- INVENTORY:
- Glock, 17 rounds per clip. 3 spare clips.
- Baseball bat
- Water
- Rucksack
- Food rations (bread and the like)
- Rusty shovel
- >It's a clear day. You even hear a bird twittering.
- >Of course, there's no way this will last.
- >For the "H plague" as it's known, has spread to most corners of the world.
- >About 70% of mankind have become blubbering idiots, with a penchant for blood.
- >As expected, you hear a snarl outside your window.
- >Then another.
- >And then, another.
- >It's clear this little hovel you dug out yesterday won't last.
- i suggest we stick with melee for the time being, don't gotta kill them, but we should want to disable them
- [01:00:55] Tog Sothoth: go for the legs and the like
- >Packing up your equipment in your rucksack and strapping your Glock to your belt, you make your way outisde the front.
- >Before you rush out of the door, you ready your baseball bat.
- >They're not directly outside the door, fortunately.
- >Peering around, one almost spots you immediately, making a gurgled roar.
- >You take an almighty swing at its right leg, hearing the bone crack that never ceases to satisfy you.
- >It yelps in pain and falls, alerting the other two.
- >No time to ready your Glock for a shot.
- >Bringing the bat back up, you smack one away quickly, then disable the other with another well-placed strike under its knee.
- >Another down.
- >The last one tries to go in for a bite as you turn around, but you're agile enough to dodge it, even if just by a centimetre.
- >As the other two zombies flop around on the floor uselessly, you take a chance.
- >For a final time, your weapon is raised.
- >The final enemy hasn't turned yet, and so you strike the back of its head.
- >A loud break.
- >Blood trickles out.
- >Now you have a chance. You run to the nearest "safe" building, far from the other two.
- >Peering round the corner, you see a few more infected... And a supermarket.
- [01:19:51] Ryan "Monk": I think we should use a stealth approach. Stick to the any alleys or areas where we can't be easily spotted. It sounds like a loud noise will alert them, IE smacking them in the back of the head with a baseball bat.
- [01:21:37] Ryan "Monk": Look for a car with a blinking read light in the dash, then throw a rock at it. Car alarm turns on, and calmly walk to the store.
- >With the knowledge you can't possibly take them all out, you decide to move around the cars.
- >There's no way you're getting past that one in front of the store without a fight however.
- >Keeping your body close to the ground, you move from vehicle to vehicle.
- >Thank goodness for that school bus, although it doesn't bear to think about the fate of those who were inside.
- >You see two of them grouped together, not exactly ideal, but they're far from your target.
- >Sliding along the side of the bus, you slip past them.
- >A low grumble alerts you, and your heart rate escalates.
- >A drop of sweat hits the ground.
- >Wait a few moments.
- >You're certain they aren't aware of you.
- >One of them looked like they didn't have a nose in the first place.
- >The other few zombies are nowhere near you, so you make a move.
- >Ducking behind a Land Rover, you hear the beep.
- >Fuck.
- >The alarm is on.
- >There's a small commotion from the afflicted ones but they don't seem to care. No obvious food for them.
- >Wait, the alarm is on.
- >Closing in on the supermarket door, you get behind a van.
- >The store is in spitting distance now.
- >You scan the floor and see a small stone.
- >Only got one shot at this.
- >You launch it into the air.
- >It hits the Land Rover, emitting the sound.
- >The zombies begin to growl and burble, all simultaneously running towards it.
- >And you saunter on into the store.
- >For a supermarket, there isn't much supplies here.
- >Must've been drained by other survivors.
- >You pick up what food you can, cereals, breads, fruit, filling the rucksack.
- >In the corner of your eye, something gleams.
- >There's a machete.
- >Walk over, and pick it up.
- >As you spy another exit in the back, you hear the shattering of glass.
- >Just in time.
- >Run towards it, and find yourself in the storage.
- [01:48:45] Ryan "Monk": Okay, by the time we barricaded the door it'd probably wouldn't matter too much. Alright, if it's a typical grocery store, there is a probably a loading dock in the back, lets head in the that direction. Keep our eyes open for anything that might be useful.
- [01:50:28] Ryan "Monk": Yes. Lets keep that nifty machete ready.
- >At a glance, the room has nothing useful to barricade the door behind you.
- >Hopefully, the creatures are simply too stupid to work one.
- >Better safe than sorry though, right?
- >Bring out your newest weapon.
- >Going through the seperate aisles of surplus without picking anything up seems stupid, but there is no time, and your rucksack is nearly full.
- >The only thing that could be of any help that you notice are some small screws.
- >Into your pocket they go.
- >Coming near the end of the storage room, you see one final door.
- >Unsure of what you may find however, you open it silently then get behind cover.
- >Popping your head out to observe, a zombie emits a screech inches from you.
- >Shit.
- >Stabbing at the thing, it falls to the floor with a large hole in its face.
- >It leaves a bloody stain on your jacket and the floor.
- >Shame there's no dry-cleaners anymore.
- >You see a couple more of the shamblers racing towards you.
- >They have quite a ways to go however.
- >Put your machete away for now, and whip out your pistol.
- >Maybe all those "wasted years" playing video games would finally pay off.
- >They'd damn well better.
- >As you look down the iron-sights, you notice the weapon fits your palm like a glove.
- >*KCHEW-KCHEW*
- >One zombie down.
- >On the floor, that is. No way you could've killed it, after all this was only the 2nd time you've ever used a gun.
- >Its legs are nothing but shot, though. (pun totally intended)
- >The last one is about 20 metres away, enough time for you to pull off something you've wanted to do for a long time.
- >Drawing out the blade, you holster your gun.
- >10 metres away...
- >Closing in on you it lets out a blood-curdling scream.
- >5 metres away...
- >*SCHLNK*
- >On the floor lies not a head as you intended, but an arm.
- >Fuck.
- >Despite crimson flowing from its shoulder, you're too slow to react and receive a blow to the face from the zombie.
- >Backing off, you try once again to render the creature useless.
- >Duck under another swing, and cut at its leg.
- >Past the knee, it falls off, and the creature falls over.
- >Not before it grabs you.
- >Your face makes contact with the concrete, slamming your jaw.
- >A small trickle of blood makes its way down your neck.
- >Opening your eyes again, you see more of them behind some wrecked transport.
- >Giving the zombie an almighty kick to the face, you scramble back on your feet.
- >...They've spotted you.
- >There must be at least 7 or 8 of them.
- >No time to count.
- Run into unknown alleyway to your right.
- [02:31:51] Connor "Shiggler": >With all other options exhausted, you head towards an alleyway to your right.
- >The pounding of feet behind you gets progresseively louder as you go along, but you know you cannot turn around.
- >Thankfully, as you turn in they're still a way aways from you.
- >The alleyway is long and narrow, so hopefully these zombies will end up tripping over themselves.
- >You hear them grumbling and gurgling as they turn the corner.
- >As you feel a stitch coming on, a sort of twisted miracle happens.
- >The alleyway shoots off into three different lanes, but in one of them is a dumpster.
- >Before the zombies can figure out what you're doing, you're inside it.
- >It stinks like death, most likely because
- >HOLY SHIT THERE'S HUMAN REMAINS.
- >Grab your mouth to stop yourself screaming.
- >The pitter-patter of thunderous footsteps is getting louder, and your heart is pounding faster.
- >If this doesn't work...
- >When we last left off, we were stuck in a dumpster, beside human remains.
- >The stench is horrid, it's definitely rotting.
- >But the zombies are still chasing after you, and you're unsure if they'll fall for your trick.

