Title: New T7E Weapons Author: IRFxNightFire Pastebin link: http://pastebin.com/w2bs47f4 First Edit: Monday 1st of April 2013 11:46:17 AM CDT Last Edit: Monday 1st of April 2013 11:46:17 AM CDT First up, let’s start with the smallest of our group.   The Dagger is a small, broadened knife, almost like a very small sword. You get a +2 to concealing a dagger on your person. It uses its damage like so: Normal Size: 2d4 damage A dagger’s crit range is 19-20 x2, and does either piercing or slashing damage, both of which give a Bleed effect.   A Throwing Knife has a metal grip, but isn’t based from a dagger. It’s much more lightweight, however any melee attacks are a -3 because of its metal grip, which is very hard to use. However there is a +2 to concealment, as well as a +3 to throwing them. They do 1d4 damage, while the critical range is 20. When a critical strike is made the damage is doubled. The damage is always piercing, which gives a Bleed as well.   The Short Sword’s use is one of dexterity and quickness, having a much better combat applicability than a dagger. It does piercing damage, which gives a bleed effect. Its critical range is 19-20 x2. A normal one will do 1d8 damage.   Why did I even put these OP things in. The Grenade is not to be trifled with. It sends shrapnel in a spherical 20 foot zone, doing 5d6 damage to anything inside. If you are caught inside a grenade’s damage range then you must attempt to Run Away, using your Speed as a modifier to this.   What’s next? Ah, yes, the Javelin. This quickspear, as it’s called in some places, is great for throwing, but incredibly bad for using as a melee weapon(You get a -4 on a D20 when you try to use it as a melee weapon bcz nogrips). It does 1d6 damage, and there is a +2 to throwing them since they’re made for that. The critical range is just 20, and it’s x2.   A Wooden Bow is a great weapon to have in the field. This is the foundation of a good party, and not just a band of retards who all go swingy-swingy. The bow does 1d8 damage and has a x3 critical, which can instakill a few low level opponents. It’s very good to have someone using this in the beginning.   Now onto our combat selection: Medium weapons.   The Parrying Knife is a much longer dagger that doesn’t have equally-matched broadness. They usually have a sword-breaker ridge or a basket hilt. They are used off-hand with a  combat sword or anything one-handed, making counters much easier. They are able to do slashing, piercing AND bludgeoning damage, making them a good choice for concussion-giving. However they only do 1d6 damage, but work like a shield, able to stop certain weapons in their paths.   A Combat Sword is the most applicable in open combat, and can either be wielded with one or two hands. It is also known as a side-sword or simply a sword. It does 2d6 damage, and has a crit range of 19-20 x2.   A Spear is one of the first weapons man came up with, great for throwing and stabbing. It deals 1d12 damage, and has a x3 critical.   The Composite Bow is pretty swag, as it does 1d10 damage and x3 critical. It is partially made of two different materials, such as metal and wood.   A Hand Axe is easy to use, doing slashing damage. There is also a chance for the weapon to stick in a body, which will do more damage if it’s jammed in deeper, but also wastes a turn doing so. It does 1d10 damage and has a x2 crit.   A Hand Crossbow isn’t too recent, and is pretty nice-looking, easy to use in one hand. A normal one will do 1d6 damage with a crit range of 19-20 x2. It can easily be reloaded without taking a full round to do so.   Last but certainly not least, our beloved heavy weapons.   The Longsword, also known as the Zweihander, is a long-ass weapon that really should cause people to turn tail in battle. Doing 3d6 damage with a 19-20 x2 crit range, why I decided to implement this will never be known. It must be used with two hands, and does slashing damage.   A Battleaxe does massive cleaving and slashing damage, normally able to rip limbs off with a good strike. They must be used two-handed, and do a ridiculous x3 critical, which probably will Stick the blade in the body, allowing another consecutive attack. They do 2d10 damage, but are very unwieldy. If you’re daring and you have a battleaxe to spare you can throw it at someone at a -1, because those things are heavy as hell.   Hard to make but definitely worth it. A Metal Bow is extremely OP and very heavy. It does 2d8 damage with a x3 crit modifier, and is very hard to master using.   The sole purpose of the Warhammer is to bludgeon the shit out of anything that lives. It sports a x3 critical modifier and has 2d6 damage. If it is aimed at the head it has a very high chance to knock them out.   A Rifle Crossbow is a long crossbow, complete with a stock and hand guard, however, still firing normal sized crossbow bolts. They normally do 2d8 damage, yet take a full turn to reload, a pain in the ass when in frontline combat. When they get a critical they get x2 damage, with a 19-20 range.   The Hand Cannon isn’t as OP as it really should be. Legitimately it’s OK in the accuracy field, but good ammo is hard to find. It has a critical of x2, able to be wielded with just one hand. Using two gives you +2 to accuracy. Like grenades, fire or a spark is needed to light the fuse. A normal cannon will do 2d6 damage plus that of its ammunition.   Lastly, the Pike is a utilitarian swagtool that can be used to climb buildings(Up to 4x the character’s height) by hooking it on a ledge. It can be used on opponents up to ten feet away, nullifying their ability to hit back without coming within melee range. The critical hit is x3, doing piercing damage. It does 2d6 damage normally.