- HOW TO PLAY:
- Use http://www.wizards.com/dnd/dice/dice.htm and roll a D20 (You may choose between the classes listed under the number you rolled or roll again to decide which of the classes to use). If you are in a high ticket server you may choose to reroll Once either team has lost 400 tickets, this is the only time you may reroll in game.
- (BONUS CHALLENGE: Bait the Hook)
- This challenge was created to help incite rage in your enemies by not only being better then them, but looking like a tool in the process. Simply get 1337 kills on a gun of your choice and equip the corresponding proficiency tag. This gun is now considered "retired", and you may not use it until you achieve 1337 kills on another gun. Using the proficiency tag along side of an Accuracy or Nemesis or completing this challenge with a statistically inferior gun (T88/LSAT/PP19/ETC) Increases the likelihood of Tushy tantrums.
- (BONUS CHALLENGE:Check'em)
- AT the end of the round check the scoreboard
- If doubles (Ex: 2133) You must use frag rounds until you get 5 kills with it.
- If triples (Ex: 1555) You must use an equipment until you get 5 kills with it
- If Quads (Ex:4444) You must play an entire match knife only.
- If Lucky (triple 7) You may choose the classes for anyone playing the roulette with you.
- ROULETTE CLASSES:
- 1.Hags mode:
- 870 stock with the Rocket launcher and AT mines. You do not play the objective, you nuke it and everyone on it then spread salt over it so nothing grows there again.
- 1b.SANIC:
- Any shotgun with Buckshot, Extended mags, G18, any class. You've got to go fast. No stopping for anything, no crouching, don't ever go prone.
- 2.Demoman:
- Jackhammer with frags and C4 , toss C4 everywhere and detonate with the gun. Yell Boom alot and make TF2 references. Alt: Medic with Jackhammer/LVG
- 2b.The longshot:
- Siaga 7x/Frags/Emag Use the scope to trick enemies into thinking your a pansy recon, then apply frag rounds in and around their mouth
- 3.Child soldier:
- RPK no attachments, switch to default camo, and equip the mortar. You cannot use your ammo box, you don't have ammo to give out.
- 3b.Blinded by the light:
- Take your Raifu, strip her down and toss on a tac light.
- 4.The Van Pelt:
- Naked Bolt-action sniper rifle, it reminds me of the hunt.
- 4b.Quiet time:
- Choose between The Famas, G36, M60, and the M40. Now attach an INV scope and a suppressor with your choice for the remaining attachment and grab a silenced pistol. If you have friends in game on the other team you must whisper the lullaby "hush little baby" as you hunt them.
- 5.Future soldier:
- Recon running UMP-45 with Laser sight, INV scope, Scoped .44 and Mav. switch to navy blue camo.
- 5b.Badgered:
- P90 kobra/Supressor/Laser, Medkit and 93R. Don't be a catfish, make sure you prone when you're capping an objective and reload constantly. Don't forget to quote his youtube videos
- 6.GET OUT OF HERE:
- AKS-74u with PSO-1 and suppressor, you've got that shit fully upgraded, STALKER. A true STALKER is always prepared, so Squad Ammo is your best bet.
- 6b.Gone shopping:
- Any class, choose basic loadout with naked starter gun, after each firefight pick up a new kit. Swap to a new kit after every firefight.
- 7.Praise the Sun:
- Suppressed P-90 with tac light, Smoke grenades, and tac light pistol. Light stays on at all times. You are the sun creeping over the horizon, its your time to shine.
- 7b.Counterproductive:
- M5k INV/TacLight/Suppressor. Jesus christ why?
- 8."premature" evisceration:
- 320 Buck, Rex, and Sprint. No rifles for you, just the pro-pipe and your sidearm. Try not to get too excited and "pop" off before you get there aye?
- 8b.TRIPLE O RATED:
- Scar-L Irons/Uslung/LS and 320 buck, vault everything.
- 9.The Airsoft master:
- M39, SKS, or M417 with Foregrip/supressor, US sights , plus the G17 suppressed, run jungle camo and get those Tactakills bro.
- 10.The freeman:
- MP7 USholo/laser/Emags with the .44. RPG. Wake up and smell the ashes(UPDATE:Crossbow is an alternative)
- 10b.
- 11.Reroll until you get an even number.
- If you're gonna roll for a modifier roll until you get an odd number.
- 11b.Reroll until you get an odd number.
- If you're gonna roll for a modifier roll until you get an even number
- 12.Bulletsman:
- Famas (F2000 if you're Belgian) with 6x/bipod/Heavybarrel. You are bulletsman, defender of spraying wildly.
- 12b.Bulletsman Lite:
- ACW-R with 6x/Hbar/bipod.
- 12c.Bulletsman Heavy:
- MG36 6x/Bipod/Hbar.
- 13.mUhamMAD:
- Naked AK-74u/RPG/AT mines. Use rockets on infantry and booby trap vehicle spawns. If you kill a vehicle shoot your gun in the air and praise allah!
- 13b.
- 14.Prochangalang:
- PKP decked out with Irons/bipod/laser(or Tac). No ADS, ever, its the pecheneg ffs.
