Title: Shadowrun Author: SneakyStumpy Pastebin link: http://pastebin.com/MM0s1VgV First Edit: Friday 12th of April 2013 04:32:24 AM CDT Last Edit: Friday 12th of April 2013 04:32:24 AM CDT   Elf: 30 BP   BOD:1/6 AGI:2/7 REA:1/6 STR:1/6 CHA:3/8 INT:1/6 LOG:1/6 WIL:1/6 INI:2/12 Essence: 6 Edge: 1   Equipment Name                     Damage AP Mode RC Ammo  Availability Cost Cavalier Deputy          5p     -1 SA   -  7(CY) 4R           300¥ Resperator Rating 6                                           150¥   Augmentation   Electroshock orthoskin---(STR(-)AGI(-)BOD(-))(.25)(25,000¥) Full Synthetic Right arm-(STR(4)AGI(4)BOD(3))(.50)(23,000¥) Full Synthetic Left arm--(STR(4)AGI(4)BOD(3))(.50)(23,000¥) Full Synthetic Right leg-(STR(4)AGI(4)BOD(3))(.50)(23,000¥) Full Synthetic Left leg--(STR(4)AGI(4)BOD(3))(.50)(23,000¥)     Positive, qualities (35 BP) Ambidextrous Cost: 5 BP The character can use and handle objects equally well with both hands. The character does not suffer any modifiers for using an offhand weapon (see p. 150). When using two weapons at once, however, the character must still split his dice pool.   Type O System Cost: 30 BP Though exceptionally rare, a few lucky people in the world have completely non-allergenic “type O” cells, meaning that they can give organ transplants to just about anyone with little chance of rejection. While the character cannot accept second-hand bioware at all, their essential cell line is already cultivated as the generic standard throughout the world. Off the rack, basic bioware is considered delta grade for purposes of interacting with a type O body (i.e., reduce Essence Costs by half, though nuyen prices remain the same). Their bodies are also filled with universally transplantable organs, so maybe they shouldn’t brag too much about this talent.   Negative, qualities (35 BP) Amnesia Bonus: 10 or 25 BP A character with Amnesia has lost some or all of her memory. (Such memory loss can be caused by neurological damage, magic, drugs or brainwashing). The severity of the character’s Amnesia is determined by the selected BP bonus offered by the quality. For 10 BP, the amnesiac cannot recall who she is or anything about her past, but retains the use of her skills and abilities.   Albinism Bonus: 10 BP Albinism is a genetic disorder, characterized by partial or complete lack of pigmentation in the eyes, skin, or hair, resulting in white hair or skin as well as pink and blue irises with bright red pupils. Due to the lack of melanin pigmentation and subsequent ultraviolet light protection, albino characters are photosensitive and prone to sunburn. All ethnicities, metatypes, and metavariants can manifest albinism. Treat albinism as a Light Allergy against sunlight (p. 80, SR4). In addition, albinos that don’t possess cybereyes are more vulnerable to flashing or glare effects—increase any appropriate dice pool modifier by one-half of the normal modifier. If using flare compensation, subtract the –2 modifier before calculating (i.e. an albino character would face a –6 modifier from a flash-pak and a –3 modifier when using flare compensation goggles).   Bad Rep Bonus: 5 BP A character with a Bad Rep has a dark and lasting stain on her reputation in the shadow community and even beyond. Something she did, or was falsely accused of doing, in the past has stuck and permanently tainted the way people perceive her. The character starts play with 3 points of Notoriety which cannot be removed or decreased except by confronting and resolving the source of the bad reputation. Only then may the Bad Rep quality be bought off with Karma.   Vindictive Bonus: 10 BP Vindictive characters are especially vengeful and go out of their way to correct any slight against them, no matter how small. The retribution varies according to the slight. A simple insult might call for a coldly delivered threat or a punch in the face, while an injury almost always calls for the blood of the offending individual. Vindictive characters will carry grudges for a long time; cross them once and you are on their hit list forever. To resist the urge to pay back a slight, a successful Composure (2) Test is required.     Lifestyle (13LP 3,800¥/2 1,900¥) Roommate (50%)   Comforts:--------(Middle)----(+3LP) Entertainment:---(High)------(+4LP) Necessities:-----(Middle)----(+3LP) Neighborhood:----(High)------(+4LP) Security:--------(Middle)----(+3LP) Perfect Roommate-(P.Quality)-(+2LP) AI in Residence--(N.Quality)-(-3LP) Corporate Owned--(N.Quality)-(-3LP)