- (400 BP)
- Elf: 30 BP
- Attributes 200BP
- BOD-----04/06
- AGI-----04/07
- REA-----05/06
- STR-----03/06
- CHA-----03/08
- INT-----01/06
- LOG-----01/06
- WIL-----05/06
- INI-----03/12
- Essence-3.5/06
- Edge----05/06
- Skills
- Active 126BP
- Athletics---(40BP)-(Group rating 4)(STR)
- Climbing-------------(I.Rating 0)(Spec(N))
- Gymnastics-----------(I.Rating 0)(Spec(N))
- Running--------------(I.Rating 0)(Spec(N))
- Swimming-------------(I.Rating 0)(Spec(N))
- Biotech-----(00BP)-(Group rating 0)(LOG)
- Cybertechnology------(I.Rating 0)(Spec(N))
- First Aid------------(I.Rating 0)(Spec(N))
- Medicine-------------(I.Rating 0)(Spec(N))
- Close Combat(26BP)-(Group rating 0)(AGI)
- Blades---------------(I.Rating 6)(Spec(Y))
- Clubs----------------(I.Rating 0)(Spec(N))
- Unarmed Combat-------(I.Rating 0)(Spec(N))
- Cracking----(00BP)-(Group rating 0)(LOG)
- Cybercombat----------(I.Rating 0)(Spec(N))
- Electronic Warfare---(I.Rating 0)(Spec(N))
- Hacking--------------(I.Rating 0)(Spec(N))
- Electronics-(00BP)-(Group rating 0)(LOG)
- Computer-------------(I.Rating 0)(Spec(N))
- Data Search----------(I.Rating 0)(Spec(N))
- Hardware-------------(I.Rating 0)(Spec(N))
- Software-------------(I.Rating 0)(Spec(N))
- Firearms----(40BP)-(Group rating 4)(AGI)
- Automatics-----------(I.Rating 0)(Spec(N))
- Longarms-------------(I.Rating 0)(Spec(N))
- Pistols--------------(I.Rating 0)(Spec(N))
- Influence---(00BP)-(Group rating 0)(CHA)
- Con------------------(I.Rating 0)(Spec(N))
- Etiquette------------(I.Rating 0)(Spec(N))
- Leadership-----------(I.Rating 0)(Spec(N))
- Negotiation----------(I.Rating 0)(Spec(N))
- Mechanic----(00BP)-(Group rating 0)(LOG)
- Aeronautics Mechanic-(I.Rating 0)(Spec(N))
- Automotive Mechanic--(I.Rating 0)(Spec(N))
- Industrial Mechanic--(I.Rating 0)(Spec(N))
- Nautical Mechanic----(I.Rating 0)(Spec(N))
- Outdoors----(00BP)-(Group rating 0)(INT)
- Navigation-----------(I.Rating 0)(Spec(N))
- Survival-------------(I.Rating 0)(Spec(N))
- Tracking-------------(I.Rating 0)(Spec(N))
- Stealth-----(20BP)-(Group rating 2)(INT)
- Disguise-------------(I.Rating 0)(Spec(N))
- Infiltration---------(I.Rating 0)(Spec(N))
- Palming--------------(I.Rating 0)(Spec(N))
- Shadowing------------(I.Rating 0)(Spec(N))
- Knowledge
- Ares Security Teams (Specialized, rating 1)
- Eastern weapon treatment (Rating 2)
- Semiautomatic Pistol jam repair (Specialized, rating 1)
- Language
- Equipment (28BP 137,750¥)
- Name
- 2,750¥
- Katana Reach(1) Damage((STR/2 + 3)P) Armor Penetration(–1) Cost(1,000¥)
- Colt Manhunter(Internal Smart Link) 5P –1 SA — 16(c) 600¥
- Regular Ammo 20¥
- Resperator Rating 6 150¥
- Armor Jacket 8/6 900¥
- Helmet +1/+2 100¥
- Goggles(Smartlink, Vision magnification) 900¥
- Commlink(Fairlight Caliban response 4 signal 5)(Novatech Navi firewall 3 system 4) 9,500¥
- Augmentation
- Electroshock orthoskin---(STR(-)AGI(-)BOD(-)) (.25)(25,000¥)
- Full Synthetic Right arm-(STR(4)AGI(4)BOD(3))Enhancments(B/I 1/1)(STR(2)AGI(2)BOD(2))(.50)(24,900¥)
- Full Synthetic Left arm--(STR(4)AGI(4)BOD(3))Enhancments(B/I 1/1)(STR(2)AGI(2)BOD(2))(.50)(24,900¥)
- Full Synthetic Right leg-(STR(4)AGI(4)BOD(3))Enhancments(B/I 1/1)(STR(2)AGI(2)BOD(2))(.50)(24,900¥)
- Full Synthetic Left leg--(STR(4)AGI(4)BOD(3))Enhancments(B/I 1/1)(STR(2)AGI(2)BOD(2))(.50)(24,900¥)
- Positive, qualities (35 BP)
- Ambidextrous
- Cost: 5 BP
- The character can use and handle objects equally well with both
- hands. The character does not suffer any modifiers for using an offhand
- weapon (see p. 150). When using two weapons at once, however,
- the character must still split his dice pool.
