Title: Rin Character Sheet [WIP 2.5 Stalker] Author: Nonny7 Pastebin link: http://pastebin.com/sfWvFsMu First Edit: Saturday 10th of September 2016 11:30:48 AM CDT Last Edit: Last edit on: Saturday 10th of September 2016 11:33:33 AM CDT Name: Rin Gender: Female Race: Dragon Class: Outlaw (Stalker) Talent 1: Menacing Presence - Gain +2 to intimidation. Talent 2: Slice and Dice - Gain an extra attack roll with skills (This includes dual wields double attack, making it triple) Hit/Wounds: 5/5 Alignment: Chaotic Neutral   Skills:   (Racial) Dragon Flight: With or without wings, you are able to fly and hover while carrying heavy loads. Dragons can remain airborne indefinitely.   Chromatic Scales (Lightning): instant automatic; 3 times per combat ; At character creation choose an element type, such as fire,  ice or lightning; when you use this ability the negative effects of the chosen element do not affect you. Successful attacks still deal damage as normal but the elemental effect you choose has no effect on you (i.e not helpless for a turn when hit by lightning) This also allows you attempt feats most other races can’t. (e.g. swimming in lava with fireproof scales)     (Bonus Racial) Dragon Greed: once per turn, instant automatic; Eating a gem or a valuable object made out of noble metals decreases the recharge of your next action by one. You begin each session with three snacks’ worth of gems, gold etc. You can gain additional gems as loot.     (Free Multiclass) Unseen Foe: instant automatic, recharge 1; Prepare yourself to sprint at a target outside their vision. Your other action this turn will not break Stealth, but cannot benefit from Stealth’s autocrit. If you are not stealthed ,then your other attack this turn has DC-2.     (Class) Marksman Shot: recharge 3, requires ranged weapon; Autocrits. Benefits from Trick Ammo     (Class) Custom Job: passive, Your weapon, regardless of type, also counts as Ranged, and your basic attacks benefit from Trick Ammo.     (Class) Rupture: recharge 1, weapon; Cut a target and leave them bleeding. For the next two turns they take 1 more hit of damage from all weapon attacks.   Inventory: Dread Blades (Self named dual cutlasses.) Concealed pistol (type of pistol depends on game setting, ranged weapon.)   Traits:   History: