
Crafting WARNING! HEAVY MATHS!
By:
IkeaPone on
Jul 27th, 2013 | syntax:
None | size: 1.88 KB | hits: 56 | expires: Never
PLEASE! FOR THE LOVE OF GOD, USE THE CALCULATORS ON THE WORK SHEET!
SERIOUSLY!
https://docs.google.com/spreadsheet/ccc?key=0AqzKxeh9U-u7dDM1aW5BVGJldDhpbDhsUzZybHFpWVE#gid=2
Care
This represents how careful you are in your work. A high Care means that the craft check is reduced but the Crafting Required is increased. Standard is 1, it must always be above 0.
//Enhancements
//These are what makes better items, better. Same rules apply as for other items as far as crafting goes, except each //Slot gives a +1 bonus to an attribute. Bonuses can not be mixed on the same Enhancement.
//Quality is determined by the wanted Enhancement slots of the item.
//0 slots gives a value of 1
//1 slot gives a value of 1.65
//2 slots gives a value of 2.72
//And so on by the formula Quality = e^(x/2) where x is the slots wanted.
//For a 1 Slot item, the total rarity needs to equal or exceed 1
//For a 2 Slot item, the total rarity needs to equal or exceed 3
//And so on by the formula Rarity >= 2^(x)-1 where x is the amount of slots.
Planning
Crafting Required == (Amount of Material X * Material X Multiplier + Amount of Material Y * Material Y Multiplier, etc.) * Complexity * Care
Crafting
Only PCs can craft.
Any and all material limitations apply, no working metals without a furnace, etc.
The formula is the same as any other work done.
Crafting Rate in Units per Hour per Worker = Worker Base * 1/Material Multiplier * Tool Multiplier * Overseer Multiplier
All crafting has a risk of failure.
At the end of crafting each piece, you need to beat a crafting check on a d100
Craft Check == 5 * Crafting Required / Care ^ 1.4
Your roll is modified by your Vocational Bonus * 5, other bonuses may apply as well.
If you fail a crafting, you recover 100 - Roll Required + Roll in percent of the materials
So if you needed a 33 and rolled a 20, you recover 0.87 or 87% of the materials used.