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Pineapple Peaches

By: SneakyStumpy on Jan 19th, 2013  |  syntax: None  |  size: 4.36 KB  |  hits: 23  |  expires: Never
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  1. Pineapple Peaches
  2. Female Human Rogue
  3. Level 1
  4. Chaotic Neutral
  5. Height - 5'6"
  6. Weight - 135
  7. Hit points(23)
  8. Healing Surges 6
  9. AC 17
  10. Reflex----10(+3)(+5 dex mod)|18|
  11. Will------10(+1)(+2 cha mod)|13|
  12. Fortitude-10(+1)(+0 str mod)|11|
  13.  
  14. Strength-----10-----|10|
  15. Constitution-11-----|11|
  16. Dexterity----20(+2)-|20|
  17. Intelligence-10-----|10|
  18. Wisdom-------10-----|10|
  19. Charisma-----14-----|14|
  20.  
  21. Racial Traits
  22. Ability Scores: +2 Dexterity
  23. Size: Medium
  24. Speed: 6 squares
  25. Vision: Normal
  26. Languages: Common, Draconic
  27. Skill Bonuses: +1 trained skill from class list
  28. Carry weight: 100
  29.  
  30. Features
  31.  
  32. First Strike
  33. At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
  34.  
  35. Artful Dodger:
  36. You gain a bonus to AC equal to your charisma modifier against opportunity attacks.
  37.  
  38. Rogue weapon talent:
  39. When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
  40.  
  41. Sneak attack:
  42. Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
  43. 01st-10th 2d8
  44. 11th-20th 3d8
  45. 21st-30th 5d8
  46.  
  47. Powers
  48.  
  49. Deft Strike
  50. At-Will, martial, weapon
  51. Standard action, Melee, or Ranged weapon
  52. Requirements: You must we wielding a crossbow, light blade, or a sling
  53. Target: One creature
  54. Special: You can move 2 squares before the attack.
  55. Attack: Dexterity Vs. AC
  56. Hit: 1[W] + dexterity modifier damage
  57. Increase damage to 2[W] + DMD at 21st level.
  58.  
  59. Piercing Strike
  60. At-Will, martial, weapon
  61. Standard action, Melee weapon
  62. Requirements: You must be wielding a light blade.
  63. Target: One creature
  64. Attack: Dexterity Vs. Reflex
  65. Hit: 1[W] + dexterity modifier damage
  66. Increase damage to 2[W] + DMD at 21st level.
  67.  
  68. Sly Flourish
  69. At-Will, martial, weapon
  70. Standard action, Melee, or ranged weapon
  71. Requirements: You must be wielding a crossbow, a light blade, or a Sling.
  72. Target: One creature
  73. Attack: Dexterity Vs. AC
  74. Hit: 1[W] + dexterity + charisma modifier damage
  75. Increase damage to 2[W] + dexterity + charisma modifier damage.
  76.  
  77. King's Castle
  78. Encounter, martial, weapon
  79. Standard action, Melee, or ranged weapon
  80. Requirements: You must be wielding a crossbow, a light blade, or a Sling.
  81. Target: One creature
  82. Attack: Dexterity Vs. Reflex
  83. Hit: 2[W] + dexterity modifier damage.
  84. Effect: Switch places with a willing adjacent ally.
  85.  
  86. Easy Target
  87. Daily, martial, weapon
  88. Standard action, Melee, or ranged weapon
  89. Requirements: You must be wielding a crossbow, a light blade, or a Sling.
  90. Target: One creature
  91. Attack: Dexterity Vs. AC
  92. Hit: 2[W] + dexterity modifier damage, and the target is slower and grants combat advantage to you (save ends both)
  93. Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.
  94. Feats
  95.  
  96. Backstabber:
  97. Sneak attack damage dice increase to d8s
  98.  
  99. Weapon Proficiency:
  100. Proficient with the Rapier
  101.  
  102. (Str)Athletics-----|+0|(+0)(Trained+5)--|+05|
  103. (Con)Endurance-----|+0|(+0)-------------|+00|
  104. (Dex)Acrobatics----|+5|(+0)(Trained+5)--|+10|
  105. (Dex)Stealth-------|+5|(+0)(Trained+5)--|+10|
  106. (Dex)Thievery------|+5|(+0)(Trained+5)--|+10|
  107. (Int)Arcana--------|+0|(+0)-------------|+00|
  108. (Int)History-------|+0|(+0)-------------|+00|
  109. (Int)Religion------|+0|(+0)-------------|+00|
  110. (Wis)Dungeoneering-|+0|(+0)(Trained+5)--|+05|
  111. (Wis)Heal----------|+0|(+0)-------------|+00|
  112. (Wis)Insight-------|+0|(+0)-------------|+00|
  113. (Wis)Nature--------|+0|(+0)-------------|+00|
  114. (Wis)Perception----|+0|(+0)(Trained+5)--|+05|
  115. (Cha)Streetwise----|+2|(+0)(Trained+5)--|+07|
  116. (Cha)Intimidate----|+2|(+0)-------------|+02|
  117. (Cha)Bluff---------|+2|(+0)-------------|+02|
  118. (Cha)Diplomacy-----|+2|(+0)-------------|+02|
  119.  
  120. Inventory: 95lb
  121. 45 gold bits
  122. Rapier: (+3 prof, 1d8 damage, light blade, 2lb)
  123. x5 Dagger: (+3 prof, range 5/10, 1d4 Damage, Light blade, off-hand, light throwable, 1 lb)
  124. x20 Shuriken: (+3 prof, 1d6 damage, range 6/12, light blade, light thrown, 1/2lb)
  125. Leather armor (+2 AC, 15lb)
  126.  
  127. Belt pouch (Empty)
  128. Backpack (2lbs) Contains:
  129. Bedroll (5lb)
  130. Flint and Steel (-lb)
  131. Trail Rations (10, days, 10lb)
  132. Hempen rope (50ft, 10lb)
  133. Sun rod (x1, 1lb)
  134. Waterskin (4lb)