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Fracture 9: Suburbia.

By: Mandroid on Dec 1st, 2012  |  syntax: None  |  size: 7.67 KB  |  hits: 85  |  expires: Never
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  1. =Fracture 9=
  2.  
  3. -Music: http://www.youtube.com/watch?v=QB2SaEzSduM-
  4.  
  5. >You grip the roof tight as the smoke bellows into your face, the train screaming down the side of the mountain.
  6. >The cars behind you were shredded and blown out after the recent events.
  7. >Before you now on the roof of the train stands a battered and bloody griffin clenching her sides, just like that pegusi so long ago.
  8. >It had been a busy three days.
  9. "LAST STOP, STORMWING! LAST CHANCE TO THROW ALL OF THIS BEHIND US!"
  10. >Please don't.
  11. >She glances around at her situation, clearly taking your words under consideration.
  12. >But, as is the case with her kind, that griffin bravado and honor takes root and thrives.
  13. >"Not way. Not after what you pulled. We end this now!"
  14. >Thank The Maker.
  15. >The hen charges you, using the wind at her back to close the distance between you both as fast as she can.
  16. >*Idiot*
  17. >+Knee+
  18. >You shoot your knee up into her  jaw as she gets close before you grab the feathers on the side of her head.
  19. >You spin yourself around with her still in your grip and hurl her from the train.
  20. >She spins and twists in the wind as you speed ahead, but her wounds do too much to slow her down and she vanishes beneath the trees.
  21. "HAHAHAHAHAHA!"
  22. >Riding on a burning train down a mountain at blinding speeds and throwing some dumb bitch off with your bare hands, this was the time of your life.
  23. >You step to the edge of the train and spot the lake you were currently running over.
  24. >:No time like the present!:
  25. >You leap from the train, your velocity causing you to painfully skip over the water's surface.
  26. >FUCK,
  27. >:SHIT:
  28. >+DAMN+
  29. >*ASS*
  30.  
  31. >You break through the water's surface near the shore and haul yourself out and onto the shore.
  32. >Your knives and gear can all be felt on your body, save for one important thing.
  33. >DAMMIT.
  34. >:SHIT:
  35. >*WHERE IS IT?*
  36. >You get to your feet and slow through the wet sand.
  37. "WHERE IS IT!?"
  38. >Traveling light was a necessity for you, you usually only ever carried your gear on you and some bits.
  39. >Save this.
  40. >This went everywhere with you.
  41. >You spot a simple rucksack at the edge of the beach and all but run towards it.
  42. >Inside you can feel water sloshing around as you madly grasp for the object inside.
  43. >Once your hand finds purchase, you pull the little stuffed friend out and sigh a deep sigh of relief.
  44. "Hello, Smarty Pants..."
  45. >The doll didn't respond, but it being there was enough for you.
  46. >Mac had loved this thing...it had been the only thing you had grabbed from Ponyville before you left...
  47. >You sigh and shove the doll back into its sack before throwing it over your back and tightening it to ensure it wouldn't be thrown off again.
  48. >By your reckoning, you were a few miles from the Trottingham suburbs, only a short walk away.
  49. >You set out and walk through the woods, putting your body on autopilot as you take in the gentle sights and sounds of the forest.
  50. >Before long, you see the small houses of the suburb, the residents of it milling about.
  51. >Nothing LOOKED out of the ordinary...
  52. >Shining, you're a moron.
  53. >You moved closer to the town, now being able to make out some of it.
  54. >It was a lot like Ponyville with a northern flavor. The roofs were the same just made of brick, the streets were paved and the citizen-
  55. >...
  56. >Okay, maybe Shining wasn't a moron.
  57.  
  58. >Everyone in the town was muted, grey.
  59. >They all wear blank expressions and simply shuffle their hooves along the ground as they walk seemingly without direction or purpose.
  60. >You stride through the town, giving the ponies a wide berth as you do.
  61. >As you walk, you inspect them.
  62. >+Small pupils, mouths agape, droll spilling out and hooves dragging along the ground+
  63. >:Euch...:
  64. >*They're like meat puppets...*
  65. >None of them seem to notice us...
  66. >It's a little insulting.
