Title: shitty explanation for a battle system. Author: GyroMan Pastebin link: http://pastebin.com/E0GZ0Exy First Edit: Sunday 15th of March 2015 06:50:12 PM CDT Last Edit: Sunday 15th of March 2015 06:50:12 PM CDT [Battle system idea]   The perspective of the fight system will be a 2D view but it will have an x coordinate so that the player can move up down, left right, diagonal. Heroes on the right bag guys on the left. Units will be able to move in 8 directions but will always face toward they enemy. Think the mega-man rpg games on the gameboy. Units are able to move into different positions in order to gain various benefits. like hanging back gives a boost to evasion or such. Units also don't have to be on the same plane to attack each other. https://www.youtube.com/watch?v=EVpOSoj5HHQ skip to 12:46. This is the general idea of how I want the characters to move and the arena to look. I would also like there be various obstacles that give benefits. But they would be breakable.     The "arena" they will be in will be a long hallway that loops on itself. This will allow for a moving battle.