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Final gypsy goats discussion [dirty]

By: Lucyne on Jan 20th, 2014  |  syntax: None  |  size: 8.90 KB  |  hits: 36  |  expires: Never
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  1. [20:10] <Booze_Hound> any MC here?
  2. 01[20:10] <Lucyne> Aye
  3. 01[20:11] <Lucyne> Chere too
  4. [20:11] <Booze_Hound> yay
  5. [20:11] <Booze_Hound> double yay
  6. [20:12] <Booze_Hound> ok so now that most details have been hammered out, when should i be able to start my quest?
  7. 01[20:12] <Lucyne> Most details have been hammered out? Seems someone (me thinks Able) forgot to update me
  8. [20:13] <Booze_Hound> let me look for pastbin
  9. [20:13] <Booze_Hound> how much do you know?
  10. 01[20:13] <Lucyne> only the original pastebin
  11. [20:14] <Booze_Hound> http://pastebin.com/vQGvNVc1
  12. [20:14] <Booze_Hound> http://pastebin.com/3sR8g2Sf
  13. [20:14] <Booze_Hound> http://pastebin.com/fVm1HwEF
  14. 01[20:15] <Lucyne> Much log, is asking for a TLDR recap for a final vote possible?
  15. 01[20:15] <Lucyne> I will also add those pastebins to the MC doc, one moment
  16. [20:15] <Booze_Hound> alright goblins became goats
  17. [20:16] <Booze_Hound> goats are gypsies that took a DD and DD are asking for our help to get him back
  18. 01[20:16] <Lucyne> Interesting
  19. [20:16] <Booze_Hound> goats will have lifted items for sale if people want to buy
  20. 01[20:17] <Lucyne> with bits I presume?
  21. [20:18] <Booze_Hound> on the way to the camp they will see a goat thief trying to steal some (player) items and run off
  22. [20:18] <Booze_Hound> and yes
  23. [20:18] <Booze_Hound> they will catch up to him and he'll be cornered by wolves they can choose to help or let him die
  24. [20:19] <Booze_Hound> [good point if they help bad if they don't]
  25. [20:19] <Booze_Hound> they reach the camp and see goats having a good time, and some trying to sell some items
  26. [20:20] <Booze_Hound> that would include wood charms, fortune teller cards, crystla balls, maybe some weapons, a few books, beads strings
  27. [20:21] <Booze_Hound> all priced in the paste from line 84 down
  28. [20:23] <Booze_Hound> they can choose to buy or not but will be taken to the Goblin Witch Doctor
  29. [20:24] <Booze_Hound> he will really want to keep the DD and they are in for a real fight if they try to murderhobo
  30. [20:24] <Booze_Hound> Goblin Witch Doctor    HP10    AC12    DMG1d2 1d6    Abi Heal, Tin Can bomb
  31. 01[20:25] <Lucyne> So he's still a goblin?
  32. [20:25] <Booze_Hound> sorry
  33. [20:25] <Booze_Hound> goat
  34. 01[20:25] <Lucyne> Ah
  35. [20:26] <Booze_Hound> Heal- Unit is able to heal surriounding friendly mobs, dc 14 1d4 healing.
  36. [20:26] <Booze_Hound>  
  37. [20:26] <Booze_Hound> Tin Can Bomb- User launces a crude magic bomb exploding on hit for 1d6 dmg.
  38. [20:29] <Booze_Hound> Goat Guard    HP15    AC12    DMG1d6    ABI:Guard
  39. [20:29] <Booze_Hound> Goat Thief    HP10    AC13    DMG2d3    ABI:Smoke bomb, Back stab
  40. [20:30] <Booze_Hound> Guard-Lets a mob take a defensive stance allowing it to take oncoming damage for a unit, it ends the turn for this unit, must be preformed at the beginning of mobs turn
  41. [20:30] <Booze_Hound> Smoke bomb- reduces AC by 2 for all caught in the cloud. User and user class are not affected.
  42. [20:30] <Booze_Hound> Back Stab- alows user to attack any enemy without rolling for hit. Smoke bomb must be in effect.
  43. 01[20:31] <Lucyne> That'll be tough, so is there a peaceful solution, too?
  44. [20:31] <Booze_Hound> yes
  45. [20:31] <Booze_Hound> multiple
  46. [20:32] <Booze_Hound> helping the goat and offering a trade
  47. [20:32] <Booze_Hound> buying the dog back
  48. [20:33] <Booze_Hound> or they can, help the goat, buy some items in the town, and talk to the leader
  49. [20:35] <Booze_Hound> but i was wondering if the team does do the last one than the 4 DD will help the town
  50. 01[20:36] <Lucyne> Hm..
  51. 01[20:36] <Lucyne> define "help
  52. 01[20:36] <Lucyne> "
  53. [20:37] <Booze_Hound> they could A: join the mines increas output or B:help with the digging for the towns plumbing
  54. 01[20:37] <Lucyne> Hm, it's an interesting idea
  55. 01[20:37] <Lucyne> I sorta like it, but would like the other members to comment on that
  56. 01[20:37] <Lucyne> all in all though, I really love your quest, it's come along great
  57. 01[20:38] <Lucyne> It has my vote to be sure
  58. [20:38] <Booze_Hound> reward for the 'perfect' ending
  59. [20:38] <Booze_Hound> well thanks
  60. 01[20:39] <Lucyne> Ok, throw this all onto a pastebin and put to vote, or anything else included in the adventure?
  61. [20:40] <Booze_Hound> well the wood charms, crystla ball, and weapons
  62. 01[20:40] <Lucyne> All nonmagical I see little problem
  63. 01[20:40] <Lucyne> Otherwise yea, needs a bit of discussion
  64. [20:40] <Booze_Hound> rain was thinking 50 bits for something that will all +1 to ac/dmg/hit
  65. 01[20:41] <Lucyne> +1 to ALL of that? That is way too much, also 50 is pretty low for a magical item anyways
  66. [20:42] <Booze_Hound> no no no
  67. 01[20:42] <Lucyne> In d20 money, normally magic of that sort starts at 1000 money
  68. [20:42] <Booze_Hound> one of them
  69. [20:42] <Booze_Hound> ahhhh
  70. 01[20:42] <Lucyne> Yea, still 50 is I find too little, we have people that could buy 10 of that
  71. [20:42] <Booze_Hound> well damn
  72. [20:42] <Cheren> maybe have that be the 200 bit item then?
  73. [20:42] <Booze_Hound> people have 500 bits? 0_o
  74. [20:43] <Cheren> I don't think the do, booze
  75. 01[20:43] <Lucyne> If I recall, yea, I mean, I have a bit more than 200
  76. 01[20:43] <Lucyne> ANd I know there are richer people
  77. [20:43] <Cheren> oh, yeah, if people trade their gems
  78. [20:43] <Booze_Hound> there you go
  79. 01[20:43] <Lucyne> Maybe say 200 bits and limit stock
  80. [20:43] <Booze_Hound> different levels of gems? or all gems are one price?
  81. [20:44] <Redlight> Bits eh, I hope i'm not considered poor if I have like 20-ish
  82. 03[20:44] * Able_Tome|AFK is now known as Able_Tome
  83. [20:44] <Redlight> at least i don't have expenses since i work for teh gubment
  84. 01[20:45] <Lucyne> By logic, different gems should have different values
  85. 01[20:45] <Lucyne> not that we had worked that out yet
  86. [20:45] <Booze_Hound> red you pheasant
  87. 01[20:45] <Lucyne> Able , we talk of quest, get in here
  88. [20:47] <Able_Tome> Wus s the quest?
