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Maali (magic offense)

By: Shukketsustar on Mar 24th, 2014  |  syntax: None  |  size: 4.63 KB  |  hits: 81  |  expires: Never
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  1. Name: Maali
  2.     Gender: Male
  3.     Race: Deer
  4.     Class: earthsinger
  5.     Alignment: True Neutral
  6.     Hit points:5/6
  7.     Cutie Mark: roots-shaped tribal stripes sprouting from flank and scatering to the rest of the body:Deeper connection with nature(once per battle,can add a Small enchanted effect for all ''nature'' abilities)
  8.     Description: Cream colored fur with light-green stripes forming from flank and antlers that look like a dry branch,other than that,looks like any other regular deer
  9.     Personality:Maali is usually a little shy with new faces,but is very affecionate with friends,and also,somewhat of a pacifist,but will fight if it seems necessary.Malli was born and raised deep in the everfree.Also Maali is gay(just for the heck of it)
  10.     Skills:
  11.    
  12. Woodscraft: forest navigation DC -1, able to eat and identify any wild flora, Can use stealth in the forest untrained, if the stealth skill is bought it is automatic.
  13.  
  14.     *Antlers: passive; (stag only); A deer’s antlers are better suited for defense than for attack. You count as carrying a shield at all times(this bonus stacks with a normal shield). You may forfeit this bonus for the remainder of the session to attack with your antlers as an instant action.
  15.      
  16.    Earthen Strike: recharge 1, spell; a melee attack against a single enemy using an earth-covered limb, crits on 8+ and crit fails on 3-(Enchanted effect:This skill gets a +1 andBecomes a magical attack and can hit from a moderate distance. If additional effect is used,recharge becomes 3 instead)
  17.  
  18.      Earthen Grasp: spell, recharge 1, ranged; summon vines, stones, or quicksand to trap an enemy and render them helpless. Large enemies may only be immobilized. Effect lasts until the enemy breaks free or is released.(Enchanted effect:target takes one hit of damage for every turn trapped. If additional effect is used,recharge becomes 3 instead)
  19.    
  20.      
  21.     *Treant Whisperer: allows you to bring a plant to life as your minion, plant becomes mobile. Said plant can’t talk or communicate in any way.(Enchanted effect:Summons a stroger,slightly more inteligent minion that has 3/2 and can taunt enemies,attack,and execute simple tasks)
  22.     Inventory:
  23.      
  24.     Gaia necklace(catalyst)
  25.      
  26.     A long rope
  27.      
  28.     canteen full of water
  29.      
  30.     80 bits
  31.      
  32.     A small bamboo flute
  33.      
  34.     various seeds of various plants
  35. --------------------------------------------------------------
  36. (Dimensional labyrint only)
  37. BLUE AURA
  38. Blue Aura grows from the body and hangs onto it, like a block. It covers the body, shielding it from harm. Manipulating the shape of blue aura is a nearly impossible task. However, breaking an armor made from Blue Aura is almost equally as difficult. As a result, Blue Aura users are typically seen on the front line. Blue Aura has next to know range and does not budge. Blue Aura is serene. As a result, it has a unique connection to the life around it.
  39.  
  40. Blue Aura users are typically calculating thinkers. They use their logic to dictate their actions before they use their emotions. That is not to say that they do not feel. They simply keep it inside. Or, in more cases than Blue Aura users like to admit, they bottle it up until it forces its way out. Blue Aura users are typically stubborn, but possess a sincerity that some find appealing.
  41.  
  42. a. Hard as Steel: Blue Aura is as unbreakable as the pony that wields it, giving them +1 to hits and +2 to wounds
  43.  
  44. b. If You Can Dodge a Wrench...: you'll be much happier in life. However, if you can't dodge the wrench, you will find yourself in much the same situation anyone hit by a mass of Blue Aura feels. Every offensive attack done by a Blue Aura user does an extra hit of damage.
  45.  
  46. c. Mental Prowess: Not only can Blue Aura users sense life, they're mental superiority allows them to overwhelm it, giving them a +1 to mental rolls. They are also able to roll to sense life regardless of what skills they possess.
  47.  
  48. d. I've Fallen And I can't Get Up: Much as you would expect, knocking down a tower of steel makes it very difficult to get back up. Blue Aura users have a -1 to getting up, as does anyone who rolls to help them up.
  49. ------------------------------------------------------------------
  50.  
  51. (Monster Island only)
  52. Weapon:GUNLANCE
  53.  
  54. Overload: weapon, Recharge 4; Unleash a massive explosion out from the lance. This attack has a base +3 to its roll, and an additional +1 for each shell you have. This attack uses all shells you have on use. Crit Failing will deal 1 durability damage to the Gun Lance
  55.  
  56. Load Up: Passive; When your normal attacks critically succeeds, you gain one shell. You can store a maximum of 3 shells.
  57.  
  58.  
  59. PROFFESSION:MINING