
Proposed Clinic Rules
By:
GreenLight on
Sep 16th, 2013 | syntax:
None | size: 2.12 KB | hits: 156 | expires: Never
See, there's been a lot of complaints about the new Clinic system. Aaand there's been a lot of complaints about the old Clinic system. SO. Here it is, my proposition.
As it stands, the HP scale goes from -10 to 10.
If a pony is 3-10 on HP, they are free to leave the Clinic.
If a pony is below the aforementioned range, they must stay in the Clinic until said threshold is reached
-REGAINING HP-
If a pony is in negative HP, they McFucked up and must pay. So... They may only gain 1 HP per 12 hours. Doctors may roll with no modifiers, if they roll a 10 or above they receive 1 HP.
If a pony is in positive integers HP, they may be healed by the old, fun-first Clinic rules- If the doctor completes a task, be it disinfecting the wound, bandaging it or whatnot, then they must roll.
If roll is above 18, then the doctor must roll a d6.
If roll is above 10, then the doctor must roll a d3.
The second roll indicates how much HP is gained.
*NO MODIFIERS TO ROLLS, SEEING AS HOW ONLY DOCTORS ARE ABLE TO PERFORM THE ACTIONS*
Tasks are all things considered positive for one's health- E.G. Disinfecting a wound, bandaging, setting a cast, whatever.
NOTE: Two doctors cannot both successfully bandage the same wound and roll for double the HP gained.
-REALISM VS. KEKPLAY-
See, disinfecting a wound is pretty goddamn simple. So, here's my suggestion.
*WHEN AN ACTION IS PERFORMED BY A DOCTOR, UNLESS THE ROLL IS A CRIT FAIL THE ACTION WILL SUCCEED.*
What does this mean?
It means that if GreenLight rolled a 7 to disinfect a wound, he disinfected the wound successfully, but the patient will not regin HP. Liven will NOT be able to try to disinfect the same wound for HP gainz.
*ROLLS ONLY DETERMINE STATUS OF HP, NOT WHETHER OR NOT THE ACTION IS SUCCESSFUL. IT'S PRETTY GODDAMN HARD TO MISS WHEN DABBING A RAG SOAKED IN ALCOHOL ON A WOUND*
-CRIT FAILS-
You dun goof'd. Whether you >kissed the wrong lips for CPR or put a touniquet on a fleshy pringles can, the idea is that a crit fail on an action leads to a comically absurd and horrendous thing, hurting the patient for 1 HP.
-DEATH-
See Lucyne's rules for rolling to evade death.