Title: MCD faction Author: SneakyStumpy Pastebin link: http://pastebin.com/McpSWNcp First Edit: Saturday 28th of September 2013 05:47:27 PM CDT Last Edit: Saturday 28th of September 2013 05:47:27 PM CDT -=Marshal, Carter, and Dark=-     Faction Commander-     Races: All Races, excluding Changelings.     Alignment Criteria- All Alignments     Rank Structure- 1-5 rank system (1 Tester, 2 Assistant, 3 Scientist, 4 Lead Site Researcher, 5 Carter, Marshal, Dark.)     Unique Unit- Test Acolyte       Overview- A secretive science magic sect of Chaos INC. MCD's main function is to R&D "anomalies" to ring in a profit for Chaos Inc. Be it Bio weapons, an ancient Grogarian artifact, or a new kind of bullet the MCD is all about finding it, weaponizing it, testing it on the unsuspecting, and then selling it to the highest bidder. founded and ran by three ponies, Marshal, Carter, and Dark. Dark is the lead supernatural investigator in charge of all magic items contained by the MCD. Marshal has a near mirrored job to that of Dark's as he is in charge of all the Scientific research/containment of all the potentially dangerous scientific anomalies that MCD recovers or creates. Carter is the face of MCD to those who know of it's existence he is the salesmen of all products distributed by the MCD.       Requirement: Marshal, Carter, and Dark were hand picked by Discord to run this organization. The only members of MCD are people that were in turn hand picked by Marshal, Carter, or Dark..... But mostly Carter. Joining the MCD is not limited to solely the head three as they themselves have picked out "recruiters" that shared their views to herd scientists, magicians, salesmen, and test subjects into MCD.         Equipment Characteristics- MCD apparel has a wide variety of options, security wears black full body armor, while scientists will wear lab coats, testers in jumpsuits ect. All MCD members have a unique barcode for identification tattooed on their forearm, on a passcard, and on the back of their outermost clothing layer.(Back of shirt, jacket, helmet ect)   [Test Acoylte]     [Available Races]- Any MCD race.     [Combat Specialties]- [WEAPON] +1 to both skill weapons (Skill+1), [ARMOR] Skill Armor     [Overview]-     The Tech Acolyte is thrill seeker in an that they don't care if the gun in their hooves explodes in their face. Acolytes play style can vary drastically, and in most cases no two acolytes are the same.     [Ability]- The Device(s) Upon creation a Tech acolyte choose one weapon this can be any weapon type, and begins play with it. Before each mission begins the Tech acolyte rolls 1d22, depending on what the acolyte rolls they will receive a second weapon based on the roll. The Tech Acolyte must re-roll at least one of their weapons at the start of every new mission. 1-2----(Pistol) 3-4----(Assault Rifle) 5-6----(Light-Machinegun) 7-8----(Sub-Machinegun) 9-10---(SRD) 11-12--(Shotgun) 13-14--(Sniper Rifle) 15-16--(Melee) 17-18--(Grenade) 19-20--(Rocket Laucher) 21-22--(Misc weapon, DM's discretion, may not be classified as any other roll-able weapon) Also at the begining of a new mission the acolyte rolls 1d3 to determine their armor type for the mission. 1---(Light) 2---(Medium) 3---(Heavy)