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Seaver

By: SneakyStumpy on Mar 14th, 2013  |  syntax: None  |  size: 10.38 KB  |  hits: 38  |  expires: Never
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  1. =========================================================================================================
  2. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  3. =========================================================================================================
  4. Name: Seaver Crimsonshot
  5. Gender: Male
  6. Race: Hobgoblin
  7. Age:
  8. Height:
  9. Weight:
  10. XP: 0
  11. Alignment: Lawful Neutral
  12. Class: Rogue(Blacksnake)
  13. Favored Class: Rogue(Blacksnake)
  14. Deity:
  15. Init +0; Senses Normal Perception +0
  16. =========================================================================================================
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  18. =========================================================================================================
  19. STATISTICS
  20. STR 16(+3), DEX 16(+3), CON 12(+1), INT 10(+0), WIS 10(+0), CHR 10(+0)  
  21. Base Attack 0 CMB 0; CMD 0
  22. =========================================================================================================
  23. DEFENSES
  24. AC 0, Touch 0, flat footed 0              [Armor, Shield,Natural]
  25. (+0 Dex, +0 armour, +0 feats)
  26. hp 9 (1d8+1)
  27. Fort +0, Ref +2, Will +0
  28. =========================================================================================================
  29. OFFENSE
  30. Speed 30
  31. Melee
  32. Single Attack
  33. [Weapon, +0 (damage)]
  34. Full Attack
  35. [Weapon +0/0 (damage)]
  36. Ranged
  37. Single Attack
  38. [Weapon, +0 (damage)]
  39. Full Attack
  40. [Weapon +0/0 (damage)]
  41. Special Attacks
  42. =========================================================================================================
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  44. =========================================================================================================
  45. Racial traits
  46.  
  47. Ability Score Racial Traits:
  48. Hobgoblins are fast and hardy. They gain +2 Dexterity, and +2 Constitution.
  49. =========================================================================================================
  50. Type:
  51. Hobgoblins are humanoids with the goblinoid subtype.
  52. =========================================================================================================
  53. Size:
  54. Hobgoblins are Medium creatures and thus have no bonuses or penalties due to their size.
  55. =========================================================================================================
  56. Base Speed:
  57. Hobgoblins have a base speed of 30 feet.
  58. =========================================================================================================
  59. Languages:
  60. Hobgoblins begin play speaking Common and Goblin. Hobgoblins with high Intelligence scores can choose from the following: Draconic, Dwarven, Infernal, Giant, and Orc. See the Linguistics skill page for more information about these languages.
  61. =========================================================================================================
  62. Feat and Skill Racial Traits
  63.  
  64. Pit Boss:
  65. Slave blood fuels the hobgoblin war machine. Pit bosses extract the last breath of labor from their charges with a liberal touch of the lash. Hobgoblins with this racial trait gain proficiency with whips and a +1 racial bonus on combat maneuver checks made to disarm or trip with a whip. This racial trait replaces sneaky.
  66. =========================================================================================================
  67. Scarred
  68. A hobgoblin can scar himself with both blade and fire to toughen his hide into a mass of horny scars. Hobgoblins with this racial trait gain a +1 natural armor bonus to Armor Class. However, the repeated exposure to fire permanently damages their eyes. This racial trait replaces the darkvision racial trait.
  69. =========================================================================================================
  70. Class Features/Extraordinary Abilities (Ex)
  71.  
  72. Weapon and Armor Proficiency:
  73. Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
  74. =========================================================================================================
  75. Trapfinding:
  76. A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
  77. =========================================================================================================
  78. Improved Whip Proficiency (Ex):
  79. All blacksnakes are proficient with the whip. Additionally, a blacksnake's natural comfort with the movement of her whip and the effort required to attack with it allows her to not provoke attacks of opportunity when making an attack with the whip.
  80. =========================================================================================================
  81. Crack and Chink (Ex):
  82. The blacksnake's specialty is her ability to make a whip crack in the chinks of a target's armor to achieve maximum effect. While a more armored foe is still harder to hit, through extensive practice the blacksnake can hit exposed flesh or transmit shock through even hide and chain defenses. The blacksnake can deal lethal or nonlethal damage with a whip, as she prefers. She can also deal damage to targets with her whip even if they have an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.
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  86. Feats
  87. Two-Weapon Fighting (Combat)
  88. You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
  89. Prerequisite: Dex 15.
  90. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.
