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H Plague (CYOA)

By: Shiggler on Jul 29th, 2013  |  syntax: None  |  size: 7.96 KB  |  hits: 16  |  expires: Never
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  1. INVENTORY:
  2. Glock, 17 rounds per clip. 3 spare clips.
  3. Baseball bat
  4. Water
  5. Rucksack
  6. Food rations (bread and the like)
  7. Rusty shovel
  8.  
  9. >It's a clear day. You even hear a bird twittering.
  10. >Of course, there's no way this will last.
  11. >For the "H plague" as it's known, has spread to most corners of the world.
  12. >About 70% of mankind have become blubbering idiots, with a penchant for blood.
  13. >As expected, you hear a snarl outside your window.
  14. >Then another.
  15. >And then, another.
  16. >It's clear this little hovel you dug out yesterday won't last.
  17.  
  18. i suggest we stick with melee for the time being, don't gotta kill them, but we should want to disable them
  19. [01:00:55] Tog Sothoth: go for the legs and the like
  20.  
  21. >Packing up your equipment in your rucksack and strapping your Glock to your belt, you make your way outisde the front.
  22. >Before you rush out of the door, you ready your baseball bat.
  23. >They're not directly outside the door, fortunately.
  24. >Peering around, one almost spots you immediately, making a gurgled roar.
  25. >You take an almighty swing at its right leg, hearing the bone crack that never ceases to satisfy you.
  26. >It yelps in pain and falls, alerting the other two.
  27. >No time to ready your Glock for a shot.
  28. >Bringing the bat back up, you smack one away quickly, then disable the other with another well-placed strike under its knee.
  29. >Another down.
  30. >The last one tries to go in for a bite as you turn around, but you're agile enough to dodge it, even if just by a centimetre.
  31. >As the other two zombies flop around on the floor uselessly, you take a chance.
  32. >For a final time, your weapon is raised.
  33. >The final enemy hasn't turned yet, and so you strike the back of its head.
  34. >A loud break.
  35. >Blood trickles out.
  36. >Now you have a chance. You run to the nearest "safe" building, far from the other two.
  37. >Peering round the corner, you see a few more infected... And a supermarket.
  38.  
  39. [01:19:51] Ryan "Monk": I think we should use a stealth approach. Stick to the any alleys or areas where we can't be easily spotted. It sounds like a loud noise will alert them, IE smacking them in the back of the head with a baseball bat.
  40. [01:21:37] Ryan "Monk": Look for a car with a blinking read light in the dash, then throw a rock at it. Car alarm turns on, and calmly walk to the store.
  41.  
  42. >With the knowledge you can't possibly take them all out, you decide to move around the cars.
  43. >There's no way you're getting past that one in front of the store without a fight however.
  44. >Keeping your body close to the ground, you move from vehicle to vehicle.
  45. >Thank goodness for that school bus, although it doesn't bear to think about the fate of those who were inside.
  46. >You see two of them grouped together, not exactly ideal, but they're far from your target.
  47. >Sliding along the side of the bus, you slip past them.
  48. >A low grumble alerts you, and your heart rate escalates.
  49. >A drop of sweat hits the ground.
  50. >Wait a few moments.
  51. >You're certain they aren't aware of you.
  52. >One of them looked like they didn't have a nose in the first place.
  53. >The other few zombies are nowhere near you, so you make a move.
  54. >Ducking behind a Land Rover, you hear the beep.
  55. >Fuck.
  56. >The alarm is on.
  57. >There's a small commotion from the afflicted ones but they don't seem to care. No obvious food for them.
  58. >Wait, the alarm is on.
  59. >Closing in on the supermarket door, you get behind a van.
  60. >The store is in spitting distance now.
  61. >You scan the floor and see a small stone.
  62. >Only got one shot at this.
  63. >You launch it into the air.
  64. >It hits the Land Rover, emitting the sound.
  65. >The zombies begin to growl and burble, all simultaneously running towards it.
  66. >And you saunter on into the store.
  67. >For a supermarket, there isn't much supplies here.
  68. >Must've been drained by other survivors.
  69. >You pick up what food you can, cereals, breads, fruit, filling the rucksack.
  70. >In the corner of your eye, something gleams.
  71. >There's a machete.
  72. >Walk over, and pick it up.
