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Herbedex!

By: Dru_3 on May 12th, 2014  |  syntax: None  |  size: 5.97 KB  |  views: 187  |  expires: Never
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  1. -------Quest Premise------
  2.  
  3. Purpose of the quest is to find a magic book that can identify and give a simple description of a plant up to 20 or so before being locked out due to lack of paper and the enchantment running out.
  4.  
  5. ---Mechanics behind it would work as so...
  6. Find plant that is new and players have not seen before, take plant to the book, place plant in book, press the plant, wait a few moments and open book. Plant is gone and now on the paper as a small picture with a bit of information behind the plant. Could even relate this to potion system for a easy first trait identifier. That last bit is not the main purpose of it but something cool to add if we wanted to.
  7.  
  8. ---Example of what Entries would Look like---
  9. ???
  10. ???
  11. ???
  12. Sunflower - A small yellow plant that glows a bright cheery yellow when left out in the sun. When a creature passes by it releases a bright flash of light to stun predators that might try to eat it.
  13. ???
  14. ???
  15.  
  16. ---Why?---
  17. Reason for it would be the equivalent of an acheivement hunter/pokedex type thing only for plants instead of small critters that can literally fuck time and space a new one.
  18.  
  19. ---How is it brought in---
  20.  
  21. Realting to the old quest way back called Farbeak quest with the griffon ruins there was a map given that showed the holdings of the hold that were never fully gone into, one of those was a hunting lodge up in the mountains further east from the platue. The Farbeak Hunting Hall as it was called would be a grand majestic ruin that is rather well preserved for a decayed hunting lodge. The answer behind that is due to a variety of creatures having made the lodge their home and kept it running as it passed hooves, talons and even fins at times in history, some in friendly relations others in bloodshed.
  22.  
  23. This time however it is currently being used by a batpony of the town that had went the same route of Caroline and left the town. Coming across the lodge freezing cold due to a want to try for the crystal empire since he is an avid fan of Candyass the batpony would take shelter in the lodge  and regain his strength. Realized that it would be better to gather supplies first before making the trek to the empire so he started to hunt and made a small garden, then it extended to cleaning up a room, fixing some of the lodges sagging roof and so on until he made it his home.
  24.  
  25. Found the book as described above with a few entries in it and has added in the few plants he managed to find that weren't obvious to himself. Main way to gather food for him is done by hunting and traps much like Mary does. However there is a problem the traps he lays out have recently been getting uprooted and knocked down as if by some large creature that is being a pain in the ass for him. Attempts to hunt it down have been for naught and it had lead to him getting frustrated stay out of the lodge longer and longer when the pcs arrive from the instructions on the map.
  26.  
  27. When pcs arrive they will need to navigate through a variety of simple traps to enter the home while I will drop hints that its partially occupied even if the rest of the lodge looks desserted as hell. Eventually the party will hopefully enter the lodge and find the book in his room amongst other things such as
  28.  
  29. -Dried Jerky
  30. -Bedding
  31. -Bow and arrows
  32. -charcol sketches of humans
  33. -some clothing
  34. -Magic Plant book
  35.  
  36. Now the moral quandry fun times begins! Do they take the stuff and get even if its not theres? Do they trade for it? All sorts of delectful questions to answer as they have a time limit until the batty returns and sees theives! Que a small midboss fight between the party and the batty where if they pcs win against the batpony by beating him down to half health, he will ask for forgiveness and ask why they are doing this. If instead they do diplomatic options during the combat sequence then the batpony will slowly calm down and ask what they want. Granted if one pony is being nice and the next one attacks then all bets are off and its a fight.
  37.  
  38. Now what happens if the pcs get recked would be that the batty would tell them thats what they deserve and keep em alive as he has a task for them help wth since ts the least they can do to help.
  39.  
  40. This task which is what all options would lead to hopefully is to assist in hunting down this troublesome critter that is wrecking all of his traps. The reward would be the plant book as the batpony gets well enough with his garden but still has a sweet tooth as it were for meats.
  41.  
  42. The Party heads out to hunt in pairs with a small horn to alert the others which will allow them to concentrate it down when they find it. Hopefully they will find it, the it however is a Great Buck with a truly impressive size and antlers on its brow that uses them to gore and use a bit of subtle magic to make plants bend the right way to allow for easier escape. Its that subtle magic use that caused all of the batponies traps to fall to peieces as he was mainly using snares and traps using plants and woods.
  43.  
  44. After the hunt is concluded they all return and the batpony offers them to stay away from town since they seem decent enough. Especially considering its a town based from 4chan, which would have the added option of allowing the pcs to maybe retire their character as a npc if they wanted or something else who knows really just an idea to talk bout some more.
  45.  
  46. End result however is that the party gets the book the batpony gets to hunt in peace and everyones happy, cept for the deer, hes dead.
  47.  
  48. ---Stats---
  49.  
  50. Batpony - Wagon Wheel
  51. HP 12
  52. AC 12
  53. Dmg d6+1 Bow and Arrows range of 30 yards or about 15 meteres I think
  54.  
  55. Perks Hunter's Expertise - When using a ranged weapon gain a plus one to Aim.
  56.  
  57. Great Buck
  58. HP 25
  59. AC 13
  60. Dmg d4+2
  61.  
  62. Specials
  63. Gore - Lower horns to impale the enemy! Roll d20 to hit as normal target rolls to avoid whoever is highest is winner, if hit deal d6 damage plus 1 point of bleeding damage over 3 turns.
  64. Nature's Call - Biambi's bloodline flows in you when making an escape check or attempting to conceal yourself add a +3 to attempts.