  89. 01[20:48] <Lucyne> Gypsy goats
  90. [20:48] <Cheren> goats and goblins
  91. [20:48] <Booze_Hound> finishing goat gypsy quest
  92. 06[20:48] * Cheren is going to get slapped for that pun
  93. [20:48] <Able_Tome> right-o
  94. [20:49] <Able_Tome> I've seen several other dogs medding around the inn, m'think... but anyways, I see there's moneh/itemh/loot discussion?
  95. 06[20:49] * Lucyne almost did
  96. [20:51] <Booze_Hound> well they can buy items possibly magic need to work on that
  97. [20:51] <Booze_Hound> also for perfect ending the town could get A: DD join the mines increas output or B: DD help with the digging for the towns plumbing
  98. [20:52] <Cheren> plumbing-gu 3de4su1!
  99. [20:52] <Cheren> though during the middle of winter hmmm...
  100. [20:53] <Booze_Hound> they can dig under the frozen line
  101. [20:56] <Booze_Hound> but only if they got their friend with no bloodshed
  102. [20:56] <Able_Tome> I actually like those options... NPC management 'n loopholes regardning those DD backgrounds would need to be fleshed out than
  103. [20:57] <Able_Tome> or alternatively DDs join goats and leave
  104. 01[20:57] <Lucyne> I don't think the DDs and goats are on good terms
  105. [20:58] <Booze_Hound> not at all
  106. [20:58] <Able_Tome> if PCs would pacify/mediate the conflict like totally completely not murderhobo reasonable people... then? 1,1Yeeeeah riiiight...
  107. [20:58] <Booze_Hound> the DD won't be joining the group
  108. [20:59] <Able_Tome> acknowledged
  109. [20:59] <Booze_Hound> mary can be short stop before they take off and give them the DL
  110. [21:04] <Booze_Hound> so how many gems for a charm?
  111. 01[21:05] <Lucyne> I dunno, we never settled on gem worth
  112. [21:05] <Booze_Hound> or just scrap that idea?
  113. 01[21:06] <Lucyne> Hm, maybe staying with bits would be the easiest atm
  114. [21:07] <Booze_Hound> i really doubt anyone will have 200 bits
  115. [21:07] <Cheren> probably. or allow for gem trading if it's one of the gems from rain's adventure as long as it's not topaz, since I think that was the cheap one.
  116. [21:08] <Booze_Hound> there's also quartz
  117. [21:09] <Cheren> yeah quartz wouldn't work either I think for the trading
  118. [21:09] <Booze_Hound> would thay accept that?
  119. [21:09] <Booze_Hound> k
  120. [21:09] <Booze_Hound> one gem 20 gems?
  121. [21:11] <Cheren> 2 topaz would be about 200, so that might work. Opals, onyx nope. Though they would have to be from rain's quest. The mined ones I think would be different. probably 20 precious mined gems would work.
  122. [21:11] <Booze_Hound> yeah no one will give up that much for so little
  123. [21:13] <Booze_Hound> 1 bit for can cooking book, 5 for herbal book?
  124. 01[21:15] <Lucyne> You'd be surprised how starved players are for >stuff
  125. 01[21:15] <Lucyne> Sounds ok to me
  126. [21:16] <Booze_Hound> 1 bit for cheap jewelryV2
  127. [21:16] <Booze_Hound> X2*
  128. 01[21:17] <Lucyne> sure
  129. [21:17] <Booze_Hound> and i was thinking a slingshot for a weapon
  130. [21:17] <Cheren> costume jewlery, maybe 20 bits for a worn out sword that has some fake gems in it if they can hawk it off to the players. must roll each time it hits something for breaking.
  131. [21:18] <Booze_Hound> for 20 bits?
  132. [21:21] <Booze_Hound> still 1d8 dmg?
  133. 01[21:21] <Lucyne> Seems fair to me
  134. [21:21] <Booze_Hound> i can already feel the mega butt hurt already when it breaks