Title: EQG Factions Author: Silver_Smoulder Pastebin link: http://pastebin.com/9tny0V08 First Edit: Wednesday 21st of December 2016 09:54:17 PM CDT Last Edit: Wednesday 21st of December 2016 09:54:17 PM CDT Size = 1: Small group, up to 20 people 2: Larger group up to 100 people 3: Anywhere from 200 and up   Physical Power = 1: Access to handguns, hunting rifles, nightsticks, and knives. 2: Access to assault rifles, some explosives, swords, and body armor/armor vehicles 3: Anything up to a nuke.   Occult Power = 1: Basically snippets of "lore" from pop-culture. Basically none to one encounter. 2: Either highly specialized in their one area of expertise or know about the existence and general outlines of the Secret World. 3: Specialized in multiple areas, virtuosos in one area, and lots of knowledge about occult stuff. May be some deficiencies. E: Knowledge of Equestrians S: Knowledge of Shadow Kingdom   Political Power = 1: None. Either not interested in politics or not large enough to influence politics in any way. 2: Limited. Has a voting bloc but unable to swing elections, though people listen when they use their clout. 3: Powerful. Can basically rig elections on their own. (To give a rough estimate, one 3 is equal to two 2s, and one 2 is equal to four 1s.)   St. Thomas Aquinas Catholic Center = Catholic Church and sponsor of the Malleus Maleficarum.     -Mortal     -Size 3     -Physical Power 1     -Occult Power 2     -Political Power 2 Twin Lakes Police Force = Standard Police force. Isn't clued in to the supernatural shenanigans of Twin Lakes.     -Mortal     -Size 2     -Physical Power 2     -Occult Power 1     -Political Power 1 Twin Lakes Commercial and Land Development Council = Clueless mortal businessmen. Lots of money, lots of clout, but what do they know.     -Mortal     -Size 1     -Physical Power 1     -Occult Power 1     -Political Power 3 Faculty and Staff of CUGI = Know a bit about some of the shenanigans. Have some books and literature as well as tending to ignore some "magic pony girl" stuff. Very protective of students.     -Mortal     -Size 2     -Physical Power 1     -Occult Power 2     -Political Power 2 Smaldone Crime Family (Criminals and Mining) = Small crime family that is a match for the Twin Lakes PD. They've been losing people to all the supernaturals lately and are reeling.     -Mortal     -Size 1     -Physical Power 2     -Occult Power 1     -Political Power 2 Twin Lakes Opera Hall (Diamond Orders) = The Pentacles. Want to find the Equestrian Portal, but had to enter into Cold War situation with Seers.     -Mage     -Size 1     -Physical Power 2     -Occult Power 3     -Political Power 3 Twin Lakes Solution Dynamics = Free Council. Unofficially "split" from the Pentacles due to the sensitive nature of Twin Lakes and to better oppose the Seers.     -Mage     -Size 2     -Physical Power 2     -Occult Power 3     -Political Power 3 The Orochi Group (Seers of the Throne) = The Seers. Same as Pentacles, but want to conquer Equestria. Also would want the Shadow portal.       -TYPE     -Size 3     -Physical Power 3     -Occult Power 3     -Political Power 2 Twin Lakes & Crystal Peak Country Club = Daeva, Mekhet, Ventrue. "Concubines" and "new old money" who are muscling in on the Commerce Council's turf.     -Vampire     -Size 2     -Physical Power 2     -Occult Power 2     -Political Power 3 Club Dis Pater = Nosferatu, Daeva, Gangrel, Mekhet. A series of nightclubs, but with Dis Pater being Sex, Drugs, and Rock n' Roll.     -Vampire     -Size 1     -Physical Power 2     -Occult Power 2     -Political Power 1 Totenkopf Biker Gang (Gangrel) = A minor presence composed of vamps and ghouls, used as muscles. Also racist.     -Vampire     -Size 2     -Physical Power 2     -Occult Power 1     -Political Power 1 Choir of the Pipes (Nosferatu) = The main Nosferatu organization. Good at secrets.     -Vampire     -Size 2     -Physical Power 2     -Occult Power 2-S     -Political Power 2 Sombra Royal Guard = The Quirky Minibosses of Sombra's faction. Most augmented by whatever magic source he can put his hooves on.     -Mortal/Equestrian/Darkspawn/Abyssal     -Size 1     -Physical Power 2     -Occult Power 3-SE     -Political Power 2 Necromancer Guild = Corrupted Mages who are only sort of in control by Sombra, but are actually doing their own thing.     -Abyssal/Darkspawn     -Size 1     -Physical Power 2     -Occult Power 3-S     -Political Power 1 Darkspawn = Fairly standard dumb monsters and corrupted humans.     -Darkspawn     -Size 3     -Physical Power 2     -Occult Power 2-S     -Political Power 1 The Starry Hill Pack = Small werewolf pack drawn to the area because of Vampires and Lunar Guard presence.     -Werewolf     -Size 1     -Physical Power 2     -Occult Power 2     -Political Power 1 Task Force Valkyrie Group AC-2 = Reps of the US Government, observing the situation. Not ready to call in the big guns yet, but are very nervous. One of the best groups.     -Mortal/Hunter     -Size 1     -Physical Power 3     -Occult Power 2     -Political Power 2 Cheiron Group Twin Lakes Branch = Hunting magic to consume. Minor antagonists.     -Mortal/Hunter     -Size 2     -Physical Power 2     -Occult Power 2     -Political Power 3 Equestrian Lunar Guard = Official reps of Luna and Equestria on Earth, for the security of Equestria.     -Equestrian     -Size 1     -Physical Power 2     -Occult Power 2-E     -Political Power 1 The Hoofless = Ponies who want to stay on Earth rather than Equestria.     -Equestrian     -Size 2     -Physical Power 1     -Occult Power 1-E     -Political Power 1