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By: IroquoisPliskin on Apr 16th, 2013  |  syntax: None  |  size: 3.52 KB  |  hits: 25  |  expires: Never
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  1. Name: Righteous Dawn
  2. Race: Unicorn (Improved - Improved Telekinesis: spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.)
  3.  
  4. Gender:male
  5. Special Talent: Healing (His cutie mark is divine light washing over a wounded pony)
  6.  
  7. Perks:
  8. Do you even lift?:You can lift far more than the average member of your species,easily toting massive boulders,other players, and even buffalo. You can push at least twice as much as you can lift.
  9.  
  10. Mark of the Gods: You can manifest a symbol of your deity, such as a religious tattoo, a halo, a nimbus around our head,ect. As far as you can tell, it does nothing, but followers of your deity will react accordingly viewing it as a sign/miracle/ect.If the DM so wishes,he can use this as a story element,giving it religious/prophetic meaning.
  11. (His eyes shine a bright white, his horn glows brightly and his coat appears to emit divine rays of sunlight when this perk is activated )
  12.  
  13. Canter Trip: Spell; you can preform very simple, minor tricks and shows of magic, such as emitting light.
  14.  
  15. Two days Till Retirement:Enemies are more likely to target you, at DM discretion.
  16.  
  17. Nemesis: You are being targeted by an enemy or faction that is actively hunting you down throughout your adventures, and can strike at any time. (One of my old students (His daughter) that left our faith and was consumed with hate and anger the
  18. leader of the cult she joined asked for one thing to prove her devotion the destruction of her old mentor,Righteous Dawn.)
  19.  
  20. Peta: For some reason, animals fear you or just don't like you. Some will flee from you on sight and some will outright attack you.
  21.  
  22. Class: Cleric
  23.  
  24. Skills:
  25.  
  26. Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill
  27. point.
  28.  
  29. Bolster: automatic spell, recharge 4; the target’s next roll to recover from helplessness is successful
  30. Improved - Inure: spell; target is immune to a specific damage type (fire, ice, poison, possessed etc) for a short time
  31.  
  32. Heal: spell; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores all wounds, crit fail deals a wound of damage to the target.
  33. Improved - Mend: spell; mends broken bones, severed limbs, and other horrifying injuries that go beyond mere wounds.
  34.  
  35. Read Intentions: spell; see into the hearts of others to reveal their intentions and influence along with mood and emotions.
  36. Improved - Mind Reader: spell; discern the motives and thoughts of the target. Crit fail reveals your thoughts to the target instead.
  37.  
  38. Alignment:Lawful good
  39.  
  40. Weapon/Catalyst/Armor:
  41.  
  42. Light shining silver chain mail covers important parts of his body over his white and gold cleric robes, 3 small gold plated steel plates cover his upper front legs and his chest (this plate has the symbol of Celestia with her wings outstretched on it) (this counts as light armor right?)
  43.  
  44. A large steel mace
  45.  
  46. A small golden locket bearing the figure of Celestia on the outside and houses a picture of his wife and daughter on the inside
  47.  
  48. Three white candles
  49.  
  50. Flint and steel
  51.  
  52. Character Traits: a light brown coat with an old gold colored mane with a matching beard and mustache .
  53. His eyes are the color of bright shining gold.