- >You are a Witcher.
- >A monster hunter of the highest caliber.
- >Bandits from an order known as Salamandra attacked your fortress.
- >Your home.
- >Kaer Morhen.
- >They holed themselves up in the lower basement, thinking you’d forget to look there.
- >But you know this place like the back of your hand.
- >They will not escape.
- >They killed one of your brothers, therefor forfeiting their right to live.
- >You come to the trapdoor which leads to the lower basement and drag your fingers through your milk-white hair.
- >You reach into your pocket and pull out a bottle, it’s dark down there and you don’t want to occupy one of your hands with a torch.
- >You drink it down and instantly your vision blurs, and then develops a blue tint.
- >You open the trapdoor and drop down.
- >Water drips from the ceiling and a gust blows through the tunnel as you draw your steel blade from your back.
- >You stand still and listen for any sound that will betray where the bandits are hiding.
- >You hear a clang echo through the tunnel from behind you.
- >You whip around and start running in that direction.
- >After a few minutes you come across a heavy looking wooden door.
- >You turn the handle but it doesn’t budge.
- >This damn piece of wood will not get in the way of your vengeance.
- >You pull back the arm which isn’t currently holding your sword before thrusting forward sending a wave of energy at the door, blowing it off its hinges.
- >”Shit! It’s a Witcher!”
- >You hear the bandits cursing but you don’t care.
- >You’re too busy being pissed beyond belief.
- >There must be at least twenty in here.
- >Out of those twenty only one was stupid enough to run at you.
- >He wears a tunic with the salamander symbol on it and a red bandana over the bottom half of his face.
- >He runs at you, readying his axe.
- >You then proceed to casually bisect him.
- >As the two halves of the bandit hit the ground you hear something.
- >Chanting.
- >You look over behind the bandits when you see it, a blue circle, floating in midair, slowly expanding and a man in a red robes with a salamander on the back chanting and waving his arms around like his life depends on it, which it does.
- >You must admit you didn’t expect to come across a sorcerer with this sorry group, let alone one powerful enough to conjure a portal.
- >You begin to worry.
- >The portal reaches its full size and the bandits rush at it.
- >They are literally trampling each other to get away from you.
- >Pride replaces your worry at their reaction before feeling all-consuming anger for their readiness to leave behind their companions.
- >You start moving towards the sorcerer, who is visibly having trouble holding the portal open.
- >When he sees you walking towards him he panics, and runs into the portal.
- >You see the portal waver, realizing this is your only chance to clean the world of these scum you follow him into the portal.
- >As you enter you realise you made a mistake.
- >The aether surrounding you is churning wildly.
- >Something is very wrong.
- >You are being thrown about as if you were naught but a feather caught in a storm.
- >You should already be at your destination.
- >But you continue to be thrown about, which isn’t as bad as it sounds considering there is nothing to be thrown into.
- >A white dot appears far off in the distance.
- >You go flying towards it.
- >You brace yourself for impact.
- >You get a brief glimpse of an empty field of grass and an even briefer glimpse of a large stone before your head decides that the rock seems as good a place as any to rest.
- >The edge of your vision goes black as you lapse into unconsciousness.
- >Then all is black.
- >Pain.
- >You sit up, unsure of how long you were out for.
- >You feel the back of your head, unsurprised to find that it’s covered in dry blood.
- >After checking your head you then check for your swords.
- >You confirm that your silver sword is still on your back but you lost grip on your steel after falling out of the portal.
- >You pull out another bottle from your pack and drink the whole thing.
- >Now you relax and wait for the potion to take effect.
- >After about fifteen minutes your head is good as new and you search for your sword.
- >Ten minutes later you find it embedded halfway into the ground about thirty meters from where you woke up.
- >Now it’s time to get to business.
- >You have some salamanders to kill.
- >After inspecting your surroundings you come to the conclusion that you are nowhere near Kaer Morhen and nowhere on your map.
- >To your right is a menacing looking forest and to your left is what could be considered as a road.
- >You decide to follow the road after looking at the sorry state of your food supply.
- >After an hour you see rooftops peeking over the horizon.
- >You don’t walk in right any instead you decide to observe the town for a while, not all towns take kindly to Witchers.
- >The first though that comes to mind is that the buildings are about half the size of most buildings you’ve seen.
- >You would think it to be a dwarf settlement except for the colours of everything. Dwarfs prefer brown, greys and blacks as opposed to the bright colours of this town, the architecture is also completely foreign to you it lacks the grace of elven work, the uniformity of human work and the dullness of dwarf work.
- >Movement in the town draws your gaze and you see a small pink horse with a similarly pink, poofy mane and tail.
- “What.”
- >You are fairly confused as from what you know of horses they are large, not pink and don’t have poofy hair.
- >As you stew in your own confusion you hear a twig snap to your right.
- >You spin around, drawing your steel sword and take stance, ready for battle.
- >You look to where you heard the twig snap but see nothing.
- >You’re sure you heard something.
- >“Hmhmm.”
- >You look down, and see a small lavender horse with a striped mane and tail looking at you.
- >Although you are confused you let out a breath, relieved that it isn’t anything dangerous.
- >You turn back and continue observing the town. You don’t have time for this shit.
- >”Um, Excuse me, why are you sitting out here staring at nothing?”
- >You turn and stare at the horse.
- “What.”
- >”Oh! You speak Equestrian? How convenient.”
- “What.”
- >”I said it’s good that you speak Equestrian.”
- >You pull out your journal and write an entry.
- >It would seem that the injury that I obtained while leaving the portal is more serious than I thought, I am hallucinating multicoloured horses which seem to be able to communicate. I’ll need to whip up some more swallow potions to remedy this.
- >”It’s rude to ignore somepony when they’re speaking you know.”
- >Oh, so they’re ponies. That explains a lot, oh wait, no it doesn’t.
- >”Hey, what are you?”
- >It prods you with one of its front hooves.
- >Ok not a hallucination.
- >Might as well answer it’s question.
- “I am a Witcher.”
- >”A Witcher? I’ve never heard of those before.”
- “I’ve never heard of talking horses before.”
- >That seems to have struck a nerve, the pony’s face scrunches up as it tries to conceal its anger.
- >”I am not a horse. I am a pony, a unicorn to be precise.”
- >You remember killing unicorns before, none of them could talk and none of them were purple.
- “Where is this?”
- >The unicorn’s face seems to light up.
- >”This town is Ponyville!”
- >Huh, original.
- “Ok then, how about this. What country is this?”
- >The unicorn seems confused.
- >”How could you not know which country you’re in?”
- “Well I came here following a group of people that look a bit like me through a portal and ended up here.”
- >The unicorn starts at the mention of magic.
- >“Oh! So Witchers can use magic?”
- “Yes, but the people I’m looking for aren’t Witchers, they are called humans. They just look like me.”
- >”Hmm, interesting. Would you like to come to my house so we can discuss this further?”
- “I don’t see why not. Lead the way.”
- END PART ONE

