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Crafting WARNING! HEAVY MATHS!

By: IkeaPone on Jul 27th, 2013  |  syntax: None  |  size: 1.88 KB  |  hits: 56  |  expires: Never
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  1. PLEASE! FOR THE LOVE OF GOD, USE THE CALCULATORS ON THE WORK SHEET!
  2. SERIOUSLY!
  3. https://docs.google.com/spreadsheet/ccc?key=0AqzKxeh9U-u7dDM1aW5BVGJldDhpbDhsUzZybHFpWVE#gid=2
  4.  
  5. Care
  6. This represents how careful you are in your work. A high Care means that the craft check is reduced but the Crafting Required is increased. Standard is 1, it must always be above 0.
  7.  
  8. //Enhancements
  9. //These are what makes better items, better. Same rules apply as for other items as far as crafting goes, except each //Slot gives a +1 bonus to an attribute. Bonuses can not be mixed on the same Enhancement.
  10.  
  11. //Quality is determined by the wanted Enhancement slots of the item.
  12. //0 slots gives a value of 1
  13. //1 slot gives a value of 1.65
  14. //2 slots gives a value of 2.72
  15. //And so on by the formula Quality = e^(x/2) where x is the slots wanted.
  16.  
  17. //For a 1 Slot item, the total rarity needs to equal or exceed 1
  18. //For a 2 Slot item, the total rarity needs to equal or exceed 3
  19. //And so on by the formula Rarity >= 2^(x)-1 where x is the amount of slots.
  20.  
  21. Planning
  22. Crafting Required == (Amount of Material X * Material X Multiplier + Amount of Material Y * Material Y Multiplier, etc.) * Complexity * Care
  23.  
  24. Crafting
  25. Only PCs can craft.
  26. Any and all material limitations apply, no working metals without a furnace, etc.
  27. The formula is the same as any other work done.
  28. Crafting Rate in Units per Hour per Worker = Worker Base * 1/Material Multiplier * Tool Multiplier * Overseer Multiplier
  29.  
  30. All crafting has a risk of failure.
  31. At the end of crafting each piece, you need to beat a crafting check on a d100
  32. Craft Check == 5 * Crafting Required / Care ^ 1.4
  33. Your roll is modified by your Vocational Bonus * 5, other bonuses may apply as well.
  34.  
  35. If you fail a crafting, you recover 100 - Roll Required + Roll in percent of the materials
  36. So if you needed a 33 and rolled a 20, you recover 0.87 or 87% of the materials used.