- Pic
- http://s1287.beta.photobucket.com/user/Striderisbest/media/Peaches/Pineapple_zps51db8ebb.jpg.html?sort=3&o=0
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- Name: Pineapple Peaches
- Gender: Female
- Race: Chelaxian Human
- Age: 21
- Height: 5'6"
- Weight: 85
- XP: 2115
- Alingment: Chaotic Neutral (Good +10)
- Class: Level 1 rogue level 1 fighter(Weapon Master, Heavy Crossbow)
- Favored Class: Rogue
- Deity: Besmara
- Init +5; Senses Normal Perception +4
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- STATISTICS
- STR 12(+1), DEX 20(+5), CON 12(+1), INT 10(+0), WIS 8(-1), SWG 10(+0)
- Base Attack +1 CMB 0; CMD 0
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- DEFENSES
- AC 17, Touch 15, flat footed 12 [Armor, Shield,Natural]
- (+5 Dex, +2 armour, +0 feats)
- hp 19 (1d8+1d10+2)
- Fort +2(Fighter), Ref +2(Rogue), Will +0
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- OFFENSE
- Speed 30
- Melee
- Single Attack
- [Heavy Water Crossbow, +2(+1 if within 30 feet) (1d10+0(+1 if within 30ft))]
- Full Attack
- [Weapon +0/0 (damage)
- Special Attacks
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- Class/racial traits
- +2 to One Ability Score:
- Human characters get a +2 bonus to one ability score of their choice at creation to represent
- their varied nature.
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- Medium:
- Humans are Medium creatures and have no bonuses or penalties due to their size.
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- Normal Speed:
- Humans have a base speed of 30 feet.
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- Bonus Feat:
- Humans select one extra feat at 1st level.
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- Skilled:
- Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
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- Languages:
- Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
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- Weapon and Armor Proficiency:(Rogue)
- Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
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- Sneaky Attack:(Rogue)
- If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
- The rogue's attack deals extra damage (called "precision damage") anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
- With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
- The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
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- Trapfinding:(Rogue)
- A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
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- Bonus Feats:(Fighter)
- At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”
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- Weapon and Armor Proficiency(Fighter)
- A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
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- Feats
- Rapid shot
- You can make an additional ranged attack.
- Prerequisites: Dex 13, Point-Blank Shot.
- Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.
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- Point-Blank Shot* — +1 attack and damage on targets within 30 feet
- Point-Blank Shot (Combat)
- You are especially accurate when making ranged attacks
- against close targets.
- Benefit: You get a +1 bonus on attack and damage rolls
- with ranged weapons at ranges of up to 30 feet.
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- Rapid Reload* (Heavy Crossbow) Reload crossbow quickly(Move action)
- Rapid Reload (Combat)
- Choose a type of crossbow (hand, light, or heavy). You can
- reload such weapons quickly.
- Prerequisite: Weapon Proficiency (crossbow type chosen).
- Benefit: The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Reloading a crossbow still provokes an attack of opportunity.
- If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.
- Normal: A character without this feat needs a move
- action to reload a hand or light crossbow, or a full-round action to reload a heavy crossbow.
- Special: You can gain Rapid Reload multiple times. Each time you take the feat, it applies to a new type of crossbow.
