Title: Kat Author: SneakyStumpy Pastebin link: http://pastebin.com/SeD5Lg9m First Edit: Saturday 2nd of February 2013 02:47:29 AM CDT Last Edit: Saturday 2nd of February 2013 02:47:29 AM CDT Kat Female Goliath Great Weapon Fighter Level 1 Neutral Good Deity: None Height - 7'2" Weight - 280 Hit points 25 Healing Surges 9 AC 18 Fortitude-10(+2)(+0 (str) or con mod)|12| Reflex----10(+0)(+0 (dex) or int mod)|10| Will------10(+1)(+0 (wis) or cha mod)|11|   Strength-----18(+2)-|20| Constitution-12(+2)-|14| Dexterity----12-----|12| Intelligence-10-----|10| Wisdom-------10-----|10| Charisma-----10-----|10|   Racial Traits Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 squares Vision: Normal Languages: Common, Giant Skill Bonuses: +2 Athletics, +2 Nature Carry weight: 200   Racial Features   Powerful Athlete: When you make an Athletics check to jump or climb, roll twice and use either result.   Stone’s Endurance: You have the stone’s endurance power.   Stone’s Endurance Goliath Racial Power Your foes’ attacks bounce off your stony hide. Encounter Minor Action Personal Effect: You gain resist 5 to all damage until the end of your next turn. Level 11: Resist 10 to all damage. Level 21: Resist 15 to all damage.   Class Features   Combat Challenge: in combat it's dangerous to ignore a fighter. Every time you attack a n enemy whether the attack hits or misses you can choose to mark that target the mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target a creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts, or makes an attack that does not include you. you can make a melee basic attack against that enemy as an immediate interrupt.   Combat Superiority: You gain a bonus to opportunity attacks equal to your wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.   Fighter Weapon Talent: Choose either on-handed or (two-handed weapons). When using a weapon of your chosen style, you gain a +1 bonus to attack rolls.   Powers   Cleave: You Hit one enemy, then cleave into another. At-Will,Martial, Weapon Standard Action, Melee Weapon Target: One Creature Attack: Strength Vs. AC Hit: 1[W] + Str mod damage, and an enemy adjacent to you takes damage equal to your strength modifier. Increase damage to 2[W] + Str Mod at 21st level.   Sure Strike: You trade power for precision At-Will,Martial, Weapon Standard Action, Melee Weapon Target: One Creature Attack: Strength +2 Vs. AC Hit: 1[W] Damage Increase to 2[W] damage at 21st level.   Steel Serpent Strike You stab viciously at your foe's knee or foot to slow him down. Encounter, Martial, Weapon Standard Action, Melee Weapon Target: One Creature Attack: Strength Vs. AC Hit: 2[W] + Str Mod damage, and the target is slowed and cannot shift until end of your next turn.   Villian's Menace You strike your enemy hard and hound him with skilled parries and stern reprisals. Daily, Martial, Weapon Standard Action, Melee Weapon Target: One Creature Attack: Strength Vs. AC Hit: 2[W] + Str mod damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.   Feats   Goliath Greatweapon Prowess: Gain proficiency, +2 damage with two-handed melee weapons.   (Str)Athletics-----|+5|(+2)(Trained+5)--|+12| (Con)Endurance-----|+2|(+0)(Trained+5)--|+07| (Dex)Acrobatics----|+1|(+0)-------------|+01| (Dex)Stealth-------|+1|(+0)-------------|+01| (Dex)Thievery------|+1|(+0)-------------|+01| (Int)Arcana--------|+0|(+0)-------------|+00| (Int)History-------|+0|(+0)-------------|+00| (Int)Religion------|+0|(+0)-------------|+00| (Wis)Dungeoneering-|+0|(+0)-------------|+00| (Wis)Heal----------|+0|(+0)(Trained+5)--|+05| (Wis)Insight-------|+0|(+0)-------------|+00| (Wis)Nature--------|+0|(+2)-------------|+00| (Wis)Perception----|+0|(+0)-------------|+00| (Cha)Streetwise----|+0|(+0)(Trained+5)--|+05| (Cha)Intimidate----|+0|(+0)-------------|+00| (Cha)Bluff---------|+0|(+0)-------------|+00| (Cha)Diplomacy-----|+0|(+0)-------------|+00|   Inventory: 15 Standard adventures kit. Greataxe (Prof +2, 1d12 damage, axe, high crit, 12lb) Scale Armor (+7 AC, -1 speed, 45lb)