
Monster Island Bosses
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Khazard on
Nov 28th, 2013 | syntax:
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Tarantuconda
Legendary Boss
(Uses Medium Tier Damage Table)
Phase 1-Tarantuconda Appears!
Head: 50 Health
8 Legs: 30 Health each
Oblivious:Passive; Tarantuconda makes no attacks in combat.
Phase change when either Head or Legs die.
Phase 2-Get on the beast's back!
Body: 80 Health
Large Body: Passive; This monster deals no counterattack damage, and all attacks against it deal 1 damage on failure. Crit fails still render players helpless.
Snake Spawn: Automatic, Recharge 2; Spawns a snake for every player on its back.
Snakes (Small Tier):
Poison Spit: Ranged; Spit poison at a random target, these always hit and deal at least 1 damage.
Weak: Passive; Snakes can't be targeted themselves, but whenever the Tarantuconda takes more than 2 damage from a single player's action, one dies.
Phase change when body dies, all remaining snakes die on phase change.
Phase 3-The creature's true form emerges!
Body: 100 Health
X Legs: 40 Health each (X=8-however many legs were killed in Phase 1)
Standard Attack: Melee (Head Bite)
Leg Jab: Instant, Ranged; Jabs at an enemy with a long spider leg, this attack can be used twice a turn.
Balance: Passive; The Tarantuconda needs at least 3 legs to stay standing and attack. If it is reduced to 2 or less legs, it can no longer use Leg Jab
Web Wrap: Ranged, Recharge 2; Shoots a strand of web at a single target, immobilizing them in a web cocoon, takes 5 damage to break. Trapped targets can't act.
Web Spray: Ranged, Recharge 4; Sprays a wide webbing at all others in combat, forcing them to make a DC7 dodge roll or be trapped like in Web Wrap.