Title: Night Tide Author: SneakyStumpy Pastebin link: http://pastebin.com/qRizfGqQ First Edit: Sunday 27th of April 2014 06:33:35 PM CDT Last Edit: Sunday 27th of April 2014 06:33:35 PM CDT Day Sky(Rip Tide's primary alternate persona) Race/sex: Female Pegasi Pony Class: Knight Cutie Mark: Three shiny yellow stars Description: Long straight yellow mane, and tail. Light blue eyes, and blue coat.   Equipment: Active Military Fatigues (Tan in color, very plain looking, slim fit.)   Night Tide Race/sex: Female Changeling Class: Hermit(Shaman/Rogue) Special Talent: +2 to changing shape. Karma 0 Description: Short spiked dark blue sheened hot pink mane, and a spiked longish dark blue sheened hot pink tail. One dark blue eye, one bright pink eye. Dark blue sheened pink insect wings. Magically permanent(while in natural form) white barcode on left shoulder.   Skills:   Changeling Varsatility Shapeshifting Adaptability Evil Twin Shapeshift Disguise Innocent           Changeling Versatility:(Racial) (You have thin gossamer wings which allow you to fly unencumbered but somewhat slower than other races. This is about as taxing as running at full speed.  You also have a horn which can act as a catalyst, but only for racials with the spell tag.)           Shapeshifting:(Racial) (spell, recharge 3; A Changeling can imitate almost anything the same size as itself.  This acts as disguise, but can copy any specific person/object on success, with higher success rolls giving better quality to the shapeshifting. The disguise is removed when knocked helpless, rolling a critical failure when attacking, or when dispelled by magic. Purchasing the disguise skill causes this ability to autocrit, but you cannot benefit from it otherwise, purchasing the Shapeshift skill causes this ability to also grant you the Adaptability Changeling passive. Changelings can tell each other apart via pheromones and can automatically see through any disguise you use.)           Adaptability:(Shapeshifting shapeshift bonus) (passive; This racial is replaced, until you change back/change into another form, by a chosen racial of the race you’re currently imitating.)           Evil Twin:(Racial) (passive; There is a magic connection to appearances that Changelings are able to tap into. Looking like an individual makes them stronger when fighting that individual. You receive a bonus to rolls made against anyone whose identity you are assuming. +1 if it’s a general category of people(e.g. military, police, royal guard)and +2 if it’s a specific person.)           Shapeshift:(Shaman) (spell, recharge 4 after effect ends; alters your body to gain another racial until you go helpless.)           Disguise:(Rogue) (Pretends to be someone else. Min 6+ allows the user to pass as a generic person (a guard, a noble, a commoner, etc); 8+ allows the user to pass as a specific person; a crit allows the user to mimic different races and/or genders.)           Innocent:(Hermit) (passive; appear unimportant, uninteresting and generally like a forgettable bystander. Unless you are caught doing something illegal, you will at most be escorted outside, but more likely you'll just be ignored by guards and the like.)   Equipment: Assault Rifle (Three round burst 30 rnd mag, long range, very accurate.) Trench Knife (Serrated base at back of blade.) Active Military Fatigues (Tan in color, very plain looking, slim fit.) 2 30 rnd magazines for assault rifle 1 bottle of water 1 can of food The Mythical can opener