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Videogame Concept: Mushroom Magician

By: Rhuen on Jul 25th, 2013  |  syntax: None  |  size: 3.07 KB  |  hits: 20  |  expires: Never
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  1. Name: Mushroom Magician
  2.  
  3. Type: Action/Adventure (Platformer)
  4.  
  5. Genre: Sci-fi / Fantasy
  6.  
  7. Setting: Takes place over six stages. All but the sixth are part of Ravashira. In the sixth the Mushroom Magician travels to another dimension.
  8.  
  9. Stage 1: Town (an old world feel small town, jumping over roof tops)
  10.  
  11. Stage 2: Island (Starts out forests, becomes high tech tunnels)
  12.  
  13. Stage 3: Haunted Mansion (a haunted mansion with shifting geometry)
  14.  
  15. Stage 4: Ice Flow (icey areas over flowing waters)
  16.  
  17. Stage 5: Crystal Caverns (blue, green, and pink crystal filled caves)
  18.  
  19. Stage 6: Nightmare Land (a twisted horror themed place right out of the merged mindscapes of Geiger and Lovecraft)
  20.  
  21. Back story:
  22.    The son of Stratos and Hyatha-Aria is a gifted magician even at a young age thanks to being raised in the now renamed and open to the public at large school for adventurers and magicians Stratalia. He travels about, despite being young, the local areas seeking adventure and to help people out. He is liked by the local towns people, as seen in stage 1 where he chases off Blue Blobs and other small monsters that are rading food stores in town. Things however quickly grow darker as the mysterious Sally leads him on paths to greater adventur and glory.
  23.  
  24. Characters:
  25.  
  26. Jinron-Lia (AKA: The Mushroom Magician): A young boy, somewhere between eight and twelve years old. He wears a purple magician’s outfit and a mushroom shaped hat with white spots and a white strap over the sides of his head hiding his ears and under his chin. He is a gifted magician with mushroom themed potions and spells, and some odd feral slash attacks when his anger meter gets high.
  27.  
  28. Gameplay:
  29.    A short 2-D platformer designed for handheld systems. The player progresses from the left side of the screen too the right collecting power ups and fighting monsters. As the player fights an “anger gauge” fills up. When its full the player can pull off a boosted mode where the Mushroom Magician uses vicious slashing claw like moves and higher level spells.
  30.  
  31.    The game is designed as a kind of oxymoron. The cover should depict a young anime style semi-chibi boy (The Mushroom magician) jumping towards the foreground while holding cartoon mushrooms and a potion bottle with Blue Blobs and other lower level cartoony monsters in the background. The game however despite its cartoony old school apperance has creepy dark moments. Sally the mysterious pale woman whispers in a creepy voice, ideas of absolute good and evil, absolute right and wrong, into the ears and mind of the Mushroom Magician on his adventures. She is also the one after the first stage who tells him where he should journey too for special power ups and to “help people”. She eventually even teleports him to the Hell of Madness to retrieve a special item, the Mirror of Syris. Which he travels too via a mirror in his father’s office.
  32.  
  33.    The cut scenes will also depict very mature themes, such as dark family secrets, bizare twists, and how good intentions can cause terrible outcomes. All the while, while having upbeat music and that cartoony look to it.