Don't like ads? PRO users don't see any ads ;-)
Guest

Retribution

By: SneakyStumpy on Jan 20th, 2013  |  syntax: None  |  size: 7.85 KB  |  hits: 30  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Retribution
  2. Male Eladrin Avenger
  3. Level 1
  4. Unaligned
  5. Deity: "The Raven Queen"
  6. Height - 6'1"
  7. Weight - 180
  8. Hit points 24
  9. Healing Surges 7
  10. AC 18
  11. Fortitude-10(+1)(+0 (str) or con mod)|11|
  12. Reflex----10(+1)(+5 (dex) or int mod)|16|
  13. Will------10(+1)(+1 (wis) or cha mod)|12|
  14.  
  15. Strength-----10-----|10|
  16. Constitution-10-----|10|
  17. Dexterity----18(+2)-|20|
  18. Intelligence-12(+2)-|14|
  19. Wisdom-------12-----|12|
  20. Charisma-----10-----|10|
  21.  
  22. Racial Traits
  23. Ability Scores: +2 Dexterity, +2 intelligence
  24. Size: Medium
  25. Speed: 6 squares
  26. Vision: Low light
  27. Languages: Common, Elven
  28. Skill Bonuses: +2 Arcana, +2 History
  29. Carry weight: 100
  30.  
  31. Racial Features
  32.  
  33. Eladrin Education:
  34. You gain training in one additional skill selected from the skill list.
  35.  
  36. Eladrin Weapon Proficiency:
  37. You gain proficiency with the longsword.
  38.  
  39. Eladrin Will:
  40. You gain a +1 racial bonus to your will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
  41.  
  42. Fey Origin:
  43. You are considered a fey creature for effects that relate to creature origin.
  44.  
  45. Trance:
  46. Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
  47.  
  48. Fey Step:
  49. You can use "Fey Step" as an encounter power.
  50.  
  51. Class Features
  52.  
  53. Censure of Pursuit:
  54. If your oath of enmity target
  55. moves away from you willingly, you gain a bonus
  56. to damage rolls against the target equal to 2 + your
  57. Dexterity modifier until the end of your next turn.
  58. The bonus increases to 4 + your Dexterity modifier
  59. at 11th level and 6 + your Dexterity modifier at
  60. 21st level.
  61.  
  62. Channel Divinity:
  63. Once per encounter, you can use a Channel Divinity
  64. power. You start with two Channel Divinity
  65. powers: abjure undead and divine guidance. You can
  66. gain additional Channel Divinity powers by taking
  67. divinity feats.
  68.  
  69. Oath of Enmity
  70. Your god gives you the power to strike down your
  71. chosen prey. You gain the oath of enmity power.
  72.  
  73. Powers
  74.  
  75. Overwhelming Strike Avenger Attack 1
  76. As you attack, you maneuver around your foe, forcing it to move
  77. with you.
  78. At-Will ✦ Divine, Weapon
  79. Standard Action Melee weapon
  80. Target: One creature
  81. Attack: Wisdom vs. AC
  82. Hit: 1[W] + Wisdom modifier damage. You shift 1
  83. square and slide the target 1 square into the space you
  84. occupied.
  85. Level 21: 2[W] + Wisdom modifier damage.
  86.  
  87. Bond of Pursuit Avenger Attack 1
  88. With your attack, you utter a promise to follow your enemy if it
  89. tries to escape.
  90. At-Will ✦ Divine, Weapon
  91. Standard Action Melee weapon
  92. Target: One creature
  93. Attack: Wisdom vs. AC
  94. Hit: 1[W] + Wisdom modifier damage. If the target doesn’t
  95. end its next turn adjacent to you, you can shift a number
  96. of squares equal to 1 + your Dexterity modifier as a free
  97. action, and you must end that shift closer to the target.
  98. Level 21: 2[W] + Wisdom modifier damage.
  99.  
  100. Angelic Alacrity Avenger Attack 1
  101. You focus divine energy through your body to gain uncanny
  102. speed as you make your attack.
  103. Encounter ✦ Divine, Weapon
  104. Standard Action Melee weapon
  105. Effect: Before the attack, you shift 2 squares.
  106. Censure of Pursuit: The number of squares you shift
  107. equals 1 + your Dexterity modifier.
  108. Target: One creature
  109. Attack: Wisdom vs. AC
  110. Hit: 2[W] + Wisdom modifier damage.
  111.  
  112. Aspect of Might Avenger Attack 1
  113. You strike a crippling blow against your foe, and divine power
  114. bolsters you.
  115. Daily ✦ Divine, Weapon
  116. Standard Action Melee weapon
  117. Target: One creature
  118. Attack: Wisdom vs. AC
  119. Hit: 3[W] + Wisdom modifier damage.
  120. Miss: Half damage.
  121. Effect: Until the end of the encounter, you gain a +5 power
  122. bonus to Athletics checks, a +2 power bonus to speed,
  123. and a +2 power bonus to the damage rolls of melee
  124. attacks.
  125.  
  126. Fey Step Eladrin Racial Power
  127. With a step, you vanish from one place and appear in another.
  128. Encounter, Teleportation
  129. Move Action, Personal
  130. Effect: Teleport up to 5 squares.
  131.  