  73. >As you spy another exit in the back, you hear the shattering of glass.
  74. >Just in time.
  75. >Run towards it, and find yourself in the storage.
  76.  
  77. [01:48:45] Ryan "Monk": Okay, by the time we barricaded the door it'd probably wouldn't matter too much. Alright, if it's a typical grocery store, there is a probably a loading dock in the back, lets head in the that direction. Keep our eyes open for anything that might be useful.
  78. [01:50:28] Ryan "Monk": Yes. Lets keep that nifty machete ready.
  79.  
  80. >At a glance, the room has nothing useful to barricade the door behind you.
  81. >Hopefully, the creatures are simply too stupid to work one.
  82. >Better safe than sorry though, right?
  83. >Bring out your newest weapon.
  84. >Going through the seperate aisles of surplus without picking anything up seems stupid, but there is no time, and your rucksack is nearly full.
  85. >The only thing that could be of any help that you notice are some small screws.
  86. >Into your pocket they go.
  87. >Coming near the end of the storage room, you see one final door.
  88. >Unsure of what you may find however, you open it silently then get behind cover.
  89. >Popping your head out to observe, a zombie emits a screech inches from you.
  90. >Shit.
  91. >Stabbing at the thing, it falls to the floor with a large hole in its face.
  92. >It leaves a bloody stain on your jacket and the floor.
  93. >Shame there's no dry-cleaners anymore.
  94. >You see a couple more of the shamblers racing towards you.
  95. >They have quite a ways to go however.
  96. >Put your machete away for now, and whip out your pistol.
  97. >Maybe all those "wasted years" playing video games would finally pay off.
  98. >They'd damn well better.
  99. >As you look down the iron-sights, you notice the weapon fits your palm like a glove.
  100. >*KCHEW-KCHEW*
  101. >One zombie down.
  102. >On the floor, that is. No way you could've killed it, after all this was only the 2nd time you've ever used a gun.
  103. >Its legs are nothing but shot, though. (pun totally intended)
  104. >The last one is about 20 metres away, enough time for you to pull off something you've wanted to do for a long time.
  105. >Drawing out the blade, you holster your gun.
  106. >10 metres away...
  107. >Closing in on you it lets out a blood-curdling scream.
  108. >5 metres away...
  109. >*SCHLNK*
  110. >On the floor lies not a head as you intended, but an arm.
  111. >Fuck.
  112. >Despite crimson flowing from its shoulder, you're too slow to react and receive a blow to the face from the zombie.
  113. >Backing off, you try once again to render the creature useless.
  114. >Duck under another swing, and cut at its leg.
  115. >Past the knee, it falls off, and the creature falls over.
  116. >Not before it grabs you.
  117. >Your face makes contact with the concrete, slamming your jaw.
  118. >A small trickle of blood makes its way down your neck.
  119. >Opening your eyes again, you see more of them behind some wrecked transport.
  120. >Giving the zombie an almighty kick to the face, you scramble back on your feet.
  121. >...They've spotted you.
  122. >There must be at least 7 or 8 of them.
  123. >No time to count.
  124.  
  125. Run into unknown alleyway to your right.
  126.  
  127. [02:31:51] Connor "Shiggler": >With all other options exhausted, you head towards an alleyway to your right.
  128. >The pounding of feet behind you gets progresseively louder as you go along, but you know you cannot turn around.
  129. >Thankfully, as you turn in they're still a way aways from you.
  130. >The alleyway is long and narrow, so hopefully these zombies will end up tripping over themselves.
  131. >You hear them grumbling and gurgling as they turn the corner.
  132. >As you feel a stitch coming on, a sort of twisted miracle happens.
  133. >The alleyway shoots off into three different lanes, but in one of them is a dumpster.
  134. >Before the zombies can figure out what you're doing, you're inside it.
  135. >It stinks like death, most likely because
  136. >HOLY SHIT THERE'S HUMAN REMAINS.
  137. >Grab your mouth to stop yourself screaming.
  138. >The pitter-patter of thunderous footsteps is getting louder, and your heart is pounding faster.
  139. >If this doesn't work...
  140.  
  141. >When we last left off, we were stuck in a dumpster, beside human remains.
  142. >The stench is horrid, it's definitely rotting.
  143. >But the zombies are still chasing after you, and you're unsure if they'll fall for your trick.