- Elf: 30 BP
- BOD:1/6
- AGI:2/7
- REA:1/6
- STR:1/6
- CHA:3/8
- INT:1/6
- LOG:1/6
- WIL:1/6
- INI:2/12
- Essence: 6
- Edge: 1
- Equipment
- Name Damage AP Mode RC Ammo Availability Cost
- Cavalier Deputy 5p -1 SA - 7(CY) 4R 300¥
- Resperator Rating 6 150¥
- Augmentation
- Electroshock orthoskin---(STR(-)AGI(-)BOD(-))(.25)(25,000¥)
- Full Synthetic Right arm-(STR(4)AGI(4)BOD(3))(.50)(23,000¥)
- Full Synthetic Left arm--(STR(4)AGI(4)BOD(3))(.50)(23,000¥)
- Full Synthetic Right leg-(STR(4)AGI(4)BOD(3))(.50)(23,000¥)
- Full Synthetic Left leg--(STR(4)AGI(4)BOD(3))(.50)(23,000¥)
- Positive, qualities (35 BP)
- Ambidextrous
- Cost: 5 BP
- The character can use and handle objects equally well with both
- hands. The character does not suffer any modifiers for using an offhand
- weapon (see p. 150). When using two weapons at once, however,
- the character must still split his dice pool.
- Type O System
- Cost: 30 BP
- Though exceptionally rare, a few lucky people in the world
- have completely non-allergenic “type O” cells, meaning that they
- can give organ transplants to just about anyone with little chance of
- rejection. While the character cannot accept second-hand bioware
- at all, their essential cell line is already cultivated as the generic
- standard throughout the world. Off the rack, basic bioware is considered
- delta grade for purposes of interacting with a type O body
- (i.e., reduce Essence Costs by half, though nuyen prices remain the
- same). Their bodies are also filled with universally transplantable
- organs, so maybe they shouldn’t brag too much about this talent.
- Negative, qualities (35 BP)
- Amnesia
- Bonus: 10 or 25 BP
- A character with Amnesia has lost some or all of her memory.
- (Such memory loss can be caused by neurological damage, magic,
- drugs or brainwashing). The severity of the character’s Amnesia is
- determined by the selected BP bonus offered by the quality.
- For 10 BP, the amnesiac cannot recall who she is or anything
- about her past, but retains the use of her skills and abilities.
- Albinism
- Bonus: 10 BP
- Albinism is a genetic disorder, characterized by partial or
- complete lack of pigmentation in the eyes, skin, or hair, resulting
- in white hair or skin as well as pink and blue irises with bright red
- pupils. Due to the lack of melanin pigmentation and subsequent
- ultraviolet light protection, albino characters are photosensitive
- and prone to sunburn. All ethnicities, metatypes, and metavariants
- can manifest albinism.
- Treat albinism as a Light Allergy against sunlight (p. 80,
- SR4). In addition, albinos that don’t possess cybereyes are more
- vulnerable to flashing or glare effects—increase any appropriate
- dice pool modifier by one-half of the normal modifier.
- If using flare compensation, subtract the –2 modifier before calculating
- (i.e. an albino character would face a –6 modifier from a flash-pak
- and a –3 modifier when using flare compensation goggles).
- Bad Rep
- Bonus: 5 BP
- A character with a Bad Rep has a dark and lasting stain
- on her reputation in the shadow community and even beyond.
- Something she did, or was falsely accused of doing, in the past
- has stuck and permanently tainted the way people perceive her.
- The character starts play with 3 points of Notoriety which cannot
- be removed or decreased except by confronting and resolving the
- source of the bad reputation. Only then may the Bad Rep quality
- be bought off with Karma.
- Vindictive
- Bonus: 10 BP
- Vindictive characters are especially
- vengeful and go out of their way to correct any slight against them,
- no matter how small. The retribution varies according to the slight.
- A simple insult might call for a coldly delivered threat or a punch
- in the face, while an injury almost always calls for the blood of the
- offending individual. Vindictive characters will carry grudges for
- a long time; cross them once and you are on their hit list forever.
- To resist the urge to pay back a slight, a successful Composure (2)
- Test is required.
- Lifestyle (13LP 3,800¥/2 1,900¥)
- Roommate (50%)
- Comforts:--------(Middle)----(+3LP)
- Entertainment:---(High)------(+4LP)
- Necessities:-----(Middle)----(+3LP)
- Neighborhood:----(High)------(+4LP)
- Security:--------(Middle)----(+3LP)
- Perfect Roommate-(P.Quality)-(+2LP)
- AI in Residence--(N.Quality)-(-3LP)
- Corporate Owned--(N.Quality)-(-3LP)