- Type O System
- Cost: 30 BP
- Though exceptionally rare, a few lucky people in the world
- have completely non-allergenic “type O” cells, meaning that they
- can give organ transplants to just about anyone with little chance of
- rejection. While the character cannot accept second-hand bioware
- at all, their essential cell line is already cultivated as the generic
- standard throughout the world. Off the rack, basic bioware is considered
- delta grade for purposes of interacting with a type O body
- (i.e., reduce Essence Costs by half, though nuyen prices remain the
- same). Their bodies are also filled with universally transplantable
- organs, so maybe they shouldn’t brag too much about this talent.
- Negative, qualities (35 BP)
- Amnesia
- Bonus: 10 or 25 BP
- A character with Amnesia has lost some or all of her memory.
- (Such memory loss can be caused by neurological damage, magic,
- drugs or brainwashing). The severity of the character’s Amnesia is
- determined by the selected BP bonus offered by the quality.
- For 10 BP, the amnesiac cannot recall who she is or anything
- about her past, but retains the use of her skills and abilities.
- Albinism
- Bonus: 10 BP
- Albinism is a genetic disorder, characterized by partial or
- complete lack of pigmentation in the eyes, skin, or hair, resulting
- in white hair or skin as well as pink and blue irises with bright red
- pupils. Due to the lack of melanin pigmentation and subsequent
- ultraviolet light protection, albino characters are photosensitive
- and prone to sunburn. All ethnicities, metatypes, and metavariants
- can manifest albinism.
- Treat albinism as a Light Allergy against sunlight (p. 80,
- SR4). In addition, albinos that don’t possess cybereyes are more
- vulnerable to flashing or glare effects—increase any appropriate
- dice pool modifier by one-half of the normal modifier.
- If using flare compensation, subtract the –2 modifier before calculating
- (i.e. an albino character would face a –6 modifier from a flash-pak
- and a –3 modifier when using flare compensation goggles).
- Day Job
- Bonus: 5 to 15 BP
- A Day Job burdens a character with responsibilities and
- time constraints. While there are some advantages, such as stable
- income, a Day Job is a hindrance with the shadowrunning profession.
- The table below offers guidelines for salary and hours. The
- gamemaster and player can work out actual restrictions and hours
- of the character’s profession. The character must be a SINner or
- possess a fake SIN.
- Vindictive
- Bonus: 10 BP
- Vindictive characters are especially
- vengeful and go out of their way to correct any slight against them,
- no matter how small. The retribution varies according to the slight.
- A simple insult might call for a coldly delivered threat or a punch
- in the face, while an injury almost always calls for the blood of the
- offending individual. Vindictive characters will carry grudges for
- a long time; cross them once and you are on their hit list forever.
- To resist the urge to pay back a slight, a successful Composure (2)
- Test is required.
- Contacts (16BP)
- Beat Cop 4/6 (10BP)
- B A R S C I L W Edg Ess Init IP
- 3 3 4 3 2 3 2 3 2 6 7 1
- Active Skills: Clubs 3, Etiquette 3 (Street +2), Intimidation 2,
- Leadership 2, Perception 3, Pistols 2, Unarmed Combat 3
- Knowledge Skills: Crime Syndicates 3, Illegal Goods 3, Local
- Gangs 4, Police Procedures 4, Street Rumors 3
- Street Dock 4/2 (6BP)
- B A R S C I L W Edg Ess Init IP
- 3 4 3 2 3 4 5 3 3 6 7 1
- Active Skills: Cybertechnology 5, First Aid 4, Medicine 5,
- Negotiation 2, Perception 3
- Knowledge Skills: Biology 4, Medical Advances 3, Organleggers
- 2, Psychology 2, Smugglers 2
- Lifestyle (13LP 3,800¥/2 1,900¥)
- Roommate (50%)
- Comforts:--------(Middle)----(+3LP)
- Entertainment:---(High)------(+4LP)
- Necessities:-----(Middle)----(+3LP)
- Neighborhood:----(High)------(+4LP)
- Security:--------(Middle)----(+3LP)
- Perfect Roommate-(P.Quality)-(+2LP)
- AI in Residence--(N.Quality)-(-3LP)
- Corporate Owned--(N.Quality)-(-3LP)