- *****
- 'Anon', ???: 1HP, 50DR
- Abilities: Unknown, Grandmaster Negotiation+4
- Appearance: a green skinned humanoid, approximately 7' tall, with a slightly masculine build. Prefers formal suits, but will wear informal if a dismal event occurs. Sometimes wears a mask, also green. Often chides and insults the Operators for poor valor, and rewards them well for exceptional performance. Does not appear to have been in this world very long, but has been noticed by Naliyna at some time in the past. He seems to be some form of gestalt created by the Operators, though that is merely one possibility. It is unknown if he is free, or merely acting in Razorback's shared interests. In such a case, he may be their prisoner, without the Operators themselves knowing it.
- Relationship: 'Anon' seems to have taken a great deal of interest in Thrill's relationship with Naliyna, referring to another being at times in a mildly hostile manner. Although this cannot be considered a relationship per se, there seems to be a heavily vested interest in their shared well being, more so than to the other Operators.
- *****
- Claren, Black Guard (???): 240HP, 2DR (+2DR from armor)
- (Addiction: Alcohol, Apathetic, Passive-Aggressive, Quiet, Slow, Veteran: Combat)
- Appearance: a heavily muscled earth pony mare with a rusty/dirty looking gold coat and bright amber eyes. Was next in line to, and nearly as large as, the Royal Day Guard Captain, she considered it just a job to go home from. Scarred muzzle, one jagged scar running across right Mark, caused by Roust in a duel and partially healed afterwards, painful to touch. Large burn behind right Mark, 5" circle, faded now. Covered in hundreds of small, jagged scars, from above her hooves to below her ears, beneath her coat. Rarely quiet and reserved, is moderately easy to irritate. Mentally and physically alert whenever not drinking. A hard drinker and barely competent fighter. Infrequent, random sleeper, Claren does not seem to have a circadian rhythm, only waking up and falling asleep when she wants to; snores loudly. Suffers from mild psychoses when in combat proper. Her psyche has changed, somewhat negatively, over the course of her time with Razorback, losing her reserved demeanor and normally gentle mentality. Is coolly analytical and somewhat unforgiving when she isn't drunk. Doesn't seem to care about much of anything besides her garden, booze, and attempting to socialize at this point. There's something odd about the way she's acting at the moment. Has a pain+blood fetish...
- -Has a lit, warmed garden plot. Unknown black, white, and red seeds planted, 10 of each. Takes care of it several times daily, can usually be found passed out in the center.
- Addiction: Alcohol (80%)
- Cutie Mark: Half a kite shield separated, one red and one blue, overlaid on a fortress. Right Mark carries a jagged scar, caused by Roust in a duel.
- Status: former Commander of the Royal Day Guard. Traveling with Razorback. Free Agent.
- Abilities: Resist Damage, Basic Negotiation, Basic Speed (CHARGING ATTACKS ONLY), Basic Intimidation, Basic Leadership, Basic Painter+1, Expert Melee+2 (-2 to all rolls when drunk)
- FEARLESS: cannot be Intimidated or Demoralized normally
- Shared Ability: ???
- Unique Ability: BLOODLUST: Roll 1d6+1, gain +X on CHARGING ATTACKS ONLY where X is the number of successes & -X HP every offensive action taken where X is the number of successes. This ability lasts until combat ends or Claren is knocked out/killed. (+2 to Bloodlust while drunk)
- Items:
- -Royal Guardian armor, +2 DR (Causes Slow trait; Resist Damage while worn, heat enchanted) - Damaged
- -Royal Guardian hoofboots (Float enchanted, -75% weight) = Damaged
- -Battery Chain: a small piece of the Battery artifact dipped in glass, connected to a sturdy bronze chain. Effective at removing radioactive particulate over time.
- Relationship: McSister (Human/Pony Relations). Greatly enjoys his company.
- At ease with LONT, Hollow, and Filth.
- Friendly all other Operators.
- *****
- Esera, AKA: 'Boogie', Unicorn: 80HP, 1DR
- (Frail, Passive-Aggressive, Sadist, Slow)
- Appearance: A young, light grey (almost white) unicorn covered in mud and dirt, small and petite with a dark brown mane; bright sunglow yellow eyes. Her frail stature makes her appear weak an non-intimidating, although they'd be wrong; dead wrong. Very unkempt, wears a dark grey robe and hood. Usually nervous or aggressive when dealing and conversing with other sentient beings. An enigmatic necromancer cultist with highly anti-social behavior and easily offended. Tends to be fairly distant with others, although tries her best to get past her anti-social hurdle. Has some very strange tastes and interests. Is well educated in the arts of magic casting and necromancy. Almost always accompanied by her pet bearshark/chimera/thralls. Formerly a necromancer's apprentice, left to complete her ritual of initiation. Returned with Dante and the Operators. Shares a deep personal bond with her herd, and Dante in particular; slightly ashamed of her mistakes towards him. Has an obvious watersports fetish. Will not take a fucking shower.
- Status: Alive and well. Living at Razorback Fortress.
- Cutie Mark: covered.
- Abilities: Basic Perception, Basic Intimidation+1, Basic Negotiation+2, Expert Conjuration+4, Expert Enchanting+4, Expert Teleport+2, Master Casting+6, Master Necromancy+8,
- Relationship: Dante & Pella; shares a strong bond with their herd. Unsure and uneasy with the other Operators; hasn't met or really conversed with them at all.
- *****
- Naliyna, Crystal Pony: 110HP, 1DR
- (Affectionate, Calm, Elite: Senses, Purposeful, Quiet, Slow)
- Appearance: a somewhat dim fuchsia Crystal pony covered in scars, with vibrant deep red eyes. Moves slowly, but in training to regain her former strength and speed. Tries to take care of her coat and mane, though finds it difficult due to the condition her body is in. Half of left ear missing; under left eye, entire head and body covered in deep, sensitive scars. Carries numerous wounds from Sombra's takeover over 1,000 years ago, right Mark having been removed and eaten. Several burns from the Changeling 'incursion' over 1 year ago dot her back. Coat and mane sometimes sparkle. Considered the Empire to be her tomb. Through Thrill refusing her request to execute her, Naliyna understood that she had been, essentially, committing suicide in the Empire. Quiet and affectionate, she speaks about her past with no reserve. Mentality strong and at ease. Has an interest in mechanical and technological applications. Unreserved, will speak her mind at all possible opportunities. New favorite hobbies are: being brushed, hoof massages, and long walks around the Fortress. Accepts Thrill's attentions and affection without restraint, takes all opportunities to enjoy their time together. Seems to have a voyeurism/polygamy fetish...
- Cutie Mark: a coin inlaid on a book under a lens - right Mark missing
- Status: Formerly a street vendor at the Crystal Empire Main Station, now travelling with the Operators. Free Agent.
- Abilities: Resist Damage, Basic Melee, Basic Crystal Runes, Expert Fearless, Expert Bartering+4, Expert Negotiation+4, Expert Perception+4, Expert Revenge+4, Master Appraisal+4
- Learned Runes:
- Cover (*Resist Damage)
- Pull (Minor Psychokinesis)
- Refresh (Minor Recovery)
- Items:
- -Water trapping gem
- -Small heatstone
- Shared Ability: ???
- Unique Ability: EXPERT REVENGE: roll 3x 1d6+4. On a 10, gain 1x Revenge token. For each Revenge token saved up, Naliyna may duplicate ANY pony related ability, once per turn, except for pegasi skills requiring wings, or the necessity of a unicorn horn, that she has seen and is capable of performing. She cannot be held or otherwise immobile to do so.
- Relationship: Thrill Collins (Revenge, 3 tokens). Prefers his company, though slightly possessive.
- *****
- Roust, Vanguard: 500HP, 5DR (100HP, 1DR during post-Molt stage)
- (Armored, Changeling, Inquisitive, Noble, Heavy, Purposeful, Slow)
- Appearance: a massively built, heavily armored Commander Changeling, smaller than the size of a horse. She is very different than the rest of the Vanguards. When she walks, she causes the ground to shake. Her thickly armored hide is much sleeker now, with far more organic, rounded off edges. Roust's back armor seems to be something like a saddle. Compared to Queen Chrysalis, she is roughly 90% her height, weighing a little over 800lbs. Her horn is 75% the length of her Matriarch's, but is somewhat lacking in magic. Inquisitive, curious, and nearly impossible to startle. Wanders unless kept busy, and eats things she finds interesting. Has a very sensitive stomach, oddly enough. This Vanguard can be considered the penultimate Changeling, next to the Warden. Can sometimes perform a powerful frontal stomp, stunning enemies. Has discovered that learning is a necessity, actively studying human physiology and psychology under Hollow. Can now mostly complete sentences, including punctuation. Has shed her original armor and made a proper Nest, including red and blue mushrooms growing on the walls, located below the Pegasi Tower.
- Cutie Mark: 5 berries (blueberry, raspberry, blackberry, strawberry, dewberry) as a 'bowl', a green apple in the bowl, and a vivid red mushroom on top. Yeap.
- Status: Vanguard, released from the Hive to wander freely. Now a Changeling Noble, title: Lady
- Abilities: Resist Damage+1, Basic Speed (once per 4th turn), Basic Changeling Night Vision+2, Basic Shapeshifting+2, Basic Intimidate+3, Basic Psychokinesis+3, Basic Recovery+3, Expert Earth Smash+1, Expert Melee+4
- FEARLESS: cannot be Intimidated or Demoralized normally
- Shared Ability: ???
- Unique Ability: ???
- Relationship: HollowCase. Prefers his company.
- *****
- Sox, Rogue: 120HP, 3DR
- (Ambusher, Chatty, Rogue, Stealthy, Veteran)
- Appearance: a slightly smaller than usual pegasus. Light ocean blue coat and mane. Wears 3 socks, right rear leg formerly left bare, having given that sock to Sapper. Received a specially colored one from Sapper in the Fortress. Mischief ridden, careless, quick, an excellent thief and and even better at tag, high energy. Brings situations to life with her wonton attitude and amusing ideas. Fearless, wears a quirky smile at all times. Likes apples, loves pineapples, but will eat most fruits or vegetables. Seems to enjoy flying almost as much as her duties of being a rogue. Sometimes uses short blades under her primary feathers for open combat, but prefers to cause as much confusion and havoc as possible. Will stun enemies for Sapper. Has OCD on overdrive, everything must be sorted by size, shape, weight, and color. Has taken over accounting for Razorback, co-opting an Alpha locker in the new Fortress for storage of Bits and items to trade, though must be convinced to part with such. Is an apt duelist from learning under her half-sister Twisted Wing's harsh mentorship, and is able to utilize her unique skill during periods of extreme stress, lethal harm directed at Sapper, or under the influence of non-alcoholic drugs. Her outer primary feather had changed color to a bright purple on the top and a stark white on the underside. Likes goading Sapper.
- Cutie Mark: A pair of black wings carrying a coin by the feather tips
- Status: Veteran rogue of Ferron raider clan travelling with the Operators. Free Agent.
- Abilities: Basic Speed, Basic Intimidate+1, Basic Perception+1, Expert Life of The Party+1 (restores Morale), Expert Fearless+1, Expert Ambush+2, Expert Lockpick+2, Expert Melee+2, Expert Sleight of Hoof+2, Expert Stealth+2, Expert Bartering+4, Expert Evasion+4
- Shared Ability: ???
- Unique Ability: EXPERT DOOM RIDE (I'M HERE~!)/(GOT IT~!)/(LATER~!) - Roll 3x 1d6+4. All successes above 2 are counted as damage, bypassing armor. After 1st turn, roll 1d6 & 3x 1d6+4. If 1st roll is 1-3, Sox exits combat after dealing DOOM RIDE's damage and automatically stealing any items the targeted enemy has. If 1st roll is 4-6, will continue to stay in combat. May use all other skills while DOOM RIDE is active. This ability may not last longer than 3 turns, once the 3rd turn is reached, Sox will leave until combat is over.
- Items:
- -Lockpick set
- -Raider Sock: if available to do so, Sapper may roll 1d6. Sox will then come to his aid, stunning enemies and stealing items for that number of turns.
- -Small Pegasi blades: a number of unenchanted, thin steel blades with a hook to anchor around the base of her primary feathers, used in aerial combat. Adds +2 to Melee attacks. Does not use them often, as they're easy to damage.
- -Steel Biteblade: an unenchanted, 8" blade attached to a mouthpiece used for fast attack ambushes and charges. Taken from Linara. Adds +1 damage to Melee attacks. Unused.
- Relationship: Sapper. Prefers his company.
- *****
- Spiral, Marquis: 90HP, 2DR
- (Eidetic Memory, Intellectual, Natural Speaker, Noble)
- Appearance: a bright red unicorn, often dressed in woven spider silk vests. Seems to like cigars from the Vilgren family in the Crystal Empire. An expert on the Everfree Forest and a master of every scientific discipline, Spiral acts as if he knows it all. He does, however, which leads many to believe that his arrogance is unfounded. He does not normally approve of necromancy, and open disdained Princess Luna for having used such in history. Has created a new discipline called 'Magitek' during a shared-mind process with Kraut, and is attempting to adjust to the knowledge of Strangereal worlds and Kraut's memories. He finds it difficult to accept due to his normally peaceful demeanor, and has been suffering from the information/processing overloads. While normally fairly calm, is prone to outbursts of profanity and erratic behavior. Is highly protective and violently opposed to anyone threatening or defaming the Operators.
- -Fatigue Counter: 10 (May only perform 3 actions per round/Scene, otherwise must expend 1 Fatigue Counter)
- -Empathic Link: Kraut. Can sometimes detect emotional or psychological shifts from Kraut, though Spiral may not be able to understand whom such changes are directed at.
- Cutie Mark: white rimmed spectacles layered over several circles
- Status: Intellectual, archivist, historian, and researcher. Formerly of Canterlot Library Underground. Has left Canterlot while the Lunar Princess took over, and joined the Operators at Razorback Fortress, building an underground laboratory and aiding the Operators in their day to day lives.
- Abilities: Expert Bartering, Expert Cooking (Shared), Expert Engineering (Shared), Expert Negotiation+2, Expert Elemental Lance+4, Expert Research+6, Master Translocate+6, Master Teleport+8, Master Casting+9, Master Enchanting+9
- Relationship: A close friend to Kraut. Prefers aiding the Operators.
- Shared Ability: Kraut - Basic Magitek. Magitek is a combination of casting, aggressive quantum & string theory logic, as well as basic technical tools & engineering skills. While this skill does not allow Kraut to enchant items, it does allow him to perform all other basic effects, such as: melding different materials together solidly without a welder and flux, though nowhere near as easily as McSister can, replacing electrical systems with battery/power gem conduits, and replacing electronic inputs such as those of a GPS, wireless headset, or a cell phone with objects that would normally be unsuitable.
- Unique Ability: Expert Elemental Form+10. Spiral has long studied the effects of the various elements on himself, and is capable at drawing their essences into his form, granting him well defined advantages when sorely pressed. This ability may only last 3 turns. If dropped to 2 or less Fatigue Counters, Spiral will automatically teleport himself to a safe distance. If Spiral no longer has any Fatigue Counters, he will pass out, only waking up when the Operation is over. While using Elemental Form, Spiral is limited to his form specific abilities, but may use his normal abilities for 1 Fatigue Counter apiece.
- Air: Expert Melee+8 + 1d6+4 <Wind damage, Expert Evasion+8, 1d6+10 Gryphon Claws, extremely fast movement, may not use Research.
- Earth: Auto-Regen+4, Resist Damage+8, Expert Melee+6, 1x Elemental Lance: Earth+10, very slow movement.
- Flame: Expert Melee+10 + 1d6+4 <Burn damage, 1x Elemental Lance: Fire+10, slow movement.