  67. >You huff a bit and walk down the road towards an official looking building.
  68. >Rounded structure, pillars along the outside keeping the roof up, crows next at the top.
  69. >A lot like Town Hall in Ponyville.
  70. >You step up to the front door and knock your knuckles against it twice.
  71. "Hello?"
  72. >You hear the sound of hooves on hardwood from behind the door.
  73. >:Huh?:
  74. "Anyone in there?"
  75. >+Break down the door+
  76. >What?
  77. >*Do it*
  78. >That's ins-
  79. >You find your foot moving up to the doorknob.
  80. >Ohgoddamnit!
  81. >Your foot bounces off the door three times before the sound of cracking wood and a hail of tiny splinters harkens your entry into town hall.
  82. >Immediately before an arrow imbeds itself in the wall.
  83. "GAH FUCK."
  84. >"Dammit all!"
  85. >You spot a unicorn in the back of the room wielding a small crossbow, struggling as he tries to reload it.
  86. >You burst from the doorway and bound over the makeshift barricades, tackling the stallion to the ground.
  87. "You greet everyone like this, kid!?"
  88. >"Please don't take me!"
  89. >Huh?
  90.  
  91. >+Gather information+
  92. "Explain."
  93. >He removes his hooves from his face and looks up at you. "You mean...you don't know?"
  94. >You shake your head.
  95. >"Oh thank Celestia! You may be able to help!"
  96. >He wriggles his way out from underneath you and hops to his feet.
  97. >"It all started about two weeks ago. Some ponies said they saw the old necromancer Grogar in the nearby ruins of Tambelon. A few days later, there were reports of walking DEAD circulating around town!"
  98. >*...Animated corpses?*
  99. >"A few magisters looked into it, they think that Grogar has to siphon life energy from living beings and then spread it out over the dead to raise them."
  100. >The stallion reloads his crossbow.
  101. >"I'm the only one left. The ones outside get...controlled by him! Turned into his little obedient slaves!"
  102. >*Slaves...*
  103. >The stallion peers out the window.
  104. >"I think we can make a break for it if we-"
  105. >You weren't listening, you were heading to the door.
  106. >You throw open the doors and bang your fist against one as loud as you can, attracting the attention of all the ponies outside.
  107. >You glance over your shoulder at the stallion.
  108. "Stay inside."
  109.  
  110. -Music: http://www.youtube.com/watch?v=4dvIjjzO2aU-
  111. >Your back arches and your pupils constrict as the townspeople stumble ever closer to you.
  112. >*This...*
  113. >*This ends.*
  114. >You run into the crowd of cultists and start swinging your knives, aiming for necks, faces, and chests.
  115. >This...this was sick.
  116. >*An affront to all life*
  117. >And like all affronts.
  118. >*It had to be ended.*
  119. >There was no one to save from this, no need to.
  120. >They were gone, the life was stolen from them and they were forced to hobble around afterwards.
  121. >This wasn't murder, it was an act of mercy.
  122. >You whirled around the town, killing every shambling form you found.
  123. >It turned out that the unicorn in the town hall wasn't the only survivor. You found a few families in homes, a few people trying to get food, a child hiding under a porch. You directed each of them to the town hall to take shelter.
  124. >The sun sets as you clear out more of the town of more of the cultists.
  125. >Eventually you spot only one cultists remaining, shuffling towards the woods at the edge of town.
  126.  
  127. >Knives in hand, you close the distance between the two of you.
  128. >You tackle the cultist to the ground and slam your knuckles and the blade straight into his neck.
  129. >His eyes lose what's left of their light as the crimson blood seeps from the wound.
  130. >Around his bleeding neck, you spot a single blue amulet.
  131. >+Curious+
  132. >You grab the amulet and hold it up to your eye.
  133. >The single sapphire catches the rising moonlight as you survey the landscape.
  134. >Once you point it in one direction, it takes on a low bloody red hue.
  135. >You remove the sapphire and stare off into the distance, the dull light of a million electric lamps thrumming in the distance.
  136. >+Trottingham+
  137. >The amulet is pointing there.
  138. >:Whoever made it will probably be there:
  139. >You rise from your feet and start walking.
  140. >*Then that's where we're going*