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Strider test

By: SneakyStumpy on Apr 11th, 2013  |  syntax: None  |  size: 4.86 KB  |  hits: 45  |  expires: Never
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  1. Strider Sindersting
  2. Crystal Unicorn Female
  3. Thaumaturge (Mage/Cleric)
  4. Cutie mark: Colorful swirl: Manipulative (+2 to telekinesis.)
  5. Alignment: Neutral.
  6. Deity:
  7. Description: Pale teal irises, (dyed)medium banged hair divided into several different colors including shades of soft green, navy blue, pink, light purple and marine blue.
  8.  
  9. Skills
  10. Telekinesis
  11. Animation
  12. Mastercaster
  13. Improved Spellcasting
  14. Bolster
  15. Inure
  16. Gravity Elementalist
  17. Crystal Emotions
  18.  
  19. Master Caster:
  20. (passive; +1 to all spellcasting)
  21.  
  22. Improved Spellcasting:
  23. (passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill point.)
  24.  
  25. Crystal Emotions:
  26. (passive; when you roll a critical success, your rolls next turn receive a +1 bonus. When you roll a critical failure, your rolls next turn receive a -1 penalty.)
  27.  
  28. Telekinesis:
  29. (Spell, Manipulate objects through sheer force of will.)
  30. Animation:
  31. (spell; Recharge 2; your willpower and concentration can animate entire rooms outside of combat. During combat you may animate and control 1 object (2 objects with Pet Mastery). This object acts independently of you but will obey your commands as if it were a pet or minion. Rolling a critfail when commanding an animated object causes it to fly out of control and attack anything nearby be it friend or foe.)
  32.  
  33. Bolster:
  34. (automatic spell, recharge 4; the target’s next roll to recover from helplessness is successful
  35. Inure:
  36. (spell; target is immune to a specific damage type (fire, ice, poison, possessed etc) for a short time)
  37.  
  38. Elementalist:
  39. (passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.)
  40. (Gravity: a target hit by gravity empowered spells grant an increased crit range for the next turn (10 becomes 9+, etc); this effect does not stack. Gravity spells can be used to slow falls or the environment.)
  41.  
  42. Equipment:
  43. Sindersting Darkplate
  44. (A plain tight leather garb presses tightly against her chest and extends a few inches down her limbs and to the base of her skull, over that she wears dark red plates of superlight mitheral on her shoulders, a passable amount on her breat, and a segmented length that runs down her spine to her tail. She also where duel segmented thin plates on the front of her leg joints and metal hoof coverings of the same material.)
  45.  
  46. Thraxximunder
  47. (Wide curved greatsword with a black-gold plated steel hilt. Catalyst. Spellbound: Recharge 3; Spell Focus: instant spell; next spell is critical, whether a hit or miss.)
  48.  
  49. Reassembly Chains
  50. (Three 30ft chains, All in separate bags of holding, repair themselves even after being melted or atomized.)
  51.  
  52. Metal earrings
  53. (Strider wears 2 metal earrings on her right ear just below a nick right before the top of her ear.)
  54.  
  55. Bag of holding containing
  56. Dark red, aviator sunglasses
  57. (Magical aviator sunglasses. Amends even complete blindness while worn.)
  58. Magic notebook (Infinite, always opens to desired page.)
  59. Magic quill (Infinite, can change color.)
  60. First Aid kit
  61. Bag of Healing beans (Single wound heal)
  62. Canteen of Health politice. (5 uses heals 1 wound)
  63. White cotton royal messenger bag
  64. White woven beanie
  65. Canterlot royal messenger license
  66. 1250 bits
  67.  
  68. Perks/Flaws
  69.  
  70. Nobles
  71. Rich
  72.  
  73. Cursed by the Divines (Grass and Flowers die as you step on them)
  74. Chronic Illness (Albanism)
  75.  
  76.  
  77.  
  78. Unique Character Traits/Info
  79. Sindersting family motto: "Ego occidam vos et irrumabo corpus." -Slendergreens Sindersting
  80. Strider recently embarked on a mission to the jungles of Mexicolt appointed to her and Victory. She and Victory have only recently returned.
  81. The amount of magic flowing through Strider at the time of power was so immense that it had several adverse effects on her Physically and mentally
  82. Strider's tatoos that where previously on her forelimbs have been removed via magic.
  83. Strider is no longer blind and as a result has no more need of her magic glasses.
  84. Strider's Hair's dye was removed as her natural colors have been restored
  85. Strider believes that the only way to cure what ails is by being turned into an Alicorn in order to permanently rid her of her faltering physical condition and forever serve the princesses for all eternity.
  86. During Striders often large lapses of magical power her magic can be quite hormonal and causes her to act very emotional and often outright attack people whom anger her unintentionally.
  87. Strider has miraculously recovered from her faltering physical and mental state, restoring her hair, and eye color as well as her vision, and most of her previous mastery of magic.