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Centaur

By: SneakyStumpy on Nov 10th, 2013  |  syntax: None  |  size: 2.66 KB  |  hits: 34  |  expires: Never
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  1. Race Centaur Noble
  2.  
  3. Subtype: Monstrous Humanoid
  4.  
  5. Size: Medium
  6.  
  7. Speed: Normal Speed
  8.  
  9. Ability Scores: Flexible
  10.  
  11. Languages: Standard
  12.  
  13. Racial Traits: Emissary, Fleet-Footed, Sprinter, Fast, Quadruped
  14.  
  15.  
  16. subtype
  17.  
  18. Monstrous Humanoid (3 RP)
  19.  
  20. Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. They often have magical abilities as well.
  21.  
  22. A monstrous humanoid race has the following features:
  23.  
  24. Monstrous humanoids have the darkvision 60 feet racial trait.
  25. Monstrous humanoids breathe, eat, and sleep.
  26.  
  27. Size
  28.  
  29. Medium (0 RP)
  30.  
  31. Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.
  32. Speed
  33. Normal Speed (0 RP)
  34.  
  35. The race has a base speed of 30 feet.
  36.  
  37. ability scores
  38. Flexible (2 RP)
  39.  
  40. Modifiers: Members of this race gain a +2 bonus to any two ability scores.
  41.  
  42. languages
  43. Standard (0 RP)
  44.  
  45. Members of this race start with Common plus their racial language (if any). Furthermore, choose up to seven languages (except for Druidic or other secret languages). Members of this race with high Intelligence scores can choose from any of these additional languages.
  46.  
  47. Racial Traits
  48. Stability (1 RP)
  49.  
  50. Prerequisites: None.
  51. Benefit: Members of this race receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
  52.  
  53. Emissary (1 RP)
  54.  
  55. Prerequisites: None.
  56. Benefit: Once per day, members of this race can roll twice when making a Bluff or Diplomacy check and take the better roll.
  57.  
  58. Fleet-Footed (3 RP)
  59.  
  60. Prerequisites: The race has at least a +2 racial bonus to Dexterity.
  61. Benefit: Members of this race receive Run as a bonus feat and a +2 racial bonus on initiative checks.
  62.  
  63. Sprinter (1 RP)
  64.  
  65. Prerequisites: Normal speed.
  66. Benefit: Members of this race gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
  67.  
  68. Fast (1 RP)
  69.  
  70. Prerequisites: Normal speed.
  71. Benefit: Members of this race gain a +10 foot bonus to their base speed.
  72. Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack.
  73.  
  74. Quadruped (2 RP)
  75.  
  76. Prerequisites: Any type except humanoid, Large size, normal speed.
  77. Benefit: Members of this race possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, members of this race use weapons and armor as if they were Medium (instead of Large).
  78. Special: The number of legs can be increased by 2 for each additional 1 RP spent. Each such increase grants an additional +4 racial bonus to CMD against trip attempts, but no other bonus.