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Ashemare Revamp

By: SneakyStumpy on Sep 9th, 2013  |  syntax: None  |  size: 2.86 KB  |  hits: 33  |  expires: Never
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  1. Ashemare Sindersting Ashemare (M.Uni/Warlock)[Sneaky EscoMomo]
  2. Unicorn Male
  3. Warlock
  4. Cutie Mark: Dark Master (Minions cannot defect.)
  5. Chaotic Good
  6.  
  7. Skills:
  8. Unicorn Catalyst:
  9. (passive; a unicorn’s horn counts as a catalyst for spellcasting.)
  10.  
  11. Unicorn Telekinesis:
  12. (spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.)
  13.  
  14. Tartarian Power:
  15. (spell; demonic power fuels your minion, and their rolls are all critical, hit or miss, til combat ends or you take an action to end the effect; critfail makes target berserk, hostile, or possessed. Can target willing allies. The target can take an action to end the effect.)
  16.  
  17. Unholy Elementalist:
  18. (passive; Can use Raise Dead on natural elemental sources such as fires or bodies of water. Minions raised this way carry elemental properties as per Elementalist, but are otherwise relative in size and power to normal raised minions. Gives one pet mastery point.)
  19.  
  20. Raise Dead:
  21. (spell, ranged; raises the freshly dead as a mindless undead minion. Undead have double the Hits they had in life, but no wounds. As long as they have more than one Hit remaining, any damage that would render them helpless instead leaves them at 1 hit. Once an Undead loses all hits, it crumbles to nothing. Crit fail summons a hostile undead. If no nearby corpses are available, the spell can still be cast with a crit fail range of 3-.)
  22.  
  23. Pet Mastery:
  24. (passive; you can control one additional minion. This skill can be taken multiple times to gain more minions.)
  25.  
  26. Cleave:
  27. (weapon; attack multiple targets within range that are close to each other. Every additional target increases the chance of a critical miss (attacking 2 targets crit fails on 2-; attacking 5 targets crit fails on 5-; etc))
  28.  
  29. Equipment:
  30. Dark red Ironweave robe (Worn, covered in demon blood, +1 hit.)
  31. Demonic runed channeling staff (+1 to Tartarian power, made out of bone/iron)
  32. Returning Axe (Great weapon, Ranged, Returns when thrown)  
  33. leather knife sheath (Under satchel)
  34. Poison metal Kris (Poison, Sheathed)
  35.  
  36. Dark red satchel containing:
  37. -Knife (Nonmagical)
  38. -The Encyclopedia of Magic (+1 on identifying magic)
  39. -Black magic for dummies (+2 on identifying evil magic)
  40. -First Aid (x5, Raises hits back to max outside of combat)
  41. -Healing beans (3x, Single wound heal)
  42. Survival items
  43. -Light bedroll
  44. -Tinderboxs
  45. -Dry food (14x, day)
  46. -Water skin (2x, full)
  47. Zombie bag of Black Retrieval(Contents reform upon loss, This does not allow for infinite corpses to be generated), Contains:
  48. Two Shark cadavers
  49. Three pony cadavers
  50. Stumpy (Big mouthed, armless, cadaver)
  51. Skull (Agile, skeletal, three headed, PEG cadaver)
  52. Bulk (Large Muscular, EP, cadaver)
  53.  
  54. Cosmetic Equipment:
  55. Lawful good Celestia necklace (around neck)
  56. First edition advanced soul enslavement
  57. First edition Nightmares at dawn
  58. Canterlot zombie handler license