Title: Rogar Male Drakkoth Barbarian Chaotic Good Height - 7'2" Weight - 1100 Hit Author: SneakyStumpy Pastebin link: http://pastebin.com/A19VrbaG First Edit: Sunday 27th of January 2013 05:16:37 PM CDT Last Edit: Sunday 27th of January 2013 05:16:37 PM CDT Rogar Male Drakkoth Barbarian Chaotic Good Height - 7'2" Weight - 1100 Hit points() Healing Surges 0(+0) AC 10 Reflex----10(+0)(+0 dex mod)|10| Will------10(+0)(+0 cha mod)|10| Fortitude-10(+0)(+0 con mod)|10|   Strength-----13-----|13| Constitution-14-----|16| Dexterity----14-----|16| Intelligence-13-----|13| Wisdom-------8------|08| Charisma-----17-----|17|   Racial Traits Ability Scores:  +2 Constitution, +2 Strength Size: Medium Speed: 7 squares Vision: Low-light Languages: Common, Draconic Skill Bonuses: +2 Endurance, +2 Nature Carry weight:       Draconic Blood: Your ancestors were dragons, so you are considered a dragon for the purpose of effects that relate to creature origin.   Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.   Drakkoth Rage: When first bloodied in an encounter, you gain 10 temporary hit points.   Fire Resistance: You have resist Fire 5 + one-half your level.   Fiery Hiss       Drakkoth Racial Power You open your jaws wide and shower your enemy with deadly flames. Encounter  Fire Minor Action    Close Blast 3 Target: All creatures in area Attack: Constitution Vs. Reflex Hit: 1d6 + Constitution modifier damage Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.     Feats   Skills (Str)Athletics-----|+1|(+1)(Trained,+5)- (Con)Endurance-----|+3|(+3)(+2)--------- (Dex)Acrobatics----|+8|(+3)------------- (Dex)Stealth-------|+3|(+3)------------- (Dex)Thievery------|+3|(+3)(Trained,+5)- (Int)Arcana--------|+6|(+1)(Trained,+5)- (Int)History-------|+6|(+1)(Trained,+5)- (Int)Religion------|+1|(+1)------------- (Wis)Dungeoneering-|-1|(-1)------------- (Wis)Heal----------|-1|(-1)------------- (Wis)Insight-------|-1|(-1)------------- (Wis)Nature--------|+1|(-1)(+2)--------- (Wis)Perception----|-1|(-1)------------- (Cha)Streetwise----|+3|(+3)------------- (Cha)Intimidate----|+8|(+3)(Trained,+5)- (Cha)Bluff---------|+8|(+3)------------- (Cha)Diplomacy-----|+3|(+3)-------------   Inventory: 0 gold coins Dagger (+3, 1d4, 5/10, 1lb, Light blade, off-hand, light thrown) A simple long curved blade with a residual sheath on the lower back.   Wand (Warlock implement)   Crossbow (+2 prof, 1d8, 15/30 range, load minor, 4 lb) A one handed crossbow that can be locked onto a belt 20 bolts (1lb)   Leather armor (+2 AC, non magical, 15lb) Open front leather vest with padded shoulder guards, and a hood that obscure her face.   Thieves' tools (1lb) Climber's kit (10lb) Belt pouch (Empty /w quiver) Backpack (2lbs) Contains: Bedroll (5lb) Flint and Steel (-lb) Trail Rations (10, days, 10lb) Hempen rope (50ft, 10lb) Sun rod (x6, 6lb) Waterskin (4lb)