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Epic Loot Chart

By: Lonely_Heart on Jul 1st, 2013  |  syntax: None  |  size: 2.34 KB  |  hits: 68  |  expires: Never
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  1. Need loot for your adventure?
  2.  
  3. Now there is a chart for it!
  4.  
  5. Just roll d100 and see if they get:
  6.  
  7. 100: Magic Mcguffin of Applied Phlembotium, only if the players roleplayed and not rollplayed. Otherwise roll twice and give corresponding phat lootz
  8.  
  9.  
  10. 98-99: Items - Magic
  11.                 These yield a small effect. Ex. +1 magic focus (to cast spells more easily), diving rod, cloak of +1 stealth. (there is a running theme of just +1, you can give a +2 if you feel they *really* earned it.) Set of dice, sheaf of paper, one captive DM who knows what they are doing.
  12.  
  13. 95-97: Resource - Rare
  14.                 This is a resource the town desperately needs, but is usually in a hard to reach place or difficult to work with. Regardless, we now know where a source of this resource is. Ex. Unobtanium, Phlembotium, Magic infused crystals.
  15.  
  16. 92-94: Armor - Operable
  17.                 This is tough stuff that would greatly help an adventuring party or help fill the town guard's armoury. Ex. Metal barding that is okay for instant use, helmet with horn blade,
  18.  
  19. 90-91: Weapon - Godly
  20.                 A weapon found in working condition that won't break shortly after its first use. Ex. Crossbow (may need that one particular part), fine dagger, helm with horn blade.
  21.  
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  24. 85-89: Resource - Uncommon
  25.                 This is a resource the town needs for their specialist. They will vary widly between adventuring environments. Ex. Gems, Ore deposits, benign creature dens.
  26.  
  27. 80-84: Weapons - Operable
  28.                 A useable weapon that probably isn't reliable. Ex. An old sword in need of repair, a sling, a dull short spear.
  29.  
  30. 70-79: Armor - Shit
  31.                 These are usually rusted relics of the past, or could be something made recently but not made well. Ex. Hide barding (maybe even studded), chestplate without straps, helmets that restrict peripheral vision (-2).
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  35. 60-69: Weapons - Shit
  36.                 Pretty much one time use weapons or just useless unless given extensive care. Ex. Rusty dagger, Sword hilt missing blade, a wooden club with rot.
  37.  
  38. 50-59: Armor - Cloth
  39.                 This is cloth armor, good for staying agile, shit at providing protectin. Ex. Cloak, boots, padded barding.
  40.  
  41. 40-49: Items - Mundane
  42.                 The minor tools needed for daily use. Ex. Lantern with, or without oil. Length of rope. Set of dice with a sheaf of papers.
  43.  
  44. 39<: Resource - Common
  45.                 Oh my god I think we found >TREES, ROCKS, COAL, FLOWERS, FRUITS, VEGETABLES, FOOD, WATER, HEART, GO PLANET!