Title: Bahamus Author: Eclipsis Pastebin link: http://pastebin.com/d1rqd9yc First Edit: Wednesday 22nd of April 2015 12:25:11 PM CDT Last Edit: Wednesday 22nd of April 2015 12:25:11 PM CDT  Male Celestial Dragonborn of Bahamut (breath weapon aspect). Paladin 1 Lawful Good Representing Mike   Strength        16      (+3) Dexterity       10      (+0) Constitution    13      (+1) Intelligence    11      (+0) Wisdom  10      (+0) Charisma        15      (+2)         Size:   Medium Height:         6' 2" Weight:         220 lb Skin:   Silvery Eyes:   Violet Hair:   Silver Straight; Beardless   Total Hit Points: 11   Speed: 30 feet   Armor Class: 10       Touch AC: 10     Flat-footed: 10   Initiative modifier:    +0      = +0 [dexterity] Fortitude save: +3      = 2 [base] +1 [constitution] Reflex save:    +0      = 0 [base] Will save:      +0      = 0 [base] Attack (handheld):      +4      = 1 [base] +3 [strength] Attack (unarmed):       +4      = 1 [base] +3 [strength] Attack (missile):       +1      = 1 [base] Grapple check:  +4      = 1 [base] +3 [strength]   Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag:         76 lb. or less 77-153 lb. 154-230 lb. 230 lb. 460 lb. 1150 lb.   Languages:      Common Draconic Orc   Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]   Feats:       Power Attack          Traits:   Skill Name         Key Ability         Skill Modifier         Ability Modifier         Ranks         Misc. Modifier Appraise        Int     0 =     +0                 Balance         Dex*    0 =     +0                 Bluff   Cha     2 =     +2                 Climb   Str*    4 =     +3         +1       Concentration   Con     1 =     +1                 Craft_1         Int     0 =     +0                 Craft_2         Int     0 =     +0                 Craft_3         Int     0 =     +0                 Diplomacy       Cha     3 =     +2         +1       Disguise        Cha     2 =     +2                 Escape Artist   Dex*    0 =     +0                 Forgery         Int     0 =     +0                 Gather Information      Cha     2 =     +2                 Heal    Wis     0 =     +0                 Hide    Dex*    0 =     +0                 Intimidate      Cha     3 =     +2         +1       Jump    Str*    3 =     +3                 Knowledge (arcana)      Int     0.5 =   +0         +0.5     Listen  Wis     0 =     +0                 Move Silently   Dex*    0 =     +0                 Perform_1       Cha     2 =     +2                 Perform_2       Cha     2 =     +2                 Perform_3       Cha     2 =     +2                 Perform_4       Cha     2 =     +2                 Perform_5       Cha     2 =     +2                 Ride    Dex     0 =     +0                 Search  Int     0 =     +0                 Sense Motive    Wis     0 =     +0                 Spot    Wis     0 =     +0                 Survival        Wis     0 =     +0                 Swim    Str**   3 =     +3                 Use Rope        Dex     0 =     +0                   * = check penalty for wearing armor   Your wisdom is too low to use paladin magic.   Dragonborn of Bahamut       +2 constitution, -2 dexterity (already included)       Considered both a dragon and a member of the original race       +2 dodge bonus against creatures of the dragon type       Immunity to frightful presence       Breath weapon 5 feet/HD (maximum 100 feet)       Damage 1d8 + an extra 1d8 for each 3 HD the dragonborn possesses       Choose each use fire, cold, electricity, acid       Use once every 1d4 rounds, save for half damage DC 10 + 1/2 the dragonborn's HD + the dragonborn's Con modifier   Celestial Template:       Darkvision 60 feet       Smite evil once per day       Acid, cold, and electricity resistance       Damage reduction at levels >=4       Level adjustment +4 (?)       Spell resistance =HD+5, maximum 25   Paladin:       Aura of Good       Detect Evil       Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage)       Divine Grace (level 2)       Lay on Hands (level 2)       Aura of Courage (level 3)       Divine Health (level 3)       Turn Undead (level 4)       Special Mount (level 5)       Remove Disease (level 6)       Code of Conduct / Association           Class   HP rolled       Level 1:        Paladin         10                 Bahamus's Equipment:       4 lb     2 lb     5 lb       2 lb     4 lb     2 lb     3 lb     10 lb     1 lb     _____     33 lb       Weapons / Armor / Shield (from above)     Backpack     Bedroll     Bottle     Flasks x1     Grappling hook     Lantern (hooded)     Rations (1 day) x3     Rope (50', hempen) x1     Holy symbol (silver)       Total   More about Bahamus: