Title: Drood character sheet. [2.5 WIP] Author: Nonny7 Pastebin link: http://pastebin.com/siH0kmed First Edit: Friday 30th of December 2016 05:17:23 AM CDT Last Edit: Friday 30th of December 2016 05:17:23 AM CDT Name: Drood Gender: Female Race: Breezie Class: Druid Combat Talent: Vengeful Sprite - Wrath deals double critical damage. Non-Combat Talent: Forest Sprite - Navigation checks outside combat are automatic. (Bonus if allowed: Forest navigation checks count as DC8 successes.) Hit/Wounds: 5/5 Alignment: Neutral Good   Skills:   (Racial)Tiny: passive; Breezies are tiny, never getting much bigger than the size of a bug. This size helps to go unnoticed, giving them a DC-1 to hiding, sneaking, and other general out-of-sight rolls.     (Racial) Breezie Flight: passive; Breezies can float on the air with their large gossamer wings. Hovering or moving through the air can be done without any effort whatsoever, however they are powerless to air currents and need to roll to fly correctly if moving against any breeze.     (Bonus Racial) Cradle: Recharge 2; Breezies have protective magic to transport food and supplies back to their hovels. This magic can be extended to make a protective shield around a small object, protecting it from all damage. This effect lasts until dismissed or the object is a sizeable distance away from the caster.     (Free Multiclass) Calm Until Provoked: passive; You may never take an offensive action until hit in combat. After that you gain +2 and Autocrit to all rolls for one turn. Afterwards you have DC-1 to all offensive actions and may act normally. Outside combat, you may apply this to anyone who is outright hostile to you     (Class) Wrath: recharge 2, spell, ranged; Damage all nearby foes with a powerful blast, ensuring they cannot attack you on the next round; renders targets helpless on 9+. On crit you can kill or incapacitate weakened/dying targets.     (Class) Natural Remedy: recharge 1, ranged; Use an unpredictable tincture to fully restore a target’s hits to full and restore one wound, or removes status effects. Crit on 9+ restores 2 wounds, but crit fail on 2- deals a wound of damage.   Inventory:   Traits:   History: