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- Name: Rikta Rogar
- Gender: Female
- Race: Orog
- Age: 21
- Height: 6'6"
- Weight: 220
- XP:
- Alignment: Chaotic Neutral
- Class: Level 5 Barbarian (Titan Mauler)
- Favored Class: Barbarian
- Deity: The World Serpent
- Init +0; Dark Vision 60ft Perception +0
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- STATISTICS
- STR 18[24](+6 Orog)
- DEX 13[13](+0 Orog)
- CON 13[17](+4 Orog)
- INT 13[13](+0 Orog)(+1 abi adv)
- WIS 10[07](-2 Orog)
- SWG 10[08](-2 Orog)
- Base Attack +(+5 Barbarian Bab)(+2 Orog Bab) CMB 0; CMD 0
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- DEFENSES
- AC 10, Touch 10, flat footed 10 [Armor, Shield,Natural]
- (+1 Dex, +0 armor, +0 feats)
- hp 107 (5d12 lvl5 barbarian)(20 con bonus)(5 favored class)(3d8 Orog)
- Fort 4[+3 Orog], Ref 1[+1 Orog], Will 1[+1 Orog]
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- OFFENSE
- Speed 30
- Melee
- Single Attack
- [Crossbow, +10(+1 if within 30 feet) (1d10+6(+1 if within 30ft))]
- Full Attack
- [Weapon +0/0 (damage)
- Special Attacks
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- Class/racial traits
- Orc/Ogre Blood (Ex)
- (For all special abilities and effects, an orog is considered an orc or ogre. For example, orogs can use special ogre or orc weapons or magic items with racially specific ogre or orc powers as if they were ogres or orcs.)
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- Weapon and Armor Proficiency
- (A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shield)s).
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- Fast Movement (Ex)
- (A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.)
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- Rage (Ex)
- (A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
- While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
- A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.)
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- Rage Powers (Ex)
- (As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.)
- Swift Foot (Ex)
- (Benefit: The barbarian gains a 5-foot enhancement bonus to her speed. This increase is always active while the barbarian is raging.)
- (Special: A barbarian can select this rage power up to three times. Its effects stack.)
- World Serpent Totem (Su)
- (Benefit: While raging, the barbarian gains a +1 insight bonus to AC against outsiders and aberrations. This bonus increases by +1 for each world serpent rage power the barbarian possesses, excluding this one.)
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- Uncanny Dodge (Ex)
- (At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.)
- (If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.)
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- Trap Sense (Ex)
- (At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to Armor Class against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.)
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- Improved Uncanny Dodge (Ex)
- (At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.)
- (If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.)
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- Feats
- Dodge (Combat)
- (Prerequisite: Dex 13.)
- (Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.)
- Mobility (Combat)
- (Prerequisites: Dex 13, Dodge.)
- (Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.)
- (Dodge bonuses stack with each other, unlike most types of bonuses.)
- Spring Attack (Combat)
- (Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.)
- (Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.)
- (Normal: You cannot move before and after an attack.)
- Combat Expertise (Combat)
- (Prerequisite: Int 13.)
- (Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.)
- Whirlwind Attack (Combat)
- (Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.)
- (Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.)
- (When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.)
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- Skills
- Acrobatics--------------------(5 rank +5)(Class skill +3)(Abimod +5)-Dex|+13|
- Appraise-------------------------------------------------------------Int|+00|
- Bluff----------------------------------------------------------------Cha|+00|
- Climb-------------------------(5 rank +5)(Class skill +3)(Abimod +1)-Str|+09|
- Craft-------------------------(5 rank +5)(Class skill +3)(Abimod +1)-Int|+04|
- Diplomacy------------------------------------------------------------Cha|+00|
- Disable Device-------------------------------------------------------Dex|+13|
- Disguise-------------------------------------------------------------Cha|+00|
- Escape Artist--------------------------------------------------------Dex|+13|
- Fly------------------------------------------------------------------Dex|+05|
- Handle Animal-----------------(5 rank +5)(Class skill +3)(Abimod +1)-Cha|+00|
- Heal-----------------------------------------------------------------Wis|+00|
- Intimidate--------------------(5 rank +5)(Class skill +3)(Abimod +1)-Cha|+00|
- Knowledge (arcana)---------------------------------------------------Int|+00|
- Knowledge (dungeoneering)--------------------------------------------Int|+00|
- Knowledge (engineering)----------------------------------------------Int|+00|
- Knowledge (geography)------------------------------------------------Int|+00|
- Knowledge (history)--------------------------------------------------Int|+00|
- Knowledge (nature)------------(5 rank +5)(Class skill +3)(Abimod +1)-Int|+00|
- Knowledge (nobility)-------------------------------------------------Int|+00|
- Knowledge (planes)---------------------------------------------------Int|+00|
- Knowledge (religion)-------------------------------------------------Int|+00|
- Linguistics----------------------------------------------------------Int|+00|
- Perception--------------------(5 rank +5)(Class skill +3)(Abimod +1)-Wis|+12|
- Perform--------------------------------------------------------------Cha|+05|
- Profession-----------------------------------------------------------Wis|+04|
- Ride--------------------------(5 rank +5)(Class skill +3)(Abimod +1)-Dex|+00|
- Sense Motive---------------------------------------------------------Wis|+00|
- Sleight of Hand------------------------------------------------------Dex|+12|
- Spellcraft-----------------------------------------------------------Int|+00|
- Stealth--------------------------------------------------------------Dex|+13|
- Survival----------------------(5 rank +5)(Class skill +3)(Abimod +1)-Wis|+00|
- Swim--------------------------(5 rank +5)(Class skill +3)(Abimod +1)-Str|+05|
- Use Magic Device-----------------------------------------------------Cha|+00|
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- Spells
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- Inventory
- Sorted from top to bottom on relative proximity to bare.
- -
- -
- -
- -
- -
- 1x---
- 3x---
- 4x---
- 1x---
- 4x---
- 1x---
- 1x---Backpack-----------------(2 lbs)
- 1x---Bedroll------------------(5 lbs)
- 1x---Crowbar------------------(5 lbs)
- 1x---Grappling hook-----------(4 lbs)
- 10x--Rations, trail-----------(1 lb)
- 1x---Rope, silk---------------(50 ft, 5 lbs)
- 1x---Waterskin----------------(4 lbs)
- 1x---Whetstone----------------(1 lbs)
- 3x---Sunrod-------------------(1 lb)
- 1x---Healers Kit
- 1x---
- 1x---
- 1x---
- 2x---
- 1x---
- 1x---
- 1x---
- Clear Spindle ioun stone
- Ring of Sustenance
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- Money: 0 pc 26000 gc 0 sc 0 cc
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- Backstory
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