- Rex
- Male | Human | Barbarian | Level 5
- Chaotic Neutral
- Representing John Smith (Gyroburner)
- Strength 16 (+3)
- Dexterity 14 (+2)
- Constitution 14 (+2)
- Intelligence 12 (+1)
- Wisdom 13 (+1)
- Charisma 11 (+0)
- Size: Medium
- Height: 6' 0"
- Weight: 220 lb
- Eyes: Blue
- Hair: Dark Brown
- Skin: Tan
- Total Hit Points: 44
- Speed: 40 feet [barbarian]
- Armor Class: 18 = 10 + 6 [chain shirt] + 2 [dexterity]
- Touch AC: 12
- Flat-footed: 16
- Initiative modifier: + 2 = + 2 [dexterity]
- Fortitude save: + 6 = 4 [base] + 2 [constitution]
- Reflex save: + 5 = 1 [base] + 2 [dexterity] + 2 [lightning reflexes]
- Will save: + 2 = 1 [base] + 1 [wisdom]
- Attack (handheld): + 8 = 5 [base] + 3 [strength]
- Attack (missile): + 3 = 1 [base] + 2 [dexterity]
- Grapple check: + 4 = 1 [base] + 3 [strength]
- Light load: 76 lb. or less
- Medium load: 77–153 lb.
- Heavy load: 154–230 lb.
- Lift over head: 230 lb.
- Lift off ground: 460 lb.
- Push or drag: 1150 lb.
- Languages: Common, Dwarven
- Weapon:
- Adamantine Greataxe +1 [Damage: 1d12[+3+2], crit x3, 12 lb, two-handed, slashing]
- Bypass hardness less than 20
- Melee attack roll
- = 1d20 + base attack bonus (+5) + Strength modifier (+3) + size modifier + 2
- = 1d20 + 10
- Armour:
- Mithral Chain shirt +1 [light; + 6 AC; max dex + 6; check penalty 0; 12.5 lb.]
- Rings: Sustenance: This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
- Rage 2/day
- Feats:
- Endurance
- Lightning Reflexes
- Skill Name | Key | Skill | Ability | Ranks | Misc. |
- | Ability | Modifier | Modifier | | Modifier |
- Appraise Int | 1 = | +1 | | |
- Balance Dex* | 5 = | +2 | +3 | |
- Bluff Cha | 0 = | +0 | | |
- Climb Str* | 9 = | +3 | +6 | |
- Concentration Con | 3 = | +2 | +1 | |
- Craft_1 Int | 1 = | +1 | | |
- Craft_2 Int | 1 = | +1 | | |
- Craft_3 Int | 1 = | +1 | | |
- Diplomacy Cha | 0 = | +0 | | |
- Disguise Cha | 0 = | +0 | | |
- Escape Artist Dex* | 2 = | +2 | | |
- Forgery Int | 1 = | +1 | | |
- Gather Inf Cha | 0 = | +0 | | |
- Heal Wis | 1 = | +1 | | |
- Hide Dex* | 3 = | +2 | +3 | |
- Intimidate Cha | 0 = | +0 | | |
- Jump Str* | 12 = | +3 | +5 | +4 [spd 40]|
- Listen Wis | 1 = | +1 | | |
- Move Silently Dex* | 5 = | +2 | +3 | |
- Perform_1 Cha | 0 = | +0 | | |
- Perform_2 Cha | 0 = | +0 | | |
- Perform_3 Cha | 0 = | +0 | | |
- Perform_4 Cha | 0 = | +0 | | |
- Perform_5 Cha | 0 = | +0 | | |
- Ride Dex | 2 = | +2 | | |
- Search Int | 1 = | +1 | | |
- Sense Motive Wis | 1 = | +1 | | |
- Spot Wis | 1 = | +1 | | |
- Survival Wis | 1 = | +1 | | |
- Swim Str** | 9 = | +3 | +6 | |
- Tumble Dex* | 5 = | +2 | +4 | |
- Use Rope Dex | 6 = | +3 | +4 | |
- * = check penalty for wearing armor
- Human
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
- Barbarian
- Fast Movement (already included)
- Illiteracy (2 skill points to learn to read)
- Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).
- A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
- Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
- Trap Sense (Ex): Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
- Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
- Damage Reduction (level 7)
- Greater Rage (level 11)
- Indominitable Will (level 14)
- Tireless Rage (level 17)
- Mighty Rage (level 20)
- This barbarian can read/write.
- Class HP rolled
- Level 1: Barbarian 12
- Level 2: Barbarian 11
- Level 3: Barbarian 9
- Level 4: Barbarian 3
- Level 5: Barbarian 7
- Rex's Equipment:
- 25 lb Weapons / Armor / Shield (from above)
- 2 lb Backpack
- 5 lb Bedroll
- 3 lb Blanket, winter x1
- 1 lb Canvas (10 x 10)
- 5 lb Fishing net
- Flint and steel
- 4 lb Grappling hook
- 1 lb Mug
- 5 lb Rations (1 day) x5
- 20 lb Rope (50', hempen) x2
- 20 lb Tent
- 8 lb Waterskins x2
- 1 lb Whetstone
- 5 lb Climber's kit
- _____
- 105 lb Total
- Gold: 1260
- More about Rex:

