Title: True Friend Author: FedhasMadash Pastebin link: http://pastebin.com/aQ8NLDVg First Edit: Wednesday 3rd of April 2013 01:36:32 PM CDT Last Edit: Wednesday 3rd of April 2013 01:36:32 PM CDT Name: Stranger Race: Messenger of Joy Look: Twinkling Eyes, Strong Hands, Hero's Mark, Ripped Body Alignment: Lawful Racial Move: When a Real Friend Dies, heal 1d4+1 damage   Stats: HP: 15/16 STR: 15 (+1) DEX: 13 (+1) CON: 12 (+0) INT: 9 (0) WIS: 8 (-1) CHA: 16 (+2) FRIENDSHIP: 3 DAMAGE: 1d4   Moves: Starting Moves: The Chosen Ones: Each 1-friendship you hold represents a Real Friend, a fanatical ally who will do anything you ask. They have no skills and do not follow the Hireling rules. When you give a command to a Real Friend, they will follow it without question. Do not make a roll - their fate is in the GM's hands. When you mark 1-ration, your Real Friends are also fed.   Making Friends: Lost friends can never be replaced, but sometimes you have to move on. When you spend some downtime in a populated area, set your friendship at 3. You qualify for the Outstanding Warrants move in any area you have used this move in.   Power of Friendship: When you draw on the power of friendship to accomplish a difficult task, tell the GM what you’re trying to achieve. Power of Friendship effects are always possible, but the GM will give you one to four conditions. • It will take days/weeks/months • It will require a lot of people to work together • It will require a sacrifice of 1-friendship • You'll need help from _____ • You'll have to vanquish _____ to do it • You and your allies will risk danger from _____ • The ritual's methods are extremely embarrassing   Additional Moves: Stay There: When you have a Real Friend distract an enemy for you, you may sacrifice 1-friendship to take +1d8 forward to damage against that enemy.     Inventory: Load: 1 Weight/4 Weight  Equipment:         Weapon: Shortsword (Close, 1 Weight)         Armor: Hero's Clothes (0 Weight) Misc: Dungeon Rations x2 (5 uses, 1 Weight) Antitoxin x1 Halfling Pipeleaf x1 (6 uses, 1 Weight) Bandages x1 (3 uses, Slow, 0 Weight)