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True Friend

By: FedhasMadash on Apr 3rd, 2013  |  syntax: None  |  size: 1.91 KB  |  hits: 36  |  expires: Never
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  1. Name: Stranger
  2. Race: Messenger of Joy
  3. Look: Twinkling Eyes, Strong Hands, Hero's Mark, Ripped Body
  4. Alignment: Lawful
  5. Racial Move: When a Real Friend Dies, heal 1d4+1 damage
  6.  
  7. Stats:
  8. HP: 15/16
  9. STR: 15 (+1)
  10. DEX: 13 (+1)
  11. CON: 12 (+0)
  12. INT: 9 (0)
  13. WIS: 8 (-1)
  14. CHA: 16 (+2)
  15. FRIENDSHIP: 3
  16. DAMAGE: 1d4
  17.  
  18. Moves:
  19. Starting Moves:
  20. The Chosen Ones:
  21. Each 1-friendship you hold represents a Real Friend, a fanatical ally who will do anything you ask. They have no skills and do not follow the Hireling rules. When you give a command to a Real Friend, they will follow it without question. Do not make a roll - their fate is in the GM's hands. When you mark 1-ration, your Real Friends are also fed.
  22.  
  23. Making Friends:
  24. Lost friends can never be replaced, but sometimes you have to move on. When you spend some downtime in a populated area, set your friendship at 3. You qualify for the
  25. Outstanding Warrants move in any area you have used this move in.
  26.  
  27. Power of Friendship:
  28. When you draw on the power of friendship to accomplish a difficult task, tell the GM
  29. what you’re trying to achieve. Power of Friendship effects are always possible, but the GM
  30. will give you one to four conditions.
  31. • It will take days/weeks/months
  32. • It will require a lot of people to work together
  33. • It will require a sacrifice of 1-friendship
  34. • You'll need help from _____
  35. • You'll have to vanquish _____ to do it
  36. • You and your allies will risk danger from _____
  37. • The ritual's methods are extremely embarrassing
  38.  
  39. Additional Moves:
  40. Stay There:
  41. When you have a Real Friend distract an enemy for you, you may sacrifice 1-friendship
  42. to take +1d8 forward to damage against that enemy.
  43.  
  44.  
  45. Inventory:
  46. Load: 1 Weight/4 Weight
  47.  Equipment:
  48.         Weapon: Shortsword (Close, 1 Weight)
  49.         Armor: Hero's Clothes (0 Weight)
  50. Misc:
  51. Dungeon Rations x2 (5 uses, 1 Weight)
  52. Antitoxin x1
  53. Halfling Pipeleaf x1 (6 uses, 1 Weight)
  54. Bandages x1 (3 uses, Slow, 0 Weight)