  132. Oath of Enmity Avenger Feature
  133. You focus your wrath on a single foe, giving your attacks against
  134. it extraordinary accuracy.
  135. Encounter (Special) ✦ Divine
  136. Minor Action Close burst 10
  137. Target: One enemy you can see in burst
  138. Effect: When you make a melee attack against the target
  139. and the target is the only enemy adjacent to you, you
  140. make two attack rolls and use either result. This effect
  141. lasts until the end of the encounter or until the target
  142. drops to 0 hit points, at which point you regain the use of
  143. this power.
  144. If another effect lets you roll twice and use the higher
  145. result when making an attack roll, this power has no
  146. effect on that attack. If an effect forces you to roll twice
  147. and use the lower result when making an attack roll, this
  148. power has no effect on that attack either.
  149. If an effect lets you reroll an attack roll and you rolled
  150. twice because of this power, you reroll both dice.
  151.  
  152. Channel Divinity: Avenger Feature
  153. Abjure Undead
  154. You send a brilliant ray of radiant power at an undead foe,
  155. compelling it to stagger toward you.
  156. Encounter ✦ Divine, Implement, Radiant
  157. Standard Action Close burst 5
  158. Target: One undead creature in burst
  159. Attack: Wisdom vs. Will
  160. Hit: 3d10 + Wisdom modifier radiant damage, and you
  161. pull the target a number of squares equal to 1 + your
  162. Wisdom modifier. The target is also immobilized until
  163. the end of your next turn.
  164. Level 5: 4d10 + Wisdom modifier damage.
  165. Level 11: 5d10 + Wisdom modifier damage.
  166. Level 15: 6d10 + Wisdom modifier damage.
  167. Level 21: 7d10 + Wisdom modifier damage.
  168. Level 25: 8d10 + Wisdom modifier damage.
  169. Miss: Half damage, and you pull the target 1 square.
  170.  
  171. Channel Divinity: Avenger Feature
  172. Divine Guidance
  173. You lend your deity’s guidance to an ally’s attack against your
  174. foe.
  175. Encounter ✦ Divine
  176. Immediate Interrupt Close burst 10
  177. Trigger: An ally within 10 squares of you makes an attack
  178. roll against your oath of enmity target
  179. Target: The triggering ally
  180. Effect: The target makes a second attack roll and uses
  181. either result.
  182.  
  183. Aspect of Might Avenger Attack 1
  184. You strike a crippling blow against your foe, and divine power
  185. bolsters you.
  186. Daily ✦ Divine, Weapon
  187. Standard Action Melee weapon
  188. Target: One creature
  189. Attack: Wisdom vs. AC
  190. Hit: 3[W] + Wisdom modifier damage.
  191. Miss: Half damage.
  192. Effect: Until the end of the encounter, you gain a +5 power
  193. bonus to Athletics checks, a +2 power bonus to speed,
  194. and a +2 power bonus to the damage rolls of melee
  195. attacks.
  196.  
  197. Feats
  198.  
  199. Eladrin Soldier:
  200. +2 damage and proficiency with longswords and spears
  201.  
  202.  
  203. (Str)Athletics-----|+0|(+0)(Trained+5)--|+05|
  204. (Con)Endurance-----|+0|(+0)-------------|+00|
  205. (Dex)Acrobatics----|+5|(+0)(Trained+5)--|+10|
  206. (Dex)Stealth-------|+5|(+0)(Trained+5)--|+10|
  207. (Dex)Thievery------|+5|(+0)(Trained+5)--|+10|
  208. (Int)Arcana--------|+0|(+0)-------------|+00|
  209. (Int)History-------|+0|(+0)-------------|+00|
  210. (Int)Religion------|+0|(+0)-------------|+00|
  211. (Wis)Dungeoneering-|+0|(+0)(Trained+5)--|+05|
  212. (Wis)Heal----------|+0|(+0)-------------|+00|
  213. (Wis)Insight-------|+0|(+0)-------------|+00|
  214. (Wis)Nature--------|+0|(+0)-------------|+00|
  215. (Wis)Perception----|+0|(+0)(Trained+5)--|+05|
  216. (Cha)Streetwise----|+2|(+0)(Trained+5)--|+07|
  217. (Cha)Intimidate----|+2|(+0)-------------|+02|
  218. (Cha)Bluff---------|+2|(+0)-------------|+02|
  219. (Cha)Diplomacy-----|+2|(+0)-------------|+02|
  220.  
  221. Inventory:
  222. 19 gold bits
  223. Longsword (+3 prof, 1d8 damage, Heavy blade, varsatile, 4lb)
  224. Clothing (+0 AC, 4lb)
  225.  
  226. Belt pouch (Empty)
  227. Backpack (2lbs) Contains:
  228. Bedroll (5lb)
  229. Flint and Steel (-lb)
  230. Trail Rations (10, days, 10lb)
  231. Hempen rope (50ft, 10lb)
  232. Sun rod (x2, 1lb)
  233. Waterskin (4lb)
  234.  
  235. Potion of Healing
  236. This simple potion draws on the body’s natural healing ability to
  237. cure your wounds.
  238. Power (Consumable ✦ Healing): Minor Action. Drink this
  239. potion and spend a healing surge. Instead of the hit points
  240. you would normally regain, you regain 10 hit points.