- 14b.Cant stop the rock:
- 240b Irons/FG/LS(Or Tac) No ADS, you cant stop!
- 15.Aek Junior:
- 93r as your primary, run medic with medkits.
- 15b.
- 16.Bullets man 2:Try harder(electric bogaloo):
- M16A4 with Rifle scope, laser, and foregrip. Sure its retarded, but so are you for playing this roulette. Add the silenced G18 too, on single shot.
- 16.
- 17.Don't call it a comeback:
- Mg36 INRV/Silencer/foregrip, Dice ruined then fixed the MG36, but its back now and needs some loving!(Masochists may choose to switch out the MG36 for the T88)
- 17b.
- 18.The Viking pubstar:
- 870 with 6x/Emags/Slugs on any class but recon. "sniping is fer Puus-zhes"
- 18b.
- 19.M16LG:
- Naked M16A3, you don't need the Kobra/FG/HB its already a laser.
- 19b.
- 20.LAZERMAN:
- M5K Acog/Laser/Emag, G17 with Soflam, Tactically blind the shit out of your enemies by aiming the soflam at chokepoints
- 20b.
- Battlefield modifiers:
- this is optional, feel free to roll for an extra challenge.
- 1.Man of honor: You do not accept revives because that's dishonoraburrr
- 2.Lone wolf: You cannot join a squad, if you need to use a spawn beacon create a squad and lock it, drop the squad if someone gets in.
- 3.Old fashioned: Back in your day you walked uphill both ways to knife a camper. So relive your glory days and don't touch those newfangled "V-hickles"
- 4.Training Day: find the lowest ranking soldier in the game and join his squad, you need to follow him and keep him alive as best as possible. If your rookie dies write a an obituary and post it in the general.
- 5.Taxi: Grab a Fast mover and stay in the driver seat. try and pick up friendlies and get them to enemy objectives. IF you die grab another vehicle.
- 6.Anarchy!: If your current server has any banned weapons or strategies (no soflams+jav) you must use them until you get banned or the round ends. If there are multiple banned items try and use as many as possible, Fuck the system!
- 7.Story Time: If you don't have a full squad reroll, if you do you and your squad must run the SP classes (see below). There cannot be more than one of each setup so work it out amongst yourselves.
- 8.Blue tinted glasses: No reviving, no medkits, no Ammo kits, no spawn beacons, no recon gadgets, No repairing, and no PTFOing. Treat all game modes like TDM, use attack choppers as taxi's and generally be useless.
- 9.Secret Service: Join a squad of randoms, you must protect the squad leader at best as possible. If you have a group of bros playing you may have them choose to join you with this modifier and ignore their modifier.
- 10.Making the most of it: You a medic? Defib an enemy. Engi? That recon could use a spotweld. If you're recon and your class doesn't give you a mav reroll.If you're a support and you have the Mortar may god have mercy on your soul
- 11.The Four horsemen: If you have a squad of bros, everyone runs the class you wind up with.
- 12.Motherland: go into your option menu and switch the voiceover language to Russian
- -SP CLASSES-
- 25.Montes: M240 with M145/Bipod/Emag/M9 and default camo. He was there for you, keep his memory alive by using his gun.
- 26.Campo:M4A1 w/USholo or the Mk.11 w/USholo/straightpull with the M9 and Default camo
- 27.Matkovic:M16A3 w/USholo M9 medkit and Paratrooper camo
- 28.Blackburn:Acog M416 or Acog M4A1, M9 and default camo
- 29.Dimitri:As-val w/Kobra/Emag or AKS74u w/Tac/Kobra, MP443 and Black camo
- -MASOCHIST ROULETTE-
- Same deal as before, the setups are just less forgiving. Abandon hope all ye with positive K/D.
- 1.Solid SNNAAAKKEEE:Recon, Silenced 1911 with tugs and navy blue camo.
- 2.The Mist: 320 Smoke and knife only. run urban camo to blend in better
- 3.Straight up G:QBU/FG/SUP SUP.M9 soflam Squad cover.Toss on whichever scope has the highest magnification and remember, GGGEEEE hates you.
- 4.Cowboy up: .44 only, no manual reloads.
- 5.Red LOBster: LVG with grenade perk, once you run out of nades you stick to the knife till you find ammo
- 6.Dreadnought: You return from the dead to fight for the Holy Imperium of Man once again. Support, M60 with Foregrip and Laser, Squad Suppression perk. You can only walk, no sprinting, crouching or going prone. Never ADS, once you acquire a target keep shooting until it's dead.
- 7.Badger me this: Rex only on engineer.
- 8.Bullshit: Bolt action rifle with Irons/Bipod/Suppressor, if you kill me with it that's bullshit.
- 8.DANGER DANGER:Time to push it to the limit, pull out those defib paddles and go hunting. You may use a M9, MP443, or G17 for those Long range shootouts, but if they're close you rush that mofo. If you see a friendly running the same class YOU MUST play Pattycake.
- 9.Retard Magnet: Grab the .44 and claymores. Place claymores strategically and use the .44 to draw the enemy into your trap.