
PSO-1 scope
By:
Hei-Bai on
Jan 10th, 2014 | syntax:
None | size: 2.95 KB | hits: 62 | expires: Never
OK guys, I'm telling you this at my own risk because right now I know how DMRs work and want to husband that knowledge so it doesn't get used against me; but today I'm feeling nice, so here goes.
Now i'll admit, the DMRs have a lot of problems. they kick weird, they have a bad damage model, you can't tell were your bullets are going, they have a lot of lead. All of these make them somewhat underpowered guns that end up needing to be annoyingly spammed instead of really being DMRs (but STILL lose to carbines and assault rifles most fights). I figured out how to fix them for the last problem, however, and it makes a HUGE difference in performance. not enough to 'fix' them, but it makes them actually usable at long range.
This advice concerns how to get rid of that pesky range. While the different cartridges have different levels of drop, the amount of lead on a moving target is the same whether your gun is shooting 7.63x39mm, or if it's shooting .308; so this works for all the DMRs i've used so far
First, don't use the keltec or the MK11. They suck. Bad.
Secondly, this trick only works if using the PSO 4x scope. there might be tricks to it with other scopes i haven't tested, but it will NOT work with the acog.
The thing about this scope is that the little tickmarks are not meaningless. I'm talking about the the tick marks to the left and right of the top illuminated chevron in the middle of the scope. they radiate out in a patter of a small tick followed by a large on and so forth. These are designed to adjust for lead. Using them is simple. If the target is walking directly sideways to you, put the scope ahead of them one small tickmark. if the target is walking to your right, put the the small tickmark to the left of your chevron and fire away. obviously this is the opposite if he's walking to your left. If your target is running, simply do the same but with the first of the LARGE vertical tickmarks.
If you're using a suppressor, simply shift one tickmark over, using the first large tickmark for walking targets and the second small tickmark (tickmark #3) for running targets. if your target is not running in a line perpendicular to you, you'll have to just adjust by aiming somewhere in between. This technique works no matter what range the target is at (the longer travel time is compensated for because the angle remains the same, and thus the distance ahead you lead is still farther ahead of the target).
Don't believe me? go test it in the the firing range with the back two rows of targets. I routinely get 200 meter headshots on moving targets doing this, using both the supressed and normal SKS and SVD. Keep in mind that you also want to tap the trigger, no more than 2 rounds per second, and that if you're trying to use them as improvised medium range snipers for non-recon classes, the bipod turns kick-heavy guns such as the SVD12+hvybarrel into a hyper-accurate kickless lasergun.
Have fun out there, and may the netcode be ever in your favor :)