Title: ====[System Vars.]==== A - P1 hit counter ones place B - P1 hit counter tens p Author: MrTanookiMario Pastebin link: http://pastebin.com/rqihk2nF First Edit: Saturday 2nd of March 2013 04:21:15 PM CDT Last Edit: Saturday 2nd of March 2013 04:21:15 PM CDT ====[System Vars.]==== A - P1 hit counter ones place B - P1 hit counter tens place C - P2 hit counter ones place D - P2 hit counter tens place E - P1 Life Gauge color F - P2 Life Gauge color G - Stage Effects H - P1 Meter Bar color I - P2 Meter Bar color J K - RNG 0-999 L M N O - P1 Debug unlock P - P2 Debug unlock     ====[AJ Char. Vars.]==== A B C - Magic Meter (+ uses meter, - gains meter) D - Player indicator using initial x coord. (>300=P2) E F G - "Hit Severity" counter         5=Super         0=neutral         -1=Blocking         -2=weak/mid hit         -3=Strong hit         -4=Very strong hit         -5=Super hit H I J K - RNG 0-999 L - Launch count (max 2) M - Groundbounce count (max 1) N - Wallbounce count (max 1) O - EX Wallbounce count (max 1) P - Blowback Count (max 4)     Object M. #'s ------------- 0 1 2 - 3 4 5 6 7 8 - Reeling spiral effect 9 - Tech flashes       ====[Twi Char. Vars.]==== A - Teleport hide shadow B - C - Magic Meter (+ uses meter, - gains meter) D - Player indicator using initial x coord. (>300=P2) E F G - "Hit Severity" counter         5=Super         0=neutral         -1=Blocking         -2=weak/mid hit         -3=Strong hit         -4=Very strong hit         -5=Super hit H - Projectile exists flag I J - Double jump counter K - RNG 0-999 L - Launch count (max 2) M - Groundbounce count (max 1) N - Wallbounce count (max 1) O - EX Wallbounce count (max 1) P - Blowback Count (max 4)     Object M. #'s ------------- 0 - Twi's Book 1 - Glow/hitbox BG 2 - Glow/hitbox FG 3 - Spark Flare 4 5 - 6 - EX trap 7 8 - Reeling spiral effect 9 - Tech flashes       ====[Rarity Char. Vars.]==== A B - C - Magic Meter (- uses meter, + gains meter) D - Player indicator using initial x coord. (>300=P2) E F G - "Hit Severity" counter         5=Super         0=neutral         -1=Blocking         -2=weak/mid hit         -3=Strong hit         -4=Very strong hit         -5=Super hit H I J K - RNG 0-999 L - Launch count (max 2) M - Groundbounce count (max 1) N - Wallbounce count (max 1) O - EX Wallbounce count (max 1) P - Blowback Count (max 4)     Object M. #'s ------------- 0 - guard/attack Object 1 - guard/attack object 2 2 - 3 - Gem Strike 4 - Eruption/Rake gem 5 6 - Gem strike glow 7 8 - Reeling spiral effect 9 - Tech flashes       ====[Pinkie Char. Vars.]==== A - Crouch shadow B C - Magic Meter (+ adds meter, - uses meter) D - Player indicator using initial x coord. (>300=P2) E - Pinkamena Flag F - Food type G - "Hit Severity" counter         5=Super         0=neutral         -1=Blocking         -2=weak/mid hit         -3=Strong hit         -4=Very strong hit         -5=Super hit H - Var rev I->present coord I - X coord cannnon item J - Var rev I->food coord K - RNG 0-999 L - Launch count (max 2) M - Groundbounce count (max 1) N - Wallbounce count (max 1) O - EX Wallbounce count (max 1) P - Blowback Count (max 4)     Object M. #'s ------------- 0 - Guard obj. 1 - pmena arms 2 - 3 - pmena arms 2 4 - Pinkamena Timer 5 6 7 8 - Reeling spiral effect 9 - Tech flashes