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Rex the Barbarian lvl 5

By: Smashed on Jan 5th, 2013  |  syntax: None  |  size: 8.11 KB  |  hits: 56  |  expires: Never
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  1. Rex
  2.  
  3. Male | Human | Barbarian | Level 5
  4. Chaotic Neutral
  5. Representing John Smith (Gyroburner)
  6.  
  7. Strength        16      (+3)
  8. Dexterity       14      (+2)
  9. Constitution    14      (+2)
  10. Intelligence    12      (+1)
  11. Wisdom          13      (+1)
  12. Charisma        11      (+0)
  13.        
  14. Size:   Medium
  15. Height: 6' 0"
  16. Weight: 220 lb
  17. Eyes:   Blue
  18. Hair:   Dark Brown
  19. Skin:   Tan
  20.  
  21. Total Hit Points: 44
  22.  
  23. Speed: 40 feet [barbarian]
  24.  
  25. Armor Class: 18 = 10 + 6 [chain shirt] + 2 [dexterity]
  26.  
  27.     Touch AC: 12
  28.     Flat-footed: 16
  29.  
  30. Initiative modifier:    + 2     = + 2 [dexterity]
  31. Fortitude save:         + 6     = 4 [base] + 2 [constitution]
  32. Reflex save:            + 5     = 1 [base] + 2 [dexterity] + 2 [lightning reflexes]
  33. Will save:              + 2     = 1 [base] + 1 [wisdom]
  34. Attack (handheld):      + 8     = 5 [base] + 3 [strength]
  35. Attack (missile):       + 3     = 1 [base] + 2 [dexterity]
  36. Grapple check:          + 4     = 1 [base] + 3 [strength]
  37.  
  38. Light load:      76 lb. or less
  39. Medium load:     77–153 lb.
  40. Heavy load:      154–230 lb.
  41. Lift over head:  230 lb.
  42. Lift off ground: 460 lb.
  43. Push or drag:    1150 lb.
  44.  
  45. Languages:      Common, Dwarven
  46.  
  47. Weapon:
  48. Adamantine Greataxe +1 [Damage: 1d12[+3+2], crit x3, 12 lb, two-handed, slashing]
  49.         Bypass hardness less than 20
  50. Melee attack roll
  51. = 1d20 + base attack bonus (+5) + Strength modifier (+3) + size modifier + 2
  52. = 1d20 + 10
  53.  
  54. Armour:
  55. Mithral Chain shirt +1 [light; + 6 AC; max dex + 6; check penalty 0; 12.5 lb.]
  56.  
  57. Rings: Sustenance: This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.
  58.  
  59. Rage 2/day
  60.  
  61. Feats:
  62.  Endurance     
  63.  Lightning Reflexes    
  64.  
  65. Skill Name   | Key     | Skill    | Ability  | Ranks | Misc.      |
  66.              | Ability | Modifier | Modifier |       | Modifier   |
  67.        
  68. Appraise        Int    |  1 =     |  +1      |       |            |
  69.                
  70. Balance         Dex*   |  5 =     |  +2      |   +3  |            |
  71.  
  72. Bluff           Cha    |  0 =     |  +0      |       |            |
  73.                
  74. Climb           Str*   |  9 =     |  +3      |   +6  |            |    
  75.  
  76. Concentration   Con    |  3 =     |  +2      |   +1  |            |    
  77.  
  78. Craft_1         Int    |  1 =     |  +1      |       |            |
  79.                
  80. Craft_2         Int    |  1 =     |  +1      |       |            |
  81.                
  82. Craft_3         Int    |  1 =     |  +1      |       |            |
  83.                
  84. Diplomacy       Cha    |  0 =     |  +0      |       |            |
  85.                
  86. Disguise        Cha    |  0 =     |  +0      |       |            |
  87.                
  88. Escape Artist   Dex*   |  2 =     |  +2      |       |            |
  89.                
  90. Forgery         Int    |  1 =     |  +1      |       |            |
  91.                
  92. Gather Inf      Cha    |  0 =     |  +0      |       |            |
  93.                
  94. Heal            Wis    |  1 =     |  +1      |       |            |
  95.                
  96. Hide            Dex*   |  3 =     |  +2      |  +3   |            |
  97.        
  98. Intimidate      Cha    |  0 =     |  +0      |       |            |
  99.                
  100. Jump            Str*   |  12 =    |  +3      |  +5   | +4 [spd 40]|
  101.        
  102. Listen          Wis    |  1 =     |  +1      |       |            |
  103.        
  104. Move Silently   Dex*   |  5 =     |  +2      |  +3   |            |
  105.        
  106. Perform_1       Cha    |  0 =     |  +0      |       |            |
  107.                
  108. Perform_2       Cha    |  0 =     |  +0      |       |            |
  109.                
  110. Perform_3       Cha    |  0 =     |  +0      |       |            |
  111.                
  112. Perform_4       Cha    |  0 =     |  +0      |       |            |
  113.                
  114. Perform_5       Cha    |  0 =     |  +0      |       |            |
  115.                
  116. Ride            Dex    |  2 =     |  +2      |       |            |
  117.                
  118. Search          Int    |  1 =     |  +1      |       |            |
  119.                
  120. Sense Motive    Wis    |  1 =     |  +1      |       |            |
  121.                
  122. Spot            Wis    |  1 =     |  +1      |       |            |
  123.                
  124. Survival        Wis    |  1 =     |  +1      |       |            |
  125.                
  126. Swim            Str**  |  9 =     |  +3      |  +6   |            |    
  127.  
  128. Tumble          Dex*   |  5 =     |  +2      |  +4   |            |
  129.        
  130. Use Rope        Dex    |  6 =     |  +3      |  +4   |            |    
  131.  
  132. * = check penalty for wearing armor
  133.  
  134. Human
  135.  
  136.     Extra feat at first level (already included)
  137.     Four extra skill points at first level (already included)
  138.     One extra skill point at each additional level (already included)
  139.  
  140. Barbarian
  141.  
  142.     Fast Movement (already included)
  143.  
  144.     Illiteracy (2 skill points to learn to read)
  145.  
  146. Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).
  147.  
  148. A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
  149.  
  150. Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
  151.  
  152. Trap Sense (Ex): Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.
  153.  
  154. Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
  155.  
  156.     Damage Reduction (level 7)
  157.  
  158.     Greater Rage (level 11)
  159.  
  160.     Indominitable Will (level 14)
  161.  
  162.     Tireless Rage (level 17)
  163.  
  164.     Mighty Rage (level 20)
  165.  
  166. This barbarian can read/write.
  167.  
  168.          Class          HP rolled      
  169. Level 1: Barbarian      12      
  170. Level 2: Barbarian      11
  171. Level 3: Barbarian      9
  172. Level 4: Barbarian      3
  173. Level 5: Barbarian      7
  174.        
  175. Rex's Equipment:
  176.  
  177.     25 lb       Weapons / Armor / Shield (from above)
  178.     2 lb        Backpack
  179.     5 lb        Bedroll
  180.     3 lb        Blanket, winter x1
  181.     1 lb        Canvas (10 x 10)
  182.     5 lb        Fishing net
  183.                 Flint and steel
  184.     4 lb        Grappling hook
  185.     1 lb        Mug
  186.     5 lb        Rations (1 day) x5
  187.     20 lb       Rope (50', hempen) x2
  188.     20 lb       Tent
  189.     8 lb        Waterskins x2
  190.     1 lb        Whetstone
  191.     5 lb        Climber's kit
  192.     _____
  193.     105 lb      Total
  194.    
  195. Gold:   1260
  196.  
  197. More about Rex: