
True Friend
By:
FedhasMadash on
Apr 3rd, 2013 | syntax:
None | size: 1.91 KB | hits: 36 | expires: Never
Name: Stranger
Race: Messenger of Joy
Look: Twinkling Eyes, Strong Hands, Hero's Mark, Ripped Body
Alignment: Lawful
Racial Move: When a Real Friend Dies, heal 1d4+1 damage
Stats:
HP: 15/16
STR: 15 (+1)
DEX: 13 (+1)
CON: 12 (+0)
INT: 9 (0)
WIS: 8 (-1)
CHA: 16 (+2)
FRIENDSHIP: 3
DAMAGE: 1d4
Moves:
Starting Moves:
The Chosen Ones:
Each 1-friendship you hold represents a Real Friend, a fanatical ally who will do anything you ask. They have no skills and do not follow the Hireling rules. When you give a command to a Real Friend, they will follow it without question. Do not make a roll - their fate is in the GM's hands. When you mark 1-ration, your Real Friends are also fed.
Making Friends:
Lost friends can never be replaced, but sometimes you have to move on. When you spend some downtime in a populated area, set your friendship at 3. You qualify for the
Outstanding Warrants move in any area you have used this move in.
Power of Friendship:
When you draw on the power of friendship to accomplish a difficult task, tell the GM
what you’re trying to achieve. Power of Friendship effects are always possible, but the GM
will give you one to four conditions.
• It will take days/weeks/months
• It will require a lot of people to work together
• It will require a sacrifice of 1-friendship
• You'll need help from _____
• You'll have to vanquish _____ to do it
• You and your allies will risk danger from _____
• The ritual's methods are extremely embarrassing
Additional Moves:
Stay There:
When you have a Real Friend distract an enemy for you, you may sacrifice 1-friendship
to take +1d8 forward to damage against that enemy.
Inventory:
Load: 1 Weight/4 Weight
Equipment:
Weapon: Shortsword (Close, 1 Weight)
Armor: Hero's Clothes (0 Weight)
Misc:
Dungeon Rations x2 (5 uses, 1 Weight)
Antitoxin x1
Halfling Pipeleaf x1 (6 uses, 1 Weight)
Bandages x1 (3 uses, Slow, 0 Weight)