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- Skills
- Acrobatics---------------(1 rank +2)(Class skill +3)(Abimod +5)-Dex|+10|
- Appraise--------------------------------------------------------Int|+00|
- Bluff-----------------------------------------------------------Cha|+00|
- Climb--------------------(1 rank +1)(Class skill +3)(Abimod +1)-Str|+05|
- Craft------------(Device)(1 rank +1)(Class skill +3)(Abimod +0)-Int|+04|
- Craft-----------(Alchemy)(1 rank +1)(Class skill +3)(Abimod +0)-Int|+04|
- Diplomacy-------------------------------------------------------Cha|+00|
- Disable Device-----------(1 rank +1)(Class skill +3)(Abimod +5)-Dex|+09|
- Disguise--------------------------------------------------------Cha|+00|
- Escape Artist------------(1 rank +1)(Class skill +3)(Abimod +5)-Dex|+09|
- Fly-------------------------------------------------------------Dex|+05|
- Handle Animal---------------------------------------------------Cha|+00|
- Heal------------------------------------------------------------Wis|+00|
- Intimidate------------------------------------------------------Cha|+00|
- Knowledge (arcana)----------------------------------------------Int|+00|
- Knowledge (dungeoneering)---------------------------------------Int|+00|
- Knowledge (engineering)-----------------------------------------Int|+00|
- Knowledge (geography)-------------------------------------------Int|+00|
- Knowledge (history)---------------------------------------------Int|+00|
- Knowledge (local)(Shackles)-------------------(Rank)(Abimod +0)-Int|+01|
- Knowledge (nature)----------------------------------------------Int|+00|
- Knowledge (nobility)--------------------------------------------Int|+00|
- Knowledge (planes)----------------------------------------------Int|+00|
- Knowledge (religion)--------------------------------------------Int|+00|
- Linguistics-----------------------------------------------------Int|+00|
- Perception---------------(1 rank +1)(Class skill +3)(Abimod +0)-Wis|+00|
- Perform-----------(dance)(2 rank +2)(Class skill +3)(Abimod +0)-Cha|+05|
- Profession-------(Sailor)(1 rank +1)(Class skill +3)(Abimod +0)-Wis|+00|
- Ride------------------------------------------------------------Dex|+00|
- Sense Motive----------------------------------------------------Wis|+00|
- Sleight of Hand----------(1 rank +1)(Class skill +3)(Abimod +5)-Dex|+09|
- Spellcraft------------------------------------------------------Int|+00|
- Stealth------------------(1 rank +1)(Class skill +3)(Abimod +5)-Dex|+09|
- Survival--------------------------------------------------------Wis|+00|
- Swim---------------------(1 rank +1)(Class skill +3)(Abimod +1)-Str|+05|
- Use Magic Device------------------------------------------------Cha|+00|
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- Spells
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- Inventory
- Sorted from top to bottom on relative proximity to bare.
- -a hardened spider silk tricorn with white trim and a long white feather.
- -Tight black smooth spider silk armor covering part way down thighs most of chest and cutting off at the arms.(Extends from part way down thighs to breast level)
- -Two black hardened spider silk plates with minor golden curls of embroidery.(Covers breasts, over under silks)
- -Black hardened silk thigh high raised heel pointed tip shoes that cling to her legs and run smoothly up to about her knees before the materials becomes more flexible and wavy.
- -Spider silk poofie shirt with one sleeve on the right side and a frilly portion that extends around her neck and down the left and right of her breasts.(Worn under vest)
- -A mostly black vest with a white interior, a high pointed collar and front tail. Extends from beginning of arms to wait level. Colored black with faint white horizontal stripes. Has golden buttons trim and small golden strands attaching the open front of the vest to its mirrored end.
- -Large golden hoop earrings that hang gently at the sides of her head within the high collar of her vest.
- -A small densely constructed hardened spider silk pauldron with two layers one of top of the other on her right shoulder with flared ends.
- -A loose white spider silk sash that goes over her vest and holds five black hardened spider silk sheathes, a hardened spider silk bolt quiver near the back, and boasting a black hardened spider silk sheath for a scimitar
- -Around the neck hangs a fine long chain of golden links that hold a golden circle with a thumb sized circular amethyst in the center and a key hidden behind it.
- 1x---Spider Silkweave Armor(+2 armor class, 0 ac check penalty, 10% spell failure, 15 lbs)
- 1x---Spider Silkweave Courtier’s outfit-(jewelry, 3 lbs)
- 1x---Amethyst Necklace (Master room key(Tavern))
- -Large black stained wooden crossbow.
- -Black wooden bolts.
- -Long curved scimitar with a slight hilt protecting the top of the hand and a small orb shaped pommel.
- -Four steel daggers with sticky spider silk handles.
- -Long pointed stiletto blade with a flared hilt and triangular pommel.
- 1x---Heavy Water Crossbow--(1d10 damage, 19–20/×2 crit, 120 ft range, 8 lbs, Piercing)
- 32x--Bolts-----------------(3 lbs)
- 1x---Scimitar--------------(1d8 damage, 18–20/×2 crit, 2 lbs, Slashing)
- 4x---Dagger----------------(1d4 damage, 19–20/×2 crit, 1 lb, 10ft range, Piercing or Slashing)
- 1x---Masterwork Dagger-----(1d4 damage, 19–20/×2 crit, 1 lb, 10ft range, Piercing or Slashing)
- 1x---Backpack--------------(2 lbs)
- 1x---Bedroll---------------(5 lbs)
- 1x---Crowbar---------------(5 lbs)
- 1x---Grappling hook--------(4 lbs)
- 10x--Rations, trail--------(1 lb)
- 1x---Rope, silk------------(50 ft, 5 lbs)
- 1x---Waterskin-------------(4 lbs)
- 1x---Whetstone-------------(1 lbs)
- 3x---Sunrod----------------(1 lb)
- 1x---Masterwork Thieves tools (1 lb)
- 1x---Healers Kit
- In Master room chest
- 1x---Masterwork Heavy Water Repeater Crossbow (1d10 damage, 19–20/×2 crit, 120 ft range, 8 lbs, Piercing)
- 1x---Leather Armor---------(+2 armor class, 0 ac check penalty, 10% spell failure, 15 lbs)
- 1x---Heavy Crossbow--------(1d10 damage, 19–20/×2 crit, 120 ft range, 8 lbs, Piercing)
- 2x---Axe
- 1x---Journal (50 paper pages, 1 lb, contains the works of what has transpired for the pathfinder society.)
- 1x---Purple worm poison (Injury 24 — 1/rd. for 6 rds, 1d3 Str, 2 saves, DC 24, 700 gp)
- 1x---Courtier’s outfit-----(6 lbs)
- Belt of Physical Might(Worn)
- PRICE 10,000 GP
- Thick leather belt with large buckle with orcish runes on it.
- +2 STR +2 CON while worn.
- Gloves of Reconnaissance(Worn)
- PRICE 2,000 GP
- AURA faint divination CL 3rd WEIGHT —
- Fingerless leather Gloves
- On command, the wearer can use the
- gloves to see and hear though solid
- material no more than 15 feet thick by placing both hands on
- that material. The gloves can be used for 10 rounds each day.
- The rounds need not be consecutive.
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- Money: 0 pc 193 gc 72 sc 48 cc
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- Backstory
- Pineapple Peaches is an adventurer, short and sweet, she was always an adventurer and hopes to always be one. Peaches was born as a sheltered child, in a gated type sea town, to a rich family. Her hereditary fathers wealth was nothing of note, but that didn't stop him from talking about every chance he got. After a while her father developed a sort of "reputation" as the "richest man" in the town of "whoknowswhere." Well this story doesn't end at the drunkards at the pub, oh no because where there's harbor there's bound to be seafare. One thing lead to another and as stories go this one has yet to yield a happy segway, so for little pineapple the walls of her world where about to come crashing down on her head, or in some ways, open the world. Pineapple had lived in her families manor since the day she was born but always had a sort of attitude that the "grown ups" would consider sour, and as such she developed a reputation as a sort of "bad apple." Her family incessantly cracked down on her unmentionable behavior. Missing silverware, a shattered vase, "misplaced thumbtacks" all would one way or another be linked back to her with good reason. After awhile word spread of the supposed rich man in the indefensible nameless harbor town, nearly everyone and there mother had heard of his supposed wealth, this lead to a big problem or rather a reckoning of sorts when in the stir of the night armed men broke into Peaches house. This would have been problematic and most of the family members where killed save for one little girl. The captain of the shackles pirate crew that raided the house was surprised to hear that five of his men didn't return alive. Not to leave good enough be the captain's "interest" was peaked and he decided that before completely burning the town to the ground he might as well figure out why the five didn't come back. Upon inspection our captain found that the five had all been slaughtered in the room that once belonged to our beloved Pineapple Peaches. None to eager herself, Peaches was found and forced to come aboard the pirate captain's ship, living the life of a pirate for most of her childhood. Peaches swapped ships many times and eventually joined the shackle pirates all together. Eventually she wound up in the actual land of "The Shackles" a pirate nation near the endless hurricane. Peaches was always driven by her deep passion for "adventure" which may vary from person to person, but what she calls adventure some might call a wanderlust complex, and an overly developed way of stabbing things when they get in her way. Her recent exploits have driven her to such lengths as to near-drop the high pirate life and leave port to explore the reaches of the isle of Kortos, starting her venture in the metropolis of Absalom.
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