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Crafting

By: IkeaPone on Jul 27th, 2013  |  syntax: None  |  size: 1.77 KB  |  hits: 80  |  expires: Never
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  1. Care
  2. This represents how careful you are in your work. A high Care means that the craft check is reduced but the Crafting Required is increased. Standard is 1, it must always be above 0.
  3.  
  4. Planning
  5. Crafting Required == (Amount of Material X * Material X Multiplier + Amount of Material Y * Material Y Multiplier, etc.) * Complexity * Care
  6.  
  7. Crafting
  8. Only PCs can craft.
  9. Any and all material limitations apply, no working metals without a furnace, etc.
  10. The formula is the same as any other work done.
  11. Crafting Rate in Units per Hour per Worker = Worker Base * 1/Material Multiplier * Tool Multiplier * Overseer Multiplier
  12.  
  13. //This is a comment. Commented rules are not active.
  14.  
  15. //Enhancements
  16. //These are what makes better items, better. Same rules apply as for other items as far as crafting goes, except each //Slot gives a +1 bonus to an attribute. Bonuses can not be mixed on the same Enhancement.
  17.  
  18. //Quality is determined by the wanted Enhancement slots of the item.
  19. //0 slots gives a value of 1
  20. //1 slot gives a value of 1.65
  21. //2 slots gives a value of 2.72
  22. //And so on by the formula Quality = e^(x/2) where x is the slots wanted.
  23.  
  24. //For a 1 Slot item, the total rarity needs to equal or exceed 1
  25. //For a 2 Slot item, the total rarity needs to equal or exceed 3
  26. //And so on by the formula Rarity >= 2^(x)-1 where x is the amount of slots.
  27.  
  28. //All crafting has a risk of failure.
  29. //At the end of crafting each piece, you need to beat a crafting check on a d100
  30. //Craft Check == 10 * Crafting Required / Care ^ 1.4
  31. //Your roll is modified by your Vocational Bonus * 5, other bonuses may apply as well.
  32.  
  33. //If you fail a crafting, you recover 100 - Roll Required + Roll in percent of the materials
  34. //So if you needed a 33 and rolled a 20, you recover 0.87 or 87% of the materials used.