Title: Retribution Author: SneakyStumpy Pastebin link: http://pastebin.com/EessTzMd First Edit: Sunday 20th of January 2013 06:45:55 PM CDT Last Edit: Sunday 20th of January 2013 06:45:55 PM CDT Retribution Male Eladrin Avenger Level 1 Unaligned Deity: "The Raven Queen" Height - 6'1" Weight - 180 Hit points 24 Healing Surges 7 AC 18 Fortitude-10(+1)(+0 (str) or con mod)|11| Reflex----10(+1)(+5 (dex) or int mod)|16| Will------10(+1)(+1 (wis) or cha mod)|12|   Strength-----10-----|10| Constitution-10-----|10| Dexterity----18(+2)-|20| Intelligence-12(+2)-|14| Wisdom-------12-----|12| Charisma-----10-----|10|   Racial Traits Ability Scores: +2 Dexterity, +2 intelligence Size: Medium Speed: 6 squares Vision: Low light Languages: Common, Elven Skill Bonuses: +2 Arcana, +2 History Carry weight: 100   Racial Features   Eladrin Education: You gain training in one additional skill selected from the skill list.   Eladrin Weapon Proficiency: You gain proficiency with the longsword.   Eladrin Will: You gain a +1 racial bonus to your will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.   Fey Origin: You are considered a fey creature for effects that relate to creature origin.   Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.   Fey Step: You can use "Fey Step" as an encounter power.   Class Features   Censure of Pursuit: If your oath of enmity target moves away from you willingly, you gain a bonus to damage rolls against the target equal to 2 + your Dexterity modifier until the end of your next turn. The bonus increases to 4 + your Dexterity modifier at 11th level and 6 + your Dexterity modifier at 21st level.   Channel Divinity: Once per encounter, you can use a Channel Divinity power. You start with two Channel Divinity powers: abjure undead and divine guidance. You can gain additional Channel Divinity powers by taking divinity feats.   Oath of Enmity Your god gives you the power to strike down your chosen prey. You gain the oath of enmity power.   Powers   Overwhelming Strike Avenger Attack 1 As you attack, you maneuver around your foe, forcing it to move with you. At-Will ? Divine, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier damage. You shift 1 square and slide the target 1 square into the space you occupied. Level 21: 2[W] + Wisdom modifier damage.   Bond of Pursuit Avenger Attack 1 With your attack, you utter a promise to follow your enemy if it tries to escape. At-Will ? Divine, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier damage. If the target doesn’t end its next turn adjacent to you, you can shift a number of squares equal to 1 + your Dexterity modifier as a free action, and you must end that shift closer to the target. Level 21: 2[W] + Wisdom modifier damage.   Angelic Alacrity Avenger Attack 1 You focus divine energy through your body to gain uncanny speed as you make your attack. Encounter ? Divine, Weapon Standard Action Melee weapon Effect: Before the attack, you shift 2 squares. Censure of Pursuit: The number of squares you shift equals 1 + your Dexterity modifier. Target: One creature Attack: Wisdom vs. AC Hit: 2[W] + Wisdom modifier damage.   Aspect of Might Avenger Attack 1 You strike a crippling blow against your foe, and divine power bolsters you. Daily ? Divine, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. AC Hit: 3[W] + Wisdom modifier damage. Miss: Half damage. Effect: Until the end of the encounter, you gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.   Fey Step Eladrin Racial Power With a step, you vanish from one place and appear in another. Encounter, Teleportation Move Action, Personal Effect: Teleport up to 5 squares.   Oath of Enmity Avenger Feature You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy. Encounter (Special) ? Divine Minor Action Close burst 10 Target: One enemy you can see in burst Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.   Channel Divinity: Avenger Feature Abjure Undead You send a brilliant ray of radiant power at an undead foe, compelling it to stagger toward you. Encounter ? Divine, Implement, Radiant Standard Action Close burst 5 Target: One undead creature in burst Attack: Wisdom vs. Will Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn. Level 5: 4d10 + Wisdom modifier damage. Level 11: 5d10 + Wisdom modifier damage. Level 15: 6d10 + Wisdom modifier damage. Level 21: 7d10 + Wisdom modifier damage. Level 25: 8d10 + Wisdom modifier damage. Miss: Half damage, and you pull the target 1 square.   Channel Divinity: Avenger Feature Divine Guidance You lend your deity’s guidance to an ally’s attack against your foe. Encounter ? Divine Immediate Interrupt Close burst 10 Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target Target: The triggering ally Effect: The target makes a second attack roll and uses either result.   Aspect of Might Avenger Attack 1 You strike a crippling blow against your foe, and divine power bolsters you. Daily ? Divine, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. AC Hit: 3[W] + Wisdom modifier damage. Miss: Half damage. Effect: Until the end of the encounter, you gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.   Feats   Eladrin Soldier: +2 damage and proficiency with longswords and spears     (Str)Athletics-----|+0|(+0)(Trained+5)--|+05| (Con)Endurance-----|+0|(+0)-------------|+00| (Dex)Acrobatics----|+5|(+0)(Trained+5)--|+10| (Dex)Stealth-------|+5|(+0)(Trained+5)--|+10| (Dex)Thievery------|+5|(+0)(Trained+5)--|+10| (Int)Arcana--------|+0|(+0)-------------|+00| (Int)History-------|+0|(+0)-------------|+00| (Int)Religion------|+0|(+0)-------------|+00| (Wis)Dungeoneering-|+0|(+0)(Trained+5)--|+05| (Wis)Heal----------|+0|(+0)-------------|+00| (Wis)Insight-------|+0|(+0)-------------|+00| (Wis)Nature--------|+0|(+0)-------------|+00| (Wis)Perception----|+0|(+0)(Trained+5)--|+05| (Cha)Streetwise----|+2|(+0)(Trained+5)--|+07| (Cha)Intimidate----|+2|(+0)-------------|+02| (Cha)Bluff---------|+2|(+0)-------------|+02| (Cha)Diplomacy-----|+2|(+0)-------------|+02|   Inventory: 19 gold bits Longsword (+3 prof, 1d8 damage, Heavy blade, varsatile, 4lb) Clothing (+0 AC, 4lb)   Belt pouch (Empty) Backpack (2lbs) Contains: Bedroll (5lb) Flint and Steel (-lb) Trail Rations (10, days, 10lb) Hempen rope (50ft, 10lb) Sun rod (x2, 1lb) Waterskin (4lb)   Potion of Healing This simple potion draws on the body’s natural healing ability to cure your wounds. Power (Consumable ? Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.