- Retribution
- Male Eladrin Avenger
- Level 1
- Unaligned
- Deity: "The Raven Queen"
- Height - 6'1"
- Weight - 180
- Hit points 24
- Healing Surges 7
- AC 18
- Fortitude-10(+1)(+0 (str) or con mod)|11|
- Reflex----10(+1)(+5 (dex) or int mod)|16|
- Will------10(+1)(+1 (wis) or cha mod)|12|
- Strength-----10-----|10|
- Constitution-10-----|10|
- Dexterity----18(+2)-|20|
- Intelligence-12(+2)-|14|
- Wisdom-------12-----|12|
- Charisma-----10-----|10|
- Racial Traits
- Ability Scores: +2 Dexterity, +2 intelligence
- Size: Medium
- Speed: 6 squares
- Vision: Low light
- Languages: Common, Elven
- Skill Bonuses: +2 Arcana, +2 History
- Carry weight: 100
- Racial Features
- Eladrin Education:
- You gain training in one additional skill selected from the skill list.
- Eladrin Weapon Proficiency:
- You gain proficiency with the longsword.
- Eladrin Will:
- You gain a +1 racial bonus to your will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
- Fey Origin:
- You are considered a fey creature for effects that relate to creature origin.
- Trance:
- Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
- Fey Step:
- You can use "Fey Step" as an encounter power.
- Class Features
- Censure of Pursuit:
- If your oath of enmity target
- moves away from you willingly, you gain a bonus
- to damage rolls against the target equal to 2 + your
- Dexterity modifier until the end of your next turn.
- The bonus increases to 4 + your Dexterity modifier
- at 11th level and 6 + your Dexterity modifier at
- 21st level.
- Channel Divinity:
- Once per encounter, you can use a Channel Divinity
- power. You start with two Channel Divinity
- powers: abjure undead and divine guidance. You can
- gain additional Channel Divinity powers by taking
- divinity feats.
- Oath of Enmity
- Your god gives you the power to strike down your
- chosen prey. You gain the oath of enmity power.
- Powers
- Overwhelming Strike Avenger Attack 1
- As you attack, you maneuver around your foe, forcing it to move
- with you.
- At-Will ✦ Divine, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Wisdom vs. AC
- Hit: 1[W] + Wisdom modifier damage. You shift 1
- square and slide the target 1 square into the space you
- occupied.
- Level 21: 2[W] + Wisdom modifier damage.
- Bond of Pursuit Avenger Attack 1
- With your attack, you utter a promise to follow your enemy if it
- tries to escape.
- At-Will ✦ Divine, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Wisdom vs. AC
- Hit: 1[W] + Wisdom modifier damage. If the target doesn’t
- end its next turn adjacent to you, you can shift a number
- of squares equal to 1 + your Dexterity modifier as a free
- action, and you must end that shift closer to the target.
- Level 21: 2[W] + Wisdom modifier damage.
- Angelic Alacrity Avenger Attack 1
- You focus divine energy through your body to gain uncanny
- speed as you make your attack.
- Encounter ✦ Divine, Weapon
- Standard Action Melee weapon
- Effect: Before the attack, you shift 2 squares.
- Censure of Pursuit: The number of squares you shift
- equals 1 + your Dexterity modifier.
- Target: One creature
- Attack: Wisdom vs. AC
- Hit: 2[W] + Wisdom modifier damage.
- Aspect of Might Avenger Attack 1
- You strike a crippling blow against your foe, and divine power
- bolsters you.
- Daily ✦ Divine, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Wisdom vs. AC
- Hit: 3[W] + Wisdom modifier damage.
- Miss: Half damage.
- Effect: Until the end of the encounter, you gain a +5 power
- bonus to Athletics checks, a +2 power bonus to speed,
- and a +2 power bonus to the damage rolls of melee
- attacks.
- Fey Step Eladrin Racial Power
- With a step, you vanish from one place and appear in another.
- Encounter, Teleportation
- Move Action, Personal
- Effect: Teleport up to 5 squares.
- Oath of Enmity Avenger Feature
- You focus your wrath on a single foe, giving your attacks against
- it extraordinary accuracy.
- Encounter (Special) ✦ Divine
- Minor Action Close burst 10
- Target: One enemy you can see in burst
- Effect: When you make a melee attack against the target
- and the target is the only enemy adjacent to you, you
- make two attack rolls and use either result. This effect
- lasts until the end of the encounter or until the target
- drops to 0 hit points, at which point you regain the use of
- this power.
- If another effect lets you roll twice and use the higher
- result when making an attack roll, this power has no
- effect on that attack. If an effect forces you to roll twice
- and use the lower result when making an attack roll, this
- power has no effect on that attack either.
- If an effect lets you reroll an attack roll and you rolled
- twice because of this power, you reroll both dice.
- Channel Divinity: Avenger Feature
- Abjure Undead
- You send a brilliant ray of radiant power at an undead foe,
- compelling it to stagger toward you.
- Encounter ✦ Divine, Implement, Radiant
- Standard Action Close burst 5
- Target: One undead creature in burst
- Attack: Wisdom vs. Will
- Hit: 3d10 + Wisdom modifier radiant damage, and you
- pull the target a number of squares equal to 1 + your
- Wisdom modifier. The target is also immobilized until
- the end of your next turn.
- Level 5: 4d10 + Wisdom modifier damage.
- Level 11: 5d10 + Wisdom modifier damage.
- Level 15: 6d10 + Wisdom modifier damage.
- Level 21: 7d10 + Wisdom modifier damage.
- Level 25: 8d10 + Wisdom modifier damage.
- Miss: Half damage, and you pull the target 1 square.
- Channel Divinity: Avenger Feature
- Divine Guidance
- You lend your deity’s guidance to an ally’s attack against your
- foe.
- Encounter ✦ Divine
- Immediate Interrupt Close burst 10
- Trigger: An ally within 10 squares of you makes an attack
- roll against your oath of enmity target
- Target: The triggering ally
- Effect: The target makes a second attack roll and uses
- either result.
- Aspect of Might Avenger Attack 1
- You strike a crippling blow against your foe, and divine power
- bolsters you.
- Daily ✦ Divine, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Wisdom vs. AC
- Hit: 3[W] + Wisdom modifier damage.
- Miss: Half damage.
- Effect: Until the end of the encounter, you gain a +5 power
- bonus to Athletics checks, a +2 power bonus to speed,
- and a +2 power bonus to the damage rolls of melee
- attacks.
- Feats
- Eladrin Soldier:
- +2 damage and proficiency with longswords and spears
- (Str)Athletics-----|+0|(+0)(Trained+5)--|+05|
- (Con)Endurance-----|+0|(+0)-------------|+00|
- (Dex)Acrobatics----|+5|(+0)(Trained+5)--|+10|
- (Dex)Stealth-------|+5|(+0)(Trained+5)--|+10|
- (Dex)Thievery------|+5|(+0)(Trained+5)--|+10|
- (Int)Arcana--------|+0|(+0)-------------|+00|
- (Int)History-------|+0|(+0)-------------|+00|
- (Int)Religion------|+0|(+0)-------------|+00|
- (Wis)Dungeoneering-|+0|(+0)(Trained+5)--|+05|
- (Wis)Heal----------|+0|(+0)-------------|+00|
- (Wis)Insight-------|+0|(+0)-------------|+00|
- (Wis)Nature--------|+0|(+0)-------------|+00|
- (Wis)Perception----|+0|(+0)(Trained+5)--|+05|
- (Cha)Streetwise----|+2|(+0)(Trained+5)--|+07|
- (Cha)Intimidate----|+2|(+0)-------------|+02|
- (Cha)Bluff---------|+2|(+0)-------------|+02|
- (Cha)Diplomacy-----|+2|(+0)-------------|+02|
- Inventory:
- 19 gold bits
- Longsword (+3 prof, 1d8 damage, Heavy blade, varsatile, 4lb)
- Clothing (+0 AC, 4lb)
- Belt pouch (Empty)
- Backpack (2lbs) Contains:
- Bedroll (5lb)
- Flint and Steel (-lb)
- Trail Rations (10, days, 10lb)
- Hempen rope (50ft, 10lb)
- Sun rod (x2, 1lb)
- Waterskin (4lb)
- Potion of Healing
- This simple potion draws on the body’s natural healing ability to
- cure your wounds.
- Power (Consumable ✦ Healing): Minor Action. Drink this
- potion and spend a healing surge. Instead of the hit points
- you would normally regain, you regain 10 hit points.