  91. =========================================================================================================
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  93. =========================================================================================================
  94. Skills
  95.  
  96. Acrobatics--------------------Dex|+6|(Abimod+3)(Class Skill)(Ranks 1)
  97. Appraise----------------------Int|+0|(Abimod+0)(Class Skill)(Ranks 0)
  98. Bluff-------------------------Cha|+3|(Abimod+0)(Class Skill)(Ranks 1)
  99. Climb-------------------------Str|+6|(Abimod+3)(Class Skill)(Ranks 1)
  100. Craft-------------------------Int|+0|(Abimod+0)(Class Skill)(Ranks 0)
  101. Diplomacy---------------------Cha|+3|(Abimod+0)(Class Skill)(Ranks 1)
  102. Disable Device----------------Dex|+6|(Abimod+3)(Class Skill)(Ranks 1)
  103. Disguise----------------------Cha|+0|(Abimod+0)(Class Skill)(Ranks 0)
  104. Escape Artist-----------------Dex|+6|(Abimod+3)(Class Skill)(Ranks 1)
  105. Fly---------------------------Dex|+3|(Abimod+3)(-----------)(Ranks 0)
  106. Handle Animal-----------------Cha|+0|(Abimod+0)(-----------)(Ranks 0)
  107. Heal--------------------------Wis|+0|(Abimod+0)(-----------)(Ranks 0)
  108. Intimidate--------------------Cha|+0|(Abimod+0)(Class Skill)(Ranks 0)
  109. Knowledge (arcana)------------Int|+0|(Abimod+0)(-----------)(Ranks 0)
  110. Knowledge (dungeoneering)-----Int|+0|(Abimod+0)(Class Skill)(Ranks 0)
  111. Knowledge (engineering)-------Int|+0|(Abimod+0)(-----------)(Ranks 0)
  112. Knowledge (geography)---------Int|+0|(Abimod+0)(-----------)(Ranks 0)
  113. Knowledge (history)-----------Int|+0|(Abimod+0)(-----------)(Ranks 0)
  114. Knowledge (local)-------------Int|+0|(Abimod+0)(Class Skill)(Ranks 0)
  115. Knowledge (nature)------------Int|+0|(Abimod+0)(-----------)(Ranks 0)
  116. Knowledge (nobility)----------Int|+0|(Abimod+0)(-----------)(Ranks 0)
  117. Knowledge (planes)------------Int|+0|(Abimod+0)(-----------)(Ranks 0)
  118. Knowledge (religion)----------Int|+0|(Abimod+0)(-----------)(Ranks 0)
  119. Linguistics-------------------Int|+0|(Abimod+0)(Class Skill)(Ranks 0)
  120. Perception--------------------Wis|+3|(Abimod+0)(Class Skill)(Ranks 1)
  121. Perform-----------------------Cha|+0|(Abimod+0)(Class Skill)(Ranks 0)
  122. Profession--------------------Wis|+0|(Abimod+0)(Class Skill)(Ranks 0)
  123. Ride--------------------------Dex|+3|(Abimod+3)(-----------)(Ranks 0)
  124. Sense Motive------------------Wis|+0|(Abimod+0)(Class Skill)(Ranks 0)
  125. Sleight of Hand---------------Dex|+6|(Abimod+3)(Class Skill)(Ranks 1)
  126. Spellcraft--------------------Int|+0|(Abimod+0)(-----------)(Ranks 0)
  127. Stealth-----------------------Dex|+6|(Abimod+3)(Class Skill)(Ranks 1)
  128. Survival----------------------Wis|+0|(Abimod+0)(-----------)(Ranks 0)
  129. Swim--------------------------Str|+3|(Abimod+3)(Class Skill)(Ranks 0)
  130. Use Magic Device--------------Cha|+0|(Abimod+0)(Class Skill)(Ranks 0)
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  133. =========================================================================================================
  134. Spells
  135. =========================================================================================================
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  138. Inventory
  139. 2x Scorpion Whip (1d4, ×2 crit, 3 lbs, slicing, disarm, performance, reach, trip)
  140. Leather (+2 AC Bonus, +6 Max Dex Bonus, 0 Armor Check penalty, 10% SPL fail chance, 30 ft speed, 15 lbs)
  141.  
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  143. Money: 220
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  146. =========================================================================================================
  147. Backstory:
  148.  
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