Title: The Seven Elements(T7E) - Weapon Types and Combat Dice Author: IRFxNightFire Pastebin link: http://pastebin.com/57yinSxv First Edit: Tuesday 5th of March 2013 04:46:56 PM CDT Last Edit: Tuesday 5th of March 2013 04:46:56 PM CDT This is about weapons and how to use dice in combat.           Light weapons Daggers Throwing Knives (Different from daggers because they're meant to be thrown.) Short swords Grenades Javelins Wooden bows           Medium weapons Fighting/parrying knives Combat swords Maces Spears Composite bows Hand Crossbows One-hand axes           Heavy weapons Zweihanders/long swords Battleaxes Pikes Metal bows Warhammers Rifle Crossbows Hand-Cannons     And this is about how combat actually works with the D10 and D20   First, roll 1d20 for a normal combat strike 1- Critical Fail, which leaves you susceptible to be counter-attacked 2-10- Miss 11-19- Hit 20- Critical Hit (The base damage for this would be 1.5)   When he's killed, roll 1d10 for XP Take the total number of the enemy's HP and that is the max XP you can gain All digits save for the last on the right make the least XP you can get. Example, if you roll 1 and the enemy's HP is 100, you get 10XP. If you don't get it then ask me.   Then roll 1d20 again for loot 1- You don't get shit 2-5- Get his visible weapons 6-12- Visible weapons and armor 13-19- The above, plus ammo, grenades, potions and food 20- All his shit.   Now, if you're not a nig, you should still have all your shit together Do 1d10 x 1d20 and you have your gold loot from a person For chests it's 1d20 x 1d20, since they'd carry more gold than a person Example for looting a dead guy: Roll 7 on your d10 and 6 on your d20 7x6=42 You get 42GP Don't spend it all in one place.