Title: Meat hammer Author: GerzT Pastebin link: http://pastebin.com/2U6aYSd1 First Edit: Saturday 25th of February 2017 09:45:20 PM CDT Last Edit: Saturday 25th of February 2017 09:45:20 PM CDT SWEP.HoldType = "melee2" SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = false SWEP.UseHands = false SWEP.ViewModel = "models/weapons/v_crowbar.mdl" SWEP.WorldModel = "models/weapons/w_crowbar.mdl" SWEP.ShowViewModel = false SWEP.ShowWorldModel = false SWEP.ViewModelBoneMods = {}     SWEP.IronSightsPos = Vector(4.423, -8.881, -1.102) SWEP.IronSightsAng = Vector(-3.616, 0, 0)     SWEP.VElements = {     ["zombie+++++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(-2.322, 1.965, 18.26), angle = Angle(-82.838, -145.2, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++"] = { type = "Model", model = "models/player/zombie_classic.mdl", bone = "ValveBiped.Bip01", rel = "zombie+", pos = Vector(0.321, 0.805, 7.402), angle = Angle(176.19, 12.477, 174.746), size = Vector(0.225, 0.237, 0.261), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie+++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(1.652, -0.63, 19.135), angle = Angle(-82.838, 46.988, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie"] = { type = "Model", model = "models/player/zombie_classic.mdl", bone = "ValveBiped.Bip01", rel = "", pos = Vector(-8.832, -8.528, 18.372), angle = Angle(-78.312, 110.468, 1.169), size = Vector(0.225, 0.202, 0.225), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie+"] = { type = "Model", model = "models/player/zombie_classic.mdl", bone = "ValveBiped.Bip01", rel = "zombie", pos = Vector(-0.848, 0.13, 8.71), angle = Angle(169.16, -16.368, 173.27), size = Vector(0.225, 0.225, 0.225), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(-2.322, -1.308, 18.26), angle = Angle(-82.838, -145.2, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(-2.322, 6.124, 18.26), angle = Angle(-82.838, -145.2, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie+++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(1.256, 3.961, 19.135), angle = Angle(-82.838, 46.988, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(1.652, -5.222, 19.135), angle = Angle(-82.838, 46.988, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } }   SWEP.WElements = {     ["zombie+++++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "zombie++", pos = Vector(-1.436, 1.965, 18.26), angle = Angle(-82.838, -145.2, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++"] = { type = "Model", model = "models/player/zombie_classic.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.898, 1.128, -8.601), angle = Angle(8.744, -117.02, 180), size = Vector(0.225, 0.237, 0.261), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie+++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "zombie++", pos = Vector(1.412, -0.63, 19.135), angle = Angle(-82.838, 46.222, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie"] = { type = "Model", model = "models/player/zombie_classic.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.154, 0.892, 6.363), angle = Angle(178.772, 40.491, 0), size = Vector(0.225, 0.202, 0.225), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie+"] = { type = "Model", model = "models/player/zombie_classic.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "zombie", pos = Vector(-0.848, 0.768, 8.71), angle = Angle(169.16, -16.368, 173.27), size = Vector(0.225, 0.225, 0.225), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "zombie++", pos = Vector(-1.905, -1.308, 18.26), angle = Angle(-82.838, -145.2, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "zombie++", pos = Vector(-2.796, 6.124, 18.26), angle = Angle(-82.838, -145.2, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "zombie++", pos = Vector(2.084, -5.222, 19.135), angle = Angle(-82.838, 46.988, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie+++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "zombie++", pos = Vector(1.978, 3.961, 19.135), angle = Angle(-82.838, 46.988, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } }