- Nams Blue-Blood
- Female Drakkoth
- Sorcerer
- True Neutral
- Height - 7'2"
- Weight - 900
- Hit points(25)
- Healing Surges 6(+1)
- AC 13
- Reflex----10(+0)(+3 dex mod)|13|
- Will------10(+2)(+3 cha mod)|15|
- Fortitude-10(+0)(+3 Str mod)|13|
- Strength-----14(+2)-|16|
- Constitution-13-----|13|
- Dexterity----14(+2)-|16|
- Intelligence-13-----|13|
- Wisdom-------8------|08|
- Charisma-----17-----|17|
- Racial Traits
- Ability Scores: +2 Strength, +2 Dexterity
- Size: Medium
- Speed: 7 squares squares
- Vision: Normal, low-light
- Languages: Common, Draconic
- Skill Bonuses: +2 Endurance, +2 Nature
- Carry weight: 156
- Nams is a Drakkoth from the mountains of (Something) an ancient home to a boon of white dragons. Nams lower body is covered in start white scales with black claws, lean, athletic build, her tongue is long and pointed. While Nams can breath cold this is an entirely situational effect and in no way mean her breath is cold any other time. Nams upper body is very human in appearance but is in no way as squishy as it appears. Names ears are slightly pointed, her fingers end in small claws, and her teeth look vaguely sharp. Dispite her often frowned upon features Nams is a child at heart and enjoys physical contact with other (Such as hugs) very much.
- Draconic Blood: Your ancestors were dragons, so you are considered a dragon for the purpose of effects that relate to creature origin.
- Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
- Drakkoth Rage: When first bloodied in an encounter, you gain 10 temporary hit points.
- Cold Resistance: You have resist poison 5 + one-half your level.
- Cold Hiss Drakkoth Racial Power
- You open your jaws wide and shower your enemy with deadly cold.
- Usage::Encounter ✦ Martial, Cold
- Action Type::Minor Action Close blast 2
- Target: All creatures in area
- Attack: Constitution Vs. Reflex
- Hit: 1d6 + Constitution modifier cold damage
- Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
- Draconic Power:
- You gain a bonus to the damage
- rolls of arcane powers equal to your Strength modifier.
- The bonus increases to your Strength modifier
- + 2 at 11th level and your Strength modifier + 4 at
- 21st level.
- Draconic Resilience:
- While you are not wearing
- heavy armor, you can use your Strength modifier in
- place of your Dexterity or Intelligence modifier to
- determine your AC.
- Dragon Soul:
- Choose a damage type: acid, (cold),
- fire, lightning, poison, or thunder. You gain resist 5 to
- that damage type. The resistance increases to 10 at
- 11th level and 15 at 21st level.
- Your arcane powers ignore any target’s resistance
- to that damage type up to the value of your resistance.
- Scales of the Dragon:
- The first time you become
- bloodied during an encounter, you gain a +2 bonus to
- AC until the end of the encounter.
- Burning Spray Sorcerer Attack 1
- You fling your arm in a wide arc, casting liquid fire at your foes.
- At-Will ✦ Arcane, Fire, Implement
- Standard Action Close blast 3
- Target: Each creature in blast
- Attack: Charisma vs. Reflex
- Hit: 1d8 + Charisma modifier fire damage.
- Level 21: 2d8 + Charisma modifier fire damage.
- Dragon Magic: The next enemy that hits you with a
- melee attack before the end of your next turn takes fire
- damage equal to your Strength modifier.
- Storm Walk Sorcerer Attack 1
- The thunder of your steps batters your foe.
- At-Will ✦ Arcane, Implement, Thunder
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Fortitude
- Hit: 1d8 + Charisma modifier thunder damage.
- Level 21: 2d8 + Charisma modifier thunder damage.
- Effect: Before or after the attack, you shift 1 square.
- Tempest Breath Sorcerer Attack 1
- You exhale mist that burns and disorients your foes, and a
- lingering fog obscures you.
- Encounter ✦ Acid, Arcane, Implement
- Standard Action Close blast 3
- Target: Each creature in blast
- Attack: Charisma vs. Reflex
- Hit: 2d6 + Charisma modifier acid damage, and the target
- can’t gain combat advantage against any creature until
- the end of your next turn.
- Dragon Magic: You gain concealment until the end of your
- next turn.
- Lightning Breath Sorcerer Attack 1
- You exhale a blast of lightning at your foes. The lightning then
- forms a ring around you, repelling nearby attackers.
- Daily ✦ Arcane, Implement, Lightning
- Standard Action Close blast 3
- Target: Each creature in blast
- Attack: Charisma vs. Reflex
- Hit: 3d8 + Charisma modifier lightning damage.
- Miss: Half damage.
- Effect: Until the end of your next turn, whenever an enemy
- hits you with a melee attack, you push that enemy 1
- square.
- Dragon Magic: The enemy also takes 5 lightning damage.
- Sustain Minor: The effect persists.
- Feats
- Berserker’s Fury
- [Multiclass Barbarian]
- Prerequisite: Str 13, Con 13
- Benefit: You gain training in one skill from the barbarian’s class skills list[Acrobatics]. Once per day as a free action, you can gain a +2 bonus to damage rolls until the end of the encounter.
- Skills
- (Str)Athletics-----|+8|(+3)(Trained,+5)-
- (Con)Endurance-----|+3|(+1)(+2)---------
- (Dex)Acrobatics----|+8|(+3)(Trained,+5)-
- (Dex)Stealth-------|+3|(+3)-------------
- (Dex)Thievery------|+3|(+3)-------------
- (Int)Arcana--------|+6|(+1)(Trained,+5)-
- (Int)History-------|+6|(+1)-------------
- (Int)Religion------|+1|(+1)-------------
- (Wis)Dungeoneering-|-1|(-1)-------------
- (Wis)Heal----------|-1|(-1)-------------
- (Wis)Insight-------|-1|(-1)-------------
- (Wis)Nature--------|+1|(-1)(+2)---------
- (Wis)Perception----|-1|(-1)-------------
- (Cha)Streetwise----|+3|(+3)-------------
- (Cha)Intimidate----|+8|(+3)(Trained,+5)-
- (Cha)Bluff---------|+3|(+3)-------------
- (Cha)Diplomacy-----|+8|(+3)(Trained,+5)-
- Inventory:
- 48 gold coins
- Dagger (+3, 1d4, 5/10, 1lb, Light blade, off-hand, light thrown)
- A simple long curved blade with a residual sheath on the lower back.
- Staff (Sorcerer implement, 4lb)
- Long wooden staff with fused metal ends, and a leather grip in the center.
- Cloth armor (+0 AC, non magical, 1lb)
- Open front, clean, white vest, and a hood that obscure her face.
- Climber's kit (10lb)
- Belt pouch (Empty /w quiver)
- Backpack (2lbs) Contains:
- Bedroll (5lb)
- Flint and Steel (-lb)
- Trail Rations (10, days, 10lb)
- Hempen rope (50ft, 10lb)
- Sun rod (x6, 6lb)
- Waterskin (4lb)
- Translations:
- Rakshi = True love
- Blue one = Praeilor