- Ice: +200 HP/+5DR (Temporary until destroyed), Resist Damage+4, 1x Elemental Lance: Ice+10, cannot move.
- Poison: Expert Evasion+4, Expert Melee+4 + 1d6+4 <Poison damage, 1x Elemental Lance: Poison+10, rapid movement but loses all DR, may not use Research.
- Shadow: Demoralize 1d6+4, Expert Melee+6 + 1d6+4 <Drain Life effect, 1x Elemental Lance: Warp Blade+10, may not use Research.
- *****
- Twisted Wing, former General/Night Guard Executioner: 350HP, 5DR
- (Anti-Authority, Elite: Combat, Natural Leader, Quick)
- Appearance: a stern, demanding, serious anti-authority driven former General of the Night Guard. Dark, royal blue coated pegasus with a short mane. Bright hyacinth blue eyes. Often hides thin blades beneath primary feathers as weapons. Despises Night Guard and leadership figures. Paid for an enchainer's services to enlarge her body beyond it's natural limits, increasing her size to nearly that of Princess Cadence's, hardening and strengthening her skeleton, flesh, and skin, granting her far greater vitality and resistance to harm than any 'normal' pony could achieve, as well as replacing her hooves with a heavy, diamond-like substance. Her left wing joint was crippled by one of the Night Guard Captains after fleeing from the Garden of the Stars, and is bent at a strange angle when unfolded. Able to perform a poorly understood, sonic-barrier shattering burst of speed with a rider, or alone. Leaves tracers behind from feathers whenever moving. Was discovered by Princess Luna having a relationship with a female pegasus Captain of the Royal Guard, before being outcast and disgraced. Displays several violent neuroses near Canterlot or the Crystal Empire. Can use her heavy wings to deal non-lethal stunning blows. Brusque, speaks her mind freely, nearly masculine demeanor and mannerisms. Master of insults and swearing. Older half-sister and mentor relationship to Sox, often finds herself at odds with the bandit's carefree manners. Has a domination fetish...
- Cutie Mark: a pair of wings crossing each other, feathers replaced with serrated blades. There is a thin scar running top to bottom on each, self-inflicted.
- Status: former General of the Night Guard, disgraced. Commander of the Ferron clan raiders, friend of the Matriarch. Free Agent with Razorback.
- Abilities: Resist Damage (Grounded/unable to fly, uses wings as a shield), Basic Fearless+2, Basic Intimidate+4-1 per use, Expert Leadership+1, Expert Theft, Expert Bartering+2, Expert Ambush+4, Expert Interrogation +4, Expert Evasion+4, Expert Stealth+4, Expert Melee+10. +1 or 2 melee attacks if Inspired via Aviation, Master Speed+1
- -GRANDMASTER EXECUTIONER - 4x 1d6+20 melee damage, only useable once per Operation, must exit combat for 2 turns afterwards. If used after being summoned, Twisted will leave after intimidating enemy.
- Shared Ability: BASIC AIRSTREAM - Twisted has become much closer to Clemency upon giving him the opportunity to prove his aviator status, allowing him to see the very Airstreams of this new world. At any point after being summoned, or already being in combat with her, Clemency may roll 3x 1d6+2 in the first turn. For any dice rolls that are 5 or above, he gains 1x melee attack at 1d6+2 along with any +X melee weapon modifiers, and 2x movement/evasion/dodge rolls while she is in combat, ending when she leaves due to using Grandmaster Executioner or is knocked out/leaves.
- Unique Ability: ???
- Items:
- -Primary feather: if available to do so, Clemency may roll 1d6+2 to summon Twisted Wing. She will come to his aid for that number of turns.
- -XL Pegasi blades: a large number of enchanted, black, thin blades with a hook to anchor around the base of her primary feathers, used in aerial combat and as a shield to protect her when grounded or otherwise unable to fly (Resist Damage). They have little trouble piercing most armor. Adds +2 to Melee attacks. It takes roughly two hours to remove and clean them all each week.
- -Trophies: Cloth Fragments, Vitriole Drake
- Relationship: Clemency (Aviation). Prefers his company.