Pastebin launched a little side project called HostCabi.net, check it out ;-)Don't like ads? PRO users don't see any ads ;-)
Guest

NPC List

By: PonyStrangler on Nov 26th, 2013  |  syntax: None  |  size: 11.55 KB  |  hits: 354  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. *****
  2. Belltower, a Nightblade (Captain) of the Night Guard, 1HP, 50DR
  3.  
  4. Appearance: an animated, plush Night Guard doll with purple bat wings/ears, and black/red cat's eyes. Seems to live off puns. Bright and cheery, has a snark for every situation. Trapped in a nearly invincible doll with a dim glowing rune instead of Marks. Has excellent perception despite being a doll, though gets somewhat tired due to being unadjusted to her new body. Can make lantern gems flicker and is able to communicate, with some stress, in a direct mind-to-mind function, including laughter or sighs. Can stick to nearly any surface with her 'hooves'. Hails from a place called The Moors. Only known relation being a daughter. Was part of General Twisted Wing's hoofpicked unit, little else has been shared.
  5.  
  6. Cutie Mark: Unknown.
  7.  
  8. Abilities: Expert Perception+6
  9.  
  10. Relationship: carried around by Jeff as a lookout.
  11.  
  12. *****
  13. Bren, real name Tenbren; work boss for Razorback Fortress: 200HP, 2DR
  14.  
  15. Appearance: a slightly larger than average, full body ochre unicorn. Stern, hard-edged with an uncharacteristic Western accent, but treats her workers fairly. An excellent manager and work boss, knows the ins and outs of construction extraordinarily well. Her team is one of the best in the business as they've been known to set up small buildings in less than a day. Denra recommended her to Princess Luna as an old friend's favor. Seems to have a thing for smooth talkers.
  16.  
  17. Abilities: Basic Recovery, Expert Melee+2, Master Bartering+2, Master Casting+2, Master Negotiation+2
  18.  
  19. *****
  20. Caliya: 150HP, 3DR
  21.  
  22. (Quick, Stealthy)
  23.  
  24. Appearance: a ragged earth pony with a grey coat. Slightly insane. Often a flesh eater. Highly stealthy opponent. He tracks his enemies through scent and sound, keeping his eyes closed unless attacking an enemy. Was thoroughly burnt during a prairie fire. Weak to light, as he does not travel at night. Has recovered some of his former vitality after being challenged and left alone at the Crystal Waypoint Station. The Operators return on the first day of winter to recover a set of 3 power crystals, necessary for warming and lighting their in-progress Fortress. After Zoo had utilized his Party Games skill, calming him, Crazed attacked, missing with a shotgun slug, nearly landing a painful blow on the earth pony. After countering and riposting Crazed in a violent manner, he remained aware enough to let the Operators trade two heat stones for the power crystals, and his unique blade for one of Clemency's kukri's. It is unknown whether or not he has recovered his mind. Only time will tell.
  25.  
  26. Cutie Mark: burnt away
  27.  
  28. Status: has disappeared from the Crystal Waypoint Station. A lone set of hoof prints sometimes following the train tracks leading towards Waypoint, a small track switching station in the center of Equestria, have been found at several locations, but disappear again and again.
  29.  
  30. Abilities: Basic Perception, Basic Wilderness Survival, Expert Ambush, Expert Melee, Expert Stealth
  31.  
  32. Item: Kukri (Clemency)
  33.  
  34. Relationship: amused by the Operators.
  35.  
  36. *****
  37. Denra: 120HP, 2DR
  38.  
  39. (Aggressive, Natural Speaker, Scarred)
  40.  
  41. Appearance: A well groomed, wavy coated unicorn with a bronze horn ring that does not disintegrate under extensive magical use. Enjoys fine cigars sometimes. Light yellow eyes and coat, somber mood, talkative, knowledgeable. Prone to offering advice only when questioned. Does not enjoy alcohol as it makes him ill. Offered diplomatic assignments when it suited him. Has become a free agent and is living the life of a mercenary due to recent events. Clean, thin scar above and below left eye. Has developed an aggressive, efficient manner of ranged combat based around area denial. Has adapted well to his new life of being a mercenary, often in the employ of gryphon warlords. Seems to have some disdain for the city of Las Pegasus.
  42.  
  43. Cutie Mark: Sword and Quill, crossed over parchment
  44.  
