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Sheet 3 (Changeling/Work in progress)

By: Hidden_Glimmer on Feb 24th, 2014  |  syntax: None  |  size: 2.26 KB  |  hits: 37  |  expires: Never
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  1. Name:          
  2. Gender:        
  3. Race:           Changeling (Extended Racial)
  4.  *Changeling Flight You have thin gossamer wings which allow you to fly unencumbered but somewhat slower than other races. This is about as taxing as running at full speed.
  5.  *Shapeshifting: spell, recharge 3; A Changeling can imitate almost anything the same size as itself.  This acts as disguise, but can copy any specific person/object on success, with higher success rolls giving better quality to the shapeshift. The disguise is removed when knocked helpless, rolling a critical failure when attacking, or when dispelled by magic. Purchasing the disguise skill causes this ability to autocrit , but you cannot benefit from it otherwise. Changelings can tell each other apart via pheromones and can automatically see through any disguise you use.
  6.  *Adaptability: On a successful roll, this racial is replaced until the end of the session by a chosen racial of the race you’re currently imitating.
  7.  *Evil Twin: passive; There is a magic connection to appearances that Changelings are able to tap into. Looking like an individual makes them stronger when fighting that individual. You receive a bonus to rolls made against anyone whose identity you are assuming. +1 if it’s a general category of people(e.g. military, police,  royal guard)and +2 if it’s a specific person.
  8.    
  9. Class:          Trickster (Multiclass)
  10.  *Ruse: once per combat; use this skill when you roll a critical failure, on success it is instead treated as a critical success
  11.  
  12. Skills: (4 Points)
  13.  *Disguise (1): Pretends to be someone else. Min 6+ allows the user to pass as a generic person (a guard, a noble, a commoner, etc); 8+ allows the user to pass as a specific person; a crit allows the user to mimic different races and/or genders.
  14.  *Stealth (1): become hidden. Enemies cannot attack you until you reveal yourself. An attack used in stealth Autocrits. Can be used at DC8 in combat.
  15.  *Mimic Sound: You can mimic almost to perfection any sound you have heard, be it an orchestra playing or the growling of a wild beast. This skill cannot be used to imitate other sound-based skills.
  16.  *Smooth Talker: Can talk a non-hostile thing into not getting in the way, not make a fuss and generally not be an issue.
  17.  
  18. Special Talent:
  19. Hits/Wounds:   
  20. Weapon:        
  21. Other Items: