  160. gamemaster and player can work out actual restrictions and hours
  161. of the character’s profession. The character must be a SINner or
  162. possess a fake SIN.
  163.  
  164. Vindictive
  165. Bonus: 10 BP
  166. Vindictive characters are especially
  167. vengeful and go out of their way to correct any slight against them,
  168. no matter how small. The retribution varies according to the slight.
  169. A simple insult might call for a coldly delivered threat or a punch
  170. in the face, while an injury almost always calls for the blood of the
  171. offending individual. Vindictive characters will carry grudges for
  172. a long time; cross them once and you are on their hit list forever.
  173. To resist the urge to pay back a slight, a successful Composure (2)
  174. Test is required.
  175.  
  176.  
  177. Contacts (16BP)
  178. Beat Cop 4/6 (10BP)
  179. B A R S C I L W Edg Ess Init IP
  180. 3 3 4 3 2 3 2 3 2 6 7 1
  181. Active Skills: Clubs 3, Etiquette 3 (Street +2), Intimidation 2,
  182. Leadership 2, Perception 3, Pistols 2, Unarmed Combat 3
  183. Knowledge Skills: Crime Syndicates 3, Illegal Goods 3, Local
  184. Gangs 4, Police Procedures 4, Street Rumors 3
  185.  
  186. Street Dock 4/2 (6BP)
  187. B A R S C I L W Edg Ess Init IP
  188. 3 4 3 2 3 4 5 3 3 6 7 1
  189. Active Skills: Cybertechnology 5, First Aid 4, Medicine 5,
  190. Negotiation 2, Perception 3
  191. Knowledge Skills: Biology 4, Medical Advances 3, Organleggers
  192. 2, Psychology 2, Smugglers 2
  193.  
  194. Lifestyle (13LP 3,800¥/2 1,900¥)
  195. Roommate (50%)
  196.  
  197. Comforts:--------(Middle)----(+3LP)
  198. Entertainment:---(High)------(+4LP)
  199. Necessities:-----(Middle)----(+3LP)
  200. Neighborhood:----(High)------(+4LP)
  201. Security:--------(Middle)----(+3LP)
  202. Perfect Roommate-(P.Quality)-(+2LP)
  203. AI in Residence--(N.Quality)-(-3LP)
  204. Corporate Owned--(N.Quality)-(-3LP)