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- Name: Pent
- Gender: Male
- Race: Half orc(Half elf half orc)
- Age:
- Height:
- Weight:
- XP: 0
- Alingment: Chaotic Neutral
- Class: Fighter
- Favored Class: Fighter
- Deity: World Serpent
- Init +0; Senses Normal Perception +0
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- STATISTICS
- STR 10(+0), DEX 10(+0), CON 10(+0), INT 10(+0), WIS 10(+0), CHR 10(+0)
- Base Attack 0 CMB 0; CMD 0
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- DEFENSES
- AC 0, Touch 0, flat footed 0 [Armor, Shield,Natural]
- (+0 Dex, +0 armour, +0 feats)
- hp 0 (hitdie)
- Fort +0, Ref +0, Will +0
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- OFFENSE
- Speed 30
- Melee
- Single Attack
- [Weapon, +0 (damage)]
- Full Attack
- [Weapon +0/0 (damage)]
- Ranged
- Single Attack
- [Weapon, +0 (damage)]
- Full Attack
- [Weapon +0/0 (damage)]
- Special Attacks
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- Racial traits
- Ability Score Racial Traits:
- Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
- Type:
- Half-orcs are Humanoid creatures with both the human and orc subtypes.
- Size:
- Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.
- Base Speed:
- Half-orcs have a base speed of 30 feet.
- Languages:
- Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.
- Rock Climber:
- Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 racial bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.
- Sacred Tattoo:
- Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
- City-Raised:
- Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.
- Skilled:
- Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.
- Orc Blood:
- Half-orcs count as both humans and orcs for any effect related to race.
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- Class Features/Extraordinary Abilities (Ex)
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- Feats
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- Skills
- Acrobatics------------------------------------------------------Dex|+0|
- Appraise--------------------------------------------------------Int|+0|
- Bluff-----------------------------------------------------------Cha|+0|
- Climb-----------------------------------------------------------Str|+0|
- Craft-----------------------------------------------------------Int|+0|
- Diplomacy-------------------------------------------------------Cha|+0|
- Disable Device--------------------------------------------------Dex|+0|
- Disguise--------------------------------------------------------Cha|+0|
- Escape Artist---------------------------------------------------Dex|+0|
- Fly-------------------------------------------------------------Dex|+0|
- Handle Animal---------------------------------------------------Cha|+0|
- Heal------------------------------------------------------------Wis|+0|
- Intimidate------------------------------------------------------Cha|+0|
- Knowledge (arcana)----------------------------------------------Int|+0|
- Knowledge (dungeoneering)---------------------------------------Int|+0|
- Knowledge (engineering)-----------------------------------------Int|+0|
- Knowledge (geography)-------------------------------------------Int|+0|
- Knowledge (history)---------------------------------------------Int|+0|
- Knowledge (local)-----------------------------------------------Int|+0|
- Knowledge (nature)----------------------------------------------Int|+0|
- Knowledge (nobility)--------------------------------------------Int|+0|
- Knowledge (planes)----------------------------------------------Int|+0|
- Knowledge (religion)--------------------------------------------Int|+0|
- Linguistics-----------------------------------------------------Int|+0|
- Perception------------------------------------------------------Wis|+0|
- Perform---------------------------------------------------------Cha|+0|
- Profession------------------------------------------------------Wis|+0|
- Ride------------------------------------------------------------Dex|+0|
- Sense Motive----------------------------------------------------Wis|+0|
- Sleight of Hand-------------------------------------------------Dex|+0|
- Spellcraft------------------------------------------------------Int|+0|
- Stealth---------------------------------------------------------Dex|+0|
- Survival--------------------------------------------------------Wis|+0|
- Swim------------------------------------------------------------Str|+0|
- Use Magic Device------------------------------------------------Cha|+0|
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- Spells
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- Inventory
- Whip, scorpion 5 gp 1d4 ×2 — 3 lbs. S disarm, performance, reach, trip
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- Money:320
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- Backstory:
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