Title: The Seven Elements(T7E) - Skills and Stats Author: IRFxNightFire Pastebin link: http://pastebin.com/RGF9RA6A First Edit: Sunday 3rd of March 2013 12:50:19 PM CDT Last Edit: Sunday 3rd of March 2013 12:50:19 PM CDT Unlike normal DnD, skills aren't based on just a small number of stats, like five or six. Each small action has its own skill, so you have to choose wisely in want you want to get up in. However each skill falls into five categories, Vitality, Constitution, Awareness, Toughness and Dexterity.   Use these to apply stats to your character.         Vitality Stats HP Regen HP Amount/Cap HP Potion Strength Natural Regeneration Limb Strength           Constitution Stats MP Regen MP Amount/Cap Intelligence Competence MP Potion Strength Casting Power Natural Recovery Casting Cost             Awareness Stats Scent Tracking Visual Range Trap Detection Poison Detection Cloaking Sensory Motive Sensory Dodging (Pt. 1, actually seeing the attack in time to move out of the way. Can work on its own to simply avoid it) Hearing Range           Toughness Stats Poison Resistance Flame Resistance Ice Resistance Atomization Resistance Earth Resistance Wind Resistance Shock Resistance Melee Strength Taking Hits Physical Prowess Armor Skills           Dexterity Stats Running Reloads Archery Aim Throwing Weapons Dodging (Pt. 2, Being fast enough to strike back. Doesn't really work without Pt. 1 of dodging) Negating Reload Times Fast Talking (Bartering/Trading, Deception and Persuasion) Thievery (Lockpick, Pickpocket) Stealth (Hiding, remaining unseen, Bloodless Assassinations, Blending with the Crowd) Riding (Mounts and Beasts) Mobility (Climb, Speed, Evasion)