  45. Status: Former VIP diplomat to Princess Celestia, resigned neutrally. Is now a mercenary for the gryphon kingdoms. Appears randomly.
  46.  
  47. Abilities: Basic Intimidate+4, Basic Melee+4, Expert Casting+4, Expert Elemental Lance+4, Master Negotiation/Barter+4, Master Teleport+4, Master Translocate+4
  48.  
  49. Relationship: Married but to whom is unknown.
  50. -Was friends with an Operator, carries the stigma of his death with him.
  51.  
  52. *****
  53. Frosty, Bearshark: 300HP, 2DR
  54.  
  55. (Aggressive, Animalistic, Mindless, Slow)
  56.  
  57. Appearance: A large creature. An accumulation and mismatch of parts, with the body of a bear, the head and tail of some sort of shark, always baring its teeth and growling. A very unusual and intimidating creature. This creature was an abomination creation. Almost always accompanied by 'Boogie'. Not much is known yet about this creature. Will absolutely not take a shower.
  58.  
  59. Status: Alive, aggressive and protective of it's master
  60.  
  61. Abilities: Expert Ambush+2, Expert Intimidation+2, Expert Melee+2, Expert Perception+2
  62.  
  63. *****
  64. Linara: 150HP, 2DR
  65.  
  66. Appearance: an average sized bright gold pegasi mare, often wearing white hoofboots. Had been crushing Lucky's businesses in a quiet attempt at a takeover. After discovering Sox in her domed mansion and entering combat, was eventually brought down by the thief after being stunned with assistance from Thrill. Her home ransacked, all her valuables taken, she can no longer attempt to take over Las Pegasus. For all intents and purposes, completely ruined.
  67.  
  68. Cutie Mark: a large, dark gold coin with a Pegasi rune
  69.  
  70. Status: Kicked out of Las Pegasus, stripped of all her possessions. Whereabouts unknown.
  71.  
  72. Abilities: Resist Damage, Basic Speed, Basic Melee+10, Expert Intimidation+2, Expert Negotiation+2, Expert Bartering+4
  73.  
  74. *****
  75. Lucky, Black Market Owner, 80HP, 1DR
  76.  
  77. (Brazen, Crippled, Smooth Negotiator)
  78.  
  79. Appearance: Larger than most pegasi, though nowhere near Twisted's size, Lucky is the protector of Las Pegasus, and directs where it travels to. Is always giving out business advice, never taking a single Bit for such. Owns 'Lucky's Bar', a dome shaped cloud building with a green sign, LUCKY'S BAR in gold lettering. The U is a ponyshoe. She has lost her right wing down to the shoulder blade, leaving streaks of grey in her coat. The tips of her ears are missing, presumably sliced off. Right eye missing, covered by a red eye-patch with cursive L in gold lettering. Cracked rear hooves covered by protective hoofboots, able to walk with some difficulty thanks to Spiral. May have traces of internal injuries. An unhappy pegasus, due to a lost bet and a following spate of violence. Her power had waned considerably, though is now in the process of rebuilding Las Pegasus to it's former glory. She is highly thought of by pegasi. Has made negotiations with Sox and Spiral to appear at the Fortress from time to time
  80.  
  81. Cutie Mark: A round bed with a sleeping pegasus on it, a single gold star above.
  82.  
  83. Status: Expanding Las Pegasus and the Black Market.
  84.  
  85. Abilities: Basic Melee-2, Expert Bartering+2, Expert Appraisal+4, Expert Negotiation+4
  86.  
  87. *****
  88. Mercy, Enforcer: 100HP, 2DR.
  89.  
  90. (Aloof, Quiet, Reserved, Scarred, Stealthy, Traumatized)
  91.  
  92. Appearance: a slightly larger than normal, bright white pegasus mare. An expert in stealth and, formerly, tracking down Bits for Linara. After being frightened by Sapper's aggressive Night Blade ambush, nearly tearing her trachea out, McSister's precise Flame Artifact powered shot tore a jagged, scorched hole through the left side of her neck. While attempting to flee, she was brutally knocked out by Jeff, Clemency, and Sapper, then treated for injuries sustained by Jeff and Oingo afterwards before she could bleed out. While Mercy was unable to identify her attackers, she does remember two calming voices from when she was fading in and out of consciousness. Her Bits with left with her after being assaulted. Somewhat recovered after spending most of her time drinking at Lucky's Bar. Puts on a brave face but shows intermediate signs of PTSD. Lurks the Fortress's outside perimeter, always under stealth. Alcohol disappears from the mess hall sometimes, as well as food, the only clue as to her continued existence at the Fortress.
  93.  
  94. Status: Formerly stuck in Las Pegasus with nowhere to go. Now working for Razorback as an Enforcer.
  95.  
  96. Cutie Mark: a pair of white, spiked ponyshoes, nearly invisible against her coat.
  97.  
  98. Abilities: Basic Perception, Basic Speed, Basic Melee+2, Basic Negotiation+2, Basic Auto-Ambush+4, Basic Auto-Stealth+4 (White), Expert Evasion+2
  99. Lost Abilities: Basic Intimidation+4
  100.  
  101. Relationship: Somewhat friendly with Pella, very poor with Operators
  102.  
  103. *****
  104. Empress Silver, ?????: 5,000HP, 20DR
  105.  
  106. Appearance: a giant silver pony. Deep, glowing green eyes, double rows of bright white fangs.
  107.  
  108. Status: ?????
  109.  
  110. Abilities: Master Creativity+4, Master Negotiation+4, Grandmaster Warp Shift+10
  111.  
  112. Unique Ability: ?????
  113.  
  114. Relationship: ?????
  115.  
  116. *****
  117. Pella, 80HP, 1DR
  118.  
  119. (Cheery, Hostess, Natural Speaker, Quick)
  120.  
  121. Appearance: a slender, average sized, always cheery pegasus. Blue coat, pink wings and mane with an eternally smiling expression. Knows how to handle drunks, food, and beverages with a cheery, slightly coy attitude. Quick witted and fleet of hoof, Pella is more than capable of memorizing 20 orders at a time. Formerly a barmare at Lucky's Tavern, now in the Razorback's employ now that Lucky has expanded Las Pegasus significantly. Strained relations with Mercy.
  122.  
  123. Cutie Mark: a blue mug topped with pink foam
  124.  
  125. Status: hostess & cook/server in Razorback's Mess Hall.
  126.  
  127. Abilities: Basic Speed, Basic Melee+2, Basic Intimidate+4, Expert Evasion+4, Expert Negotiation+4
  128.  
  129. Relationship: In a herd with Esera (lead) and Dante.
  130.  
  131. *****
  132. Tipper, Doctor: 140HP, 2DR
  133.  
  134. (Brash, Healer, Motherly, Stern)
  135.  
  136. Appearance: an aged, stern, faded pink unicorn. Formerly working for the Day and Royal Guard as their main healer, she can no longer handle the stresses of caring for much of the Guard's ills. A consumate professional, Tipsy, as she's known by many of the guard, takes a severe no-nonsense approach to all of her patients, enforcing strict rules of relaxation, short visits, and ESPECIALLY no riling up or otherwise exciting a patient for any reason. Does not tend to socialize much, thus tends to spend her hours reading through medical guides and books, as well as sorting through supplies constantly.
  137.  
  138. Cutie Mark: a blanket topped by a bandage and a syringe.
  139.  
  140. Status: main doctor at the clinic in the Fortress
  141.  
  142. Abilities: Auto-Regenerate+2, Basic Melee, Expert Research, Expert Casting+4, Expert Psychokinesis+4, Expert Recovery+6
  143.  
  144. *****
  145.  
  146. Warden, Changeling General: 350 HP, 5DR
  147.  
  148. (Armored, Leader, Purposeful)
  149.  
  150. Appearance: a much larger than average Changeling covered in scars and burns. His head and horn seem to have healed over most wounds, yet the rest are carried as trophies and battle scars. His command is nearly complete, as he only reports to Queen Chrysalis. His utter loyalty is inspiring as he aids the rebuilding of the Hive from a terrible battle a year ago. He seems to be unable to speak, instead able to pantomime smiling, frowning, and other small expressions. He expresses himself by body language and gestures. Seems to understand history quite well, picking up cues from the Operators, answering them as he can. It does not seem as if he is capable of the same creation of text and runes that Roust performs normally.
  151.  
  152. Cutie Mark: none.
  153.  
  154. Status: General of the Hive, Queen Chrysalis' second in command
  155.  
  156. Abilities: Resist Damage, Basic Evasion, Basic Intimidate+2, Basic Fearless+2, Expert Shapeshifting, Expert Leadership, Expert Stealth+2, Expert Melee+3, Expert Psychokinesis+4
  157.  
  158. Relationship: friendly with the Operators.