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Monster Island Bosses

By: Khazard on Nov 28th, 2013  |  syntax: None  |  size: 1.58 KB  |  hits: 11  |  expires: Never
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  1. Tarantuconda
  2. Legendary Boss
  3. (Uses Medium Tier Damage Table)
  4.  
  5. Phase 1-Tarantuconda Appears!
  6. Head: 50 Health
  7. 8 Legs: 30 Health each
  8. Oblivious:Passive; Tarantuconda makes no attacks in combat.
  9.  
  10. Phase change when either Head or  Legs die.
  11.  
  12. Phase 2-Get on the beast's back!
  13. Body: 80 Health
  14. Large Body: Passive; This monster deals no counterattack damage, and all attacks against it deal 1 damage on failure. Crit fails still render players helpless.
  15. Snake Spawn: Automatic, Recharge 2; Spawns a snake for every player on its back.
  16.  
  17. Snakes (Small Tier):
  18. Poison Spit: Ranged; Spit poison at a random target, these always hit and deal at least 1 damage.
  19. Weak: Passive; Snakes can't be targeted themselves, but whenever the Tarantuconda takes more than 2 damage from a single player's action, one dies.
  20.  
  21. Phase change when body dies, all remaining snakes die on phase change.
  22.  
  23. Phase 3-The creature's true form emerges!
  24. Body: 100 Health
  25. X Legs: 40 Health each (X=8-however many legs were killed in Phase 1)
  26. Standard Attack: Melee (Head Bite)
  27. Leg Jab: Instant, Ranged; Jabs at an enemy with a long spider leg, this attack can be used twice a turn.
  28. Balance: Passive; The Tarantuconda needs at least 3 legs to stay standing and attack. If it is reduced to 2 or less legs, it can no longer use Leg Jab
  29. Web Wrap: Ranged, Recharge 2; Shoots a strand of web at a single target, immobilizing them in a web cocoon, takes 5 damage to break. Trapped targets can't act.
  30. Web Spray: Ranged, Recharge 4; Sprays a wide webbing at all others in combat, forcing them to make a DC7 dodge roll or be trapped like